1,116 PROs online

How to Make Money Fast in WARDOGS

Cash is king in this game, so today you’ll learn how to make money fast in WARDOGS. You get paid for doing a lot of different stuff. In this guide, I picked the most profitable methods discovered by me personally and other players in the community.

Cover Image for How to Make Money in Wardogs

How to Make Money Fast in WARDOGS Quick Overview:

  1. The easiest way to make money is transporting players to the control zone. By air, it's faster; by land, it's slower but safer.
  2. Running logi, delivering supplies to FOBs, is a consistent income while progressing the Support track at the same time.
  3. Play Medic or a Medic-Assault hybrid to stack money from kills, Hot Zone activity, healing, and revives in the same fight.
  4. Use Recon spotting and long-range sniping once you have the right gear.
  5. Save on your loadouts; buy only the things you will use.

Trying to make as much cash as possible in the game? Just buy WARDOGS Cash at Skycoach! Don't waste the time trying to save on loadouts. Let our professional gamers help you fill your bank with tons of money so you can unlock everything you deserve!

 

Promocode

Read closely 👀

A -20% promo code is hidden in this article. Don't miss it!

 

Browse our hottest WARDOGS Boosting services

 

The Best Ways to Make Money Fast in WARDOGS

Money in WARDOGS is the second most important objective after earning points to win a match. To some players, making money takes priority. You need cash to buy the unlocks once you reach a certain level, and then obviously, you’ll need cash to buy things for your loadout, buy vehicles, tip other players, etc.

If you’ve not played the game yet, you’ll be surprised just how many things reward you with cash on top of XP. Kills pay. Revives pay. Spotting pays. Transporting teammates pays (yep, you get paid when players exit the vehicle). Building FOBs pays. Even driving your team's spawn vehicle into position can turn into a steady passive income stream.

The problem is that every loadout, vehicle, and expensive piece of equipment eats into those profits. A $20,000 profit that you make in one life is not particularly impressive if you immediately lose a $15,000 kit.

Because of that, there is no single best WARDOGS money farm for every player. Piloting and logistics are excellent when you want a relatively safe income. Medic is one of the best ways to make money while staying in the fight. Recon starts slowly but can become absurdly profitable at long range, if you got the skills for it. FOBs have a massive ceiling in the right match, while tanks can produce ridiculous six-figure lives if you already have access to one.

Here are the main ways to make money fast in WARDOGS.

Money-making Method

Best For

Profit Potential

Notes

Helicopter Transport

Fresh players

Very High

Passenger competition and enemy AA

Logistics Runs

Safe income

High

Needs useful FOBs and supply demand

M113 Spawn APC

Easy passive income

High

Only becomes available after 20 points earned by your team

Medic

Active infantry players

High

Requires fighting around teammates

Hybrid Medic/Assault

Combat-focused players

Very High

Needs Medic unlocks first

FOB Building

Support players

Very High

Depends heavily on location and team use

Recon Spotting

Low-risk income

High

Slower than other methods early

Long-Range Sniping

Leveled Recon players

Very High

Needs proper optics and positioning

Anti-Vehicle Farming

Support players

Very High

Ammo can be expensive, $5k for stingray rocket

Tanks

Players with tons of cash and high level

Extreme

Huge entry cost and vehicle risk

Hot Zone Play

Everyone

Moderate to High

Requires staying near the main fight

Supply Shop Crates

Passive side income

Situational

Players need to actually buy your supplies

Looting Players

Saving money

High indirect value

Requires surviving fights

There are a few things worth mentioning, though. First of all, lots of money-making methods get easier or more profitable if you’ve progressed enough to unlock better tools. This goes for Medics, Recons, Drivers, and everything else. So, obviously, you won’t be making as much money as you could at level 1, even if you do the same thing.

If you want to know how to unlock weapons in the game, check out this guide.

Helicopter Transport

Helicopter taxiing is one of the best ways to start making money from Level 0. During testing, the MH-6 Little Bird cost around $6,250 and could carry four passengers in addition to its two crew seats. A successful Hot Zone drop paid roughly $500–$1,000 per passenger, followed by another $500 if that passenger survived. You could also receive approximately $750 whenever a player you transported went on to score a kill.

That means a full four-passenger Little Bird could generate roughly $2,000–$4,000 from the initial drop alone. If all four passengers survived, another $2,000 could bring the flight to around $4,000–$6,000 before any kill bonuses. If those players then started getting kills, the pilot could continue earning without doing anything else. With a Little Bird costing around $6,250, a couple of successful runs could already put the helicopter firmly into profit.

Here’s how to get cash at the start of the match: don’t buy anything, grab the Little Bird immediately after the match begins, and fly it directly toward the area where players are buying their equipment. Do not sit on the helipad waiting for passengers. Bring the helicopter to them, fill the seats, fly toward the Hot Zone, make a safe drop, return to HQ, and repeat. Passenger demand is usually highest during the opening minutes, so getting the first full load matters. Oh, and don’t forget to unlock the heli so that people can get in!

Do make sure to learn how to fly these beasts in the firing range.

You’re going to get way more money out of this with the Z20 Lakota, which was available around Pilot Level 10 and cost roughly $7,400 during testing. The transport Lakota has room for up to 11 passengers and can also carry logistics supplies. Using the same beta passenger payouts, a completely full Lakota could theoretically generate around $5,500–$11,000 just from successful passenger drops, or roughly $11,000–$16,500 if all 11 passengers also trigger the $500 survival reward. Any subsequent $750 kill kickbacks come on top of that.

Lakota, Kodiak and other vehicles have variants that are unlocked separately. Check out Vehicles Guide for more info on that.

This is also where piloting becomes considerably more profitable because you can combine passenger and logistics income on the same flight. One pilot managed roughly $160,000 in a single match by transporting players and running supplies, while another completely new player finished their first-ever WARDOGS match with about $95,000 in total profit despite learning to fly as they went. Another experienced player had accumulated around $600,000, with most of that bankroll coming from piloting.

There are a few catches. Passenger transport becomes less reliable when several pilots are competing for the same players, and the best window is usually before either team reaches 20 points. Once that happens, the M113 Spawn APC becomes available and gives players another quick route to the frontline, reducing demand for helicopter rides.

Bad drops can also hurt your earnings. Passengers need to reach the battlefield safely for you to collect the full chain of rewards. During one test, a passenger jumping out too early was described as costing the pilot roughly $1,800, although it was unclear whether this was a direct penalty or simply the value of the rewards the pilot missed by failing the drop. Either way, getting passengers there alive matters.

Even with those risks, helicopter transport has one of the best combinations of low progression requirements and high earning potential in WARDOGS. Start with the $6,250 Little Bird, make passenger runs while demand is high, and then transition toward the $7,400 Lakota once you have the required Pilot progression. From there, combining passengers with logistics turns every successful flight into several different sources of income at once.

Logistics Runs

Logistics are one of the safest ways to make money without getting into firefights and dying like a Timmy. A logistics pallet costs $400, but delivering it to the objective area pays $2,500. If another player then breaks the pallet down and uses the supplies at a FOB, you get another $1,800, bringing a successful pallet to $4,300 in revenue or roughly $3,900 profit.

You can choose to deliver supplies by land with cars like Kodiak, Humvee, or, the best option, URAL. But using Lakota is obviously much faster because you can carry supplies directly to active FOBs and drop pallets using G, even while airborne. Be careful with the drop, though. If the pallet falls from too high or while you are moving too fast, it can explode. You still appear to receive the initial $2,500 delivery payout, but you lose the additional $1,800 because the FOB can no longer use the supplies.

Of course, you can both transport players to the zone and supplies at the same time. Some guys said they’d have profits of around $120,000 without firing a shot, while helicopter logistics runs can reach $200,000+ in a good match.

Supply runs also grant Support XP, making them useful beyond the immediate cash. Support progression unlocks better construction tools, vehicle repairs, and the RPG at around Support Level 5, giving you access to additional money-making methods later. Just prioritize FOBs your team is actively using, since the extra $1,800 depends on somebody actually unpacking the pallet.

Delivering the M113 Spawn APC from HQ to a Control Zone

The M113 Spawn APC is one of the easiest money makers in WARDOGS. But it’s kind of rare. It appears at HQ once either team reaches 20 points, and driving it into the combat area pays roughly $3,000 immediately.

After deployment, the APC keeps generating money whenever teammates use it as a spawn point. Each teammate spawn pays around $250, so just 10 spawns add another $2,500 on top of the initial deployment reward. You can also receive additional income when deployed players survive or score kills, although the exact payouts for those bonuses are less clear.

So, park that APC somewhere near the tower or inside the control zone, somewhere between buildings, and start getting paid. It might take you a while to get there; the APC is pretty slow, but it's well worth the effort.

There are two problems with this, however. For one, everyone tries to get to drive one, so it can be problematic to get one for yourself. Secondly, there’s a global cooldown for using it; it's about 230 seconds per spawn for each player. So, while it’s easy money, it’s also kind of slow.

Being a Medic

Being a medic is kind of my favorite thing, because not only do you get paid for this, you also see people actually being grateful. Because dying is always unfortunate, but losing your loadout and money on top of that is a real bummer. So, every time you revive and heal someone from your team, they’re really grateful.

It’s also easy to start making money from level 1. A normal revive pays about $400 in the open, $800 in the Control Zone, and $1,600 in the Hot Zone. 

Once you get the $1,600 Defibrillator, those payouts rise to roughly $600, $1,200, and $2,400 respectively, so a handful of Hot Zone revives can pay for the Defibrillator several times over. Healing teammates also pays $200+ per action, giving you another steady source of income between revives.

The two Medic unlocks you gotta get ASAP are the Defibrillator and the $800 Individual First Aid Kit (IFAK). And don’t forget the batteries for the defib. The Defibrillator revives teammates almost instantly, while the IFAK lets you heal yourself much faster than using bandages one by one. This keeps you alive longer and gives you more time to stack kills, Hot Zone income, heals, and revives on the same life.

There’s a misconception that the defib revives instantly. It doesn’t. You still have to prime it, but even with that, it's still faster than the “magic hand rub” revives and the resuscitator.

The main caveat is diminishing returns. Reviving the same teammate repeatedly pays about 25% less each time, so spread your revives across the squad instead of farming one player. In other words - don’t revive idiots and only revive when it's safe. You can also sometimes find Defibrillators and batteries as battlefield loot before unlocking them, which gives you access to the higher revive payouts without paying the full progression cost first.

Hybrid Medic and Assault

Ain’t nobody said you only have to heal. If you’re confident you won’t lose your healing items, you can grab a better gun and get to work! 

Once you unlock the Defibrillator and better IFAK, you can move into a more aggressive Assault setup without giving up the extra income and survivability Medic provides. The idea is simple: use a reasonably priced AK or Galil, fight around the Hot Zone, and keep the Medic tools for fast self-healing and revives. AK is pretty good for a starter gun with 7.62 ammo caliber; it deals good damage and has some good surface pen values, meaning you can still get those noobs hiding behind wooden fences and walls.

In any case, just get your medic items and some good weapons, and you’ll be able to earn money by killing and healing at the same time. I’ve never seen players who would only heal others while not carrying any weapons, so that’s something to think about.

Build and Maintain FOBs

I’ll admit, building and playing as an engineer deserves its own guide. But in terms of making cash, it’s a hidden golden cove if you know what you’re doing.

FOB building can produce some of the highest Support income in a good match. Placing a Forward Operating Base costs $2,500, while a Medium Hammer costs $800 and a Large Hammer costs $1,600. Build, ammo, fuel, and mechanical supplies cost $10 per unit, so setting up a serious position requires some investment before it starts paying back.

There are 3 tools: small, medium, and big (in Layman’s terms), so you gotta watch out what you can actually build with each one. I believe the smallest one is used to build fortifications, sandbags, etc. Medium and large give you access to mortar pits and other cool stuff.

Construction itself pays as you work: a normal hammer hit gives about $1, hitting the marked yellow build point gives $6, and completing a structure adds another $15. Those individual payouts look small, but they stack across an entire fortified FOB with walls, defenses, emplacements, repairs, and repeated construction.

Don't know how to build in WARDOGS? Check out our new Building Guide to learn everything you need to be a useful engineer in the game!

The ceiling is much higher than the per-hit numbers suggest. Dedicated builders report roughly $100,000 to $190,000 from strong FOB-focused lives, especially when the position stays active for most of the match. The catch is that location matters. A FOB your team constantly supplies, repairs, and fights around can generate excellent income, while spending the match building a position nobody uses wastes both time and supplies.

Recon Spotting

If you’re playing solo and, maybe, you’ve been dying a bit too often trying to revive players as a medic, you need a change of pace. So, try a recon role even if you’re not great at landing headshots.

Spotting is the safest way to start earning with Recon before your sniper setup comes together. Basic Binoculars cost around $75, marking 1 enemy pays about $100, and you get another $400 if that marked target dies. If the target is inside the Hot Zone, that kill assist can rise to roughly $1,600. It’s important to note that you can’t mark enemies using an optic scope on your DRM or SR; you do need that additional item like binoculars or a rangefinder.

Just sit slightly away from an enemy-controlled tower or hot zone and pull out your binoculars. You can even get paid when a helicopter you spotted is later destroyed.

Obviously, you’ll get more money if you actually manage to kill your marked enemy or any other enemy with your SR or DMR. But then again, nobody says you can’t buy an AK with a couple of mags and binoculars, get close to enemy positions, mark them, and then go and use your AK on them. You’ll be getting cash for spotting enemies and Recon XP, and on top of that, you’ll be getting cash and Assault XP for killing enemies with an AR.

Long-Range Sniping

Long-range sniping is where Recon's income ceiling gets much higher. The Mosin becomes available around Recon Level 10, but the bigger milestone is the 6–10x scope at roughly Recon Level 18. It lets you zero shots out to around 1,000 meters, which is where the distance bonuses become much more valuable. But even before that, you can get some nice long-range kills with the SKS or the one-shot rifle. Remember, that ammo caliber on a sniper rifle deals way more damage than you think. You’ll definitely get a headshot kill or two shots to the body. And if you’re lucky, you’ll wait till someone comes in to save the enemy by dragging them away, which is like a free frag for you.

A good long-range rifle kill can pay around $14,000, while especially long shots have produced payouts approaching $20,000. Combine those kills with constant Rangefinder spotting and a good position overlooking enemies inside the objective, and $100,000+ Recon lives become possible.

Use the Hot Zone to Multiply Other Income

Staying in the ever-moving Hot Zone doubles the cash you get for everything. So, if being in a Control Zone gives you $160 per tick, the Hot Zone doubles that and gives you $320. Plus, getting into the zone also gives you another $250. The same goes for all the other actions that you do while in it. It’s risky, but it’s worth trying, especially if you’re low on cash.

Anti-Vehicle Farming

Anti-vehicle play becomes a serious money maker once you unlock the right Support equipment. The RPG arrives around Support Level 5 and costs roughly $2,000, so target selection matters immediately. You got options between:

  1. 9K333 Verba Anti-Air with Lock-On feature
  2. The classic RPG-7
  3. MAAWS anti-tank is good against light and armored vehicle targets
  4. MGL-40, my personal favorite thing to use against infantry

Besides the MGL, those are the options you get. RPG-7 being the easiest one to get right away opens up lots of possibilities.

Destroying an attack helicopter pays about $9,000 at base and can reach roughly $22,500 with the right multipliers. If you manage to catch a bird when its trying to land to have people exit it (there’s no rope repel option in the game yet) or when its just hovering and trying to unload supplies, that’s your window to shoot it down.

A tank pays around $7,000, potentially reaching $17,500, while an artillery vehicle is worth about $14,000 and an enemy M113 Spawn APC around $5,000. One good helicopter kill can therefore repay the RPG several times over.

Do not waste rockets on every vehicle you see. Vehicles that nobody actually paid for can give no destruction reward at all, and firing expensive ammunition at cheap targets quickly eats into your profit. Prioritize purchased helicopters, armor, artillery, and other high-value vehicles. Plus, you can always get yourself some C4 charges and go looking for artillery vehicles. It will be easy enough to get close to them because players operating them are usually focused on aiming the next shot. They won’t know what hit them!

Hunt High-Value Vehicles With the Stingray

The Stingray is a more specialized anti-vehicle option. Each shot costs $5,000 plus 900 Mechanical Parts, and it can one-shot almost every vehicle except a main battle tank.

Artillery is one of the best targets financially. Destroying one pays around $14,000, leaving roughly $9,000 before accounting for the Mechanical Parts spent on the shot. Watch the kill feed for enemy artillery kills, work out which direction the shots are coming from, and use the Stingray to search the enemy rear area.

Spawn APCs and stationary Gepards are also practical targets, but not every Stingray kill is profitable. A Spawn APC, for example, has a base destruction reward of around $5,000, which only matches the cost of the shot before Mechanical Parts are considered. The Stingray is therefore best saved for valuable stationary targets rather than random trucks or difficult moving helicopters.

In any case, using a Stingray is for those who know how to get it working in the first place, so you better learn how to build stuff in the game.

Tanks

Tanks have one of the highest money ceilings in WARDOGS, but the entry cost is enormous. The L2A6 requires a one-time unlock of roughly $500,000 at Career Level 35, followed by about $14,000 every time you deploy one. So, it’s not exactly a way to make money for low-level characters.

The upside can justify that running cost once you already have access. One exceptional tank match produced around $412,000 with 72 kills and zero deaths, while another tank example that I saw resulted in roughly $300,000. At that level, the $14,000 deployment cost becomes relatively small.

The problem is getting there. The $500,000 unlock makes buying a tank specifically to start earning money a terrible beginner strategy, and tanks become much less reliable once players start carrying RPGs. If a friend already owns one, taking the gunner seat is the much cheaper option because you can access the tank's earning potential without paying the unlock cost yourself.

Sell Battlefield Supplies

Supply crates let you sell ammunition, bandages, revive items, and other consumables directly to teammates. A supply crate costs around $5,000, and one tested setup shows items being sold at a 25% markup.

Basically, what that is: it's a care package that you can drop somewhere where your teammates are. Like, say you’ve just taken a tower, or there’s a FOB with your players in it. It might make sense to buy a crate, load it with stacks of bandages (for example), and put a price on it. Like, say, you make each bandage cost 25% more. Players would still buy it because they wouldn’t have to go all the way back to HQ for it. You can also put multiple items in there, like ammo, magazines, grenades, even gear like vests and backpacks. Then just deliver this “care package” by car or in a heli and leave it there. If you guess right what the players need, it’s easy money.

But you gotta be careful. The crate needs real sales volume to pay for itself. At a 25% margin, you need to sell roughly $20,000 worth of base-value supplies just to generate $5,000 in markup and cover the crate cost. Anything beyond that is where the actual profit begins.

 

Promocode

You got -20% OFF ⚡

Copy the code and boost up

 

Spend Less and Loot Better Gear

One of the easiest ways to grow your bankroll is to stop buying every upgrade yourself. Your starting $10,000 should be treated as investment capital, so begin with a cheap rifle, Level 1 armor and helmet, basic meds, enough ammo for a fight, and a small backpack. Going completely naked is not necessarily smarter either, since cheap armor that keeps you alive through one more fight can easily pay for itself. At level 1, you won’t even have that much choice anyway.

But once you get a few more expensive options available to you - a bigger backpack, a better vest- you’re going to have to start thinking about compromises. 

If you plan to take part in actually finding and killing enemies, get your AK, the cheap scope, one extra mag and a few stacks of ammo. Get two stacks of bandages (each stack has x5 of them) and the free Resuscitator. If you still have spare money, grab a grenade. Get a backpack large enough for all of this, and you’re good to go. There’s no need to buy more than that. Chances are you’re still going to die, and no one will probably res you. So, before that happens, you need to do enough stuff to at least get the money you spent on a loadout back and then some extra.

When it comes to unlocks, a weapon will usually cost you around $15000 for the unlock itself and then some extra to actually buy it for the loadout

For weapons, a sensible progression is:

  1. Starter Rifle
  2. AK
  3. Galil
  4. M4

Upgrade only when your cash reserve can comfortably absorb repeated deaths. Apply the same rule to armor, attachments, and especially vehicles: unlocks give you options, not an obligation to spend.

Tips for Making Big Money in WARDOGS

Here’s what you need to do at level 1:

  1. First few matches: Keep the loadout cheap. Use basic armor, basic medical gear, and an inexpensive rifle. Rush the Little Bird when possible and use passenger transport to build your first bankroll.
  2. While leveling: Use Medic progression to work toward Defibrillators and the better IFAK. If you prefer Support, run logistics and start working toward better construction and anti-vehicle equipment.
  3. Once financially stable: Build an affordable Assault setup around your medical unlocks, or move into FOB building and logistics if you prefer support play.
  4. If you like Recon: Use spotting early, then work toward the Rangefinder, proper rifle, and long-range optic before expecting sniper farming to become exceptional.
  5. Once rich: Start experimenting with tanks, advanced anti-vehicle weapons, expensive specialist equipment, and other methods where one successful life can produce massive profits.

The fastest way to get rich in WARDOGS is to stack several useful actions together, keep your operating costs under control, and stay alive long enough for the money to compound.

Read our other WARDOGS guides:

F.A.Q.

What is the fastest way to make money in WARDOGS?

 

Helicopter transport is one of the fastest methods for new players, especially before the M113 Spawn APC appears. Logistics, Medic play, and long-range Recon can become equally profitable depending on your progression.

How much money can you make in one WARDOGS match?

 

Strong runs can produce well over $100,000, while exceptional tank, FOB, or logistics matches can reach several hundred thousand. Your actual profit depends on how much you spend replacing lost gear and vehicles.

What is the best way to make money as a beginner in WARDOGS?

 

Start with Little Bird passenger runs, cheap infantry kits, Medic activities, or basic Recon spotting. Avoid expensive weapons and vehicles until you have built a stable bankroll.

How do you make money with helicopters in WARDOGS?

 

Pick up teammates and deliver them near the Hot Zone to earn transport payouts, survival bonuses, and additional rewards from their later kills. Once you unlock the Lakota, combine passenger transport with logistics pallets to stack several income sources in one flight.

Does the Hot Zone give more money in WARDOGS?

 

Yes. The Hot Zone increases many payouts and also provides periodic income simply for participating there. Kills, revives, spotting assists, and other team actions can all become considerably more valuable around it.

Did you like the article?

Rate it!

You may also like