WoW Forever Darkmoon Faire Guide Quick Overview:
- The first Darkmoon Faire is a monthly event that’s either found on Alliance territory or Horde territory.
- You can get various buffs from the event, such as a +10% damage buff that lasts two hours.
- Darkmoon Prize Tickets are the main event currency earned by completing event quests.
- The best early reward is the Darkmoon Storage Box, a 14-slot bag that costs just 50 tickets.
- Completing Darkmoon card decks rewards level 60 epic trinkets.
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Darkmoon Faire Schedule in WoW Forever

The Darkmoon Faire is a monthly event that stays around for seven days before disappearing until the next rotation. You can see the faire being put together even before it becomes available, which is a cool little detail. When under construction, you can see the tents and decorations, although the vendors and quest NPCs won't be around yet.
The Faire also changes locations every month, alternating between Elwynn Forest and Mulgore. So, it’s either available on the Alliance territory or the Horde’s, but there are ways to get to the Darkmoon Faire if it's on the opposing faction’s side, if you’re willing to risk getting ganked. Reminder: regardless of the realm ruleset, the opposite faction territories all have the PvP flag on. Here's the upcoming WoW Forever Darkmoon Faire schedule:
|
Month |
Location |
Event dates |
|
November 2026 |
Elwynn Forest |
November 9-15 |
|
December 2026 |
Mulgore |
December 7-13 |
|
January 2027 |
Elwynn Forest |
January 4-10 |
|
February 2027 |
Mulgore |
February 8-14 |
|
March 2027 |
Elwynn Forest |
March 8-14 |
|
April 2027 |
Mulgore |
April 5-11 |
You don’t actually have to memorize these, because you have an in-game calendar next to your mini-map. Also, it’s probably worth mentioning that while the event takes place either in
Darkmoon Faire Lore
If you’re interested in the lore regarding this Darkmoon Faire event, you’re in for a treat. You don’t really get any direct answers as to where this faire comes from or what those insignia on their “festive” banners mean. But there are a lot of clues to go around, and some nerds found some really interesting facts. The theme of this event is very Halloween-like, but there might be an even darker secret behind its existence.
The Faire was founded by Silas Darkmoon, a gnome entrepreneur who assembled a traveling company of performers, merchants, and unusual characters from across Azeroth. You gotta admit it's curious that the festival is neutral to both factions regardless of where it is currently located. That's pretty unusual in a world where these two factions are practically in a state of war. Fun fact: you can’t spot anyone from the Faire anywhere in Azeroth between their appearances in those set locations. So, where are they going when the show is not on? Even the explorer Brann Bronzebeard couldn't uncover much about its origins.
There’s a pretty good theory going around that says that the Faire might have connections to the Old Gods. Check out the hints:
- The eye symbol: The Faire's distinctive eye imagery resembles some of the imagery associated with the Old Gods, specifically C'Thun.
- Professor Thaddeus Paleo: The NPC responsible for collecting Darkmoon Decks accidentally mentions a mysterious master, suggesting that someone other than Silas might be involved.
- The Faire's mysterious dealings: In later WoW lore, Silas implies that some questionable deals were involved in acquiring Darkmoon Island.
If you’re to WoW, first of all - you’re not the only one. Secondly, Old Gods is a concept that’s been floating around WoW’s lore for a while now, and in later expansions in the “original timeline,” you even visit where they existed. For WoW Forever, none of this is particularly impactful, but I thought you’d like to know this.
Where to Find the Darkmoon Faire in WoW Forever

The Darkmoon Faire has two possible locations in WoW Forever: Elwynn Forest and Mulgore. Both are very low-level locations. I actually came across its “campsite in constructions” as I progressed from questing in the Abbey, the little town in Elwynn Forest where they’re setting up.
The actual carnival grounds are pretty easy to spot once you're nearby, with enormous striped tents, banners, vendors, and NPCs scattered around the area. So, it’s very hard to miss. Here are the coordinates for both locations:
|
Location |
Coordinates |
Nearby landmark |
|
Elwynn Forest |
/way 42.0 70.0 |
South of Goldshire (no flight master nearby) |
|
Mulgore |
/way 37.0 38.0 |
Southwest of Thunder Bluff |
Elwynn Forest Darkmoon Faire Location
For the November rotation, you can find the Faire just south of Goldshire, close to Crystal Lake. If you're playing Alliance, simply leave Stormwind through the main gates, follow the road toward Goldshire, and continue south until you see the tents. It’s not such a long trip, considering the fact that by this point you’ve already run around between much more distant points.
If you’re a Horde player and you want to make it to Elwynn Forest, you can. I'd recommend taking the zeppelin to Grom'gol Base Camp in Stranglethorn Vale, traveling north through Duskwood, and crossing into Elwynn Forest. You can avoid most Alliance guards by staying away from the major settlements and taking a more direct route through the wilderness. And if you’re playing on a PvP server, just a reminder: all players will be hostile to you, so I’d avoid them too, if possible. Even though it’s a low-level location, the chances of running into slightly higher-level players are still very possible.
Mulgore Darkmoon Faire Location
When the Faire moves to Mulgore, you'll find it southwest of Thunder Bluff, around coordinates 37, 38. Horde characters can reach it without much trouble, especially if they already have the Thunder Bluff flight point.
For Alliance, I'd recommend traveling through the Barrens and entering Mulgore from the east. You can get to the Barrens through Ratchet or Dustwallow Marsh, depending on your available flight paths. Just avoid Camp Taurajo and Bloodhoof Village if you don't want to deal with Horde guards.
Personally, I wouldn’t go to the Horde’s territory for this, because I play on a PvP server and it would be a pain with all the deaths and player killing I will likely suffer from. Even on “normal” PvE realms, Horde zones still have the forced PvP flag on, so maybe it's worth just waiting until the event is on your side of the world again.
What to Do at the Darkmoon Faire

If this is your first visit and you don't really know how the Faire works, talk to Selina Dourman, one of the information NPCs at the carnival. She has several dialogue options explaining the attractions and giving directions to different activities. It's a nice little introduction before you start running around collecting quests.
Probably the biggest reason anyone is at the faire is to get temporary buffs, trade materials for rewards, collect rare pets, complete card decks, and participate in a couple of unusual minigames.
Personally, I'd start with Sayge, since his fortune buff is free and can be useful for whatever you're planning to do afterward. Then I'd check the available ticket quests and see whether I already have some of the required materials in my bank. You might be surprised how much random stuff you've been holding onto that suddenly has a purpose.
Here are the main NPCs you should know about:
|
NPC |
What they offer |
|
Fortune-telling and powerful temporary buffs |
|
|
Darkmoon Prize Ticket rewards |
|
|
Animal-part turn-in quests |
|
|
Blacksmithing item turn-ins |
|
|
Engineering item turn-ins |
|
|
Leatherworking item turn-ins |
|
|
Darkmoon Deck exchanges |
|
|
Collectible frog pets |
You don't need to complete everything during a single visit, either. Most of the activities are entirely optional, and the event will return next month. That said, I wouldn't ignore the Faire completely, especially if you're still leveling and could really use a larger bag.
Darkmoon Faire Buffs and Sayge's Fortune
One of the best reasons to visit the Darkmoon Faire in WoW Forever is Sayge, the gnoll fortune teller. He gives you a powerful temporary world buff based on how you answer a couple of questions, and unlike the ticket rewards, this doesn't cost anything. You just need to find him at the Faire and choose the correct dialogue options.
There are eight possible buffs, each lasting two hours. According to the current Forever guide, you can receive another fortune after four hours of logged-in time. The good thing is that the buffs aren't random. You can choose exactly which one you want by following a specific dialogue combination.
How to Get Every Sayge Buff
When speaking to Sayge, he'll ask you how you'd handle a fictional situation. After selecting your first response, you'll get another question with several answers. The numbers in the table below correspond to the order of the dialogue options, so 1 to 1 means choosing the first answer to both questions.
|
Buff |
Effect |
Dialogue choices |
|
+10% Damage |
1 → 1 |
|
|
+25 All Resistances |
1 → 2 |
|
|
+10% Armor |
1 → 3 |
|
|
+10% Spirit |
2 → 1 |
|
|
+10% Intelligence |
2 → 2 |
|
|
+10% Stamina |
3 → 1 |
|
|
+10% Strength |
3 → 2 |
|
|
+10% Agility |
3 → 3 |
There are also alternative answer combinations for some buffs, but I'd just stick with the ones above. They're easy to remember, and there's no reason to complicate things when you're only trying to get a specific stat increase.
Which Sayge Buff Is Best?
The +10% Damage buff has got to be the best choice for everyone. Every bit of additional damage helps, and 10% is like buying a whole new weapon off a vendor! So that’s what’s up!
That doesn't mean the other buffs are useless, though. Tanks might appreciate additional Stamina or Armor when dealing with difficult enemies, while casters can make use of Intelligence or Spirit depending on their mana requirements. Still, unless I needed something very specific, I'd personally take the damage bonus every time.
Keep in mind that world buffs are disabled inside raid instances in WoW Forever. You don't need to collect Sayge's Fortune before every raid, but it's still worth grabbing before a long leveling session or dungeon run.
After receiving your buff, Sayge also gives you a Darkmoon Faire Fortune. Most of these are just funny messages, although a few can lead to additional quests and rewards.
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How to Get Darkmoon Prize Tickets in WoW Forever
Darkmoon Prize Tickets are the main currency used to purchase rewards at the Faire. You earn them primarily by completing item turn-in quests, which involve bringing specific materials to NPCs around the carnival grounds. Some quests ask for animal parts dropped by enemies, while others require crafted items from Blacksmithing, Engineering, or Leatherworking.
The nice thing is that you don't need to have the corresponding profession to complete these quests. For example, you can purchase Engineering materials from the Auction House and turn them in even if your character has never learned Engineering. This makes ticket farming much more accessible, although buying everything can get expensive depending on your server's economy.
The turn-in quests are divided into five tiers:
|
Tier |
Required level |
Tickets per turn-in |
Reputation cap |
|
1 |
1 |
1 |
500 Neutral |
|
2 |
10 |
4 |
1,100 Neutral |
|
3 |
20 |
8 |
1,700 Neutral |
|
4 |
30 |
12 |
2,500 Neutral |
|
5 |
40 |
20 |
5,999 Friendly |
Each completed turn-in also grants 100 Darkmoon Faire reputation. However, lower-tier quests eventually disappear as your reputation increases, so you can't farm the easiest materials forever. Tier 5 quests remain available until you're nearly Honored and are the main option for farming large amounts of tickets.
Another useful Forever change is that Darkmoon Prize Tickets are stored in your currency tab rather than taking up inventory slots. Considering how often inventory space becomes a problem in Classic-style WoW, I'll happily take that small improvement.
All Darkmoon Faire Ticket Quests
There are four main NPCs responsible for exchanging materials for tickets. I've included every material requirement below, so you can compare the options and decide which ones are easiest to farm or purchase.
|
NPC |
Required materials |
Tickets |
|
1 |
||
|
Yebb Neblegear |
4 |
|
|
Yebb Neblegear |
8 |
|
|
Yebb Neblegear |
12 |
|
|
Yebb Neblegear |
10x Evil Bat Eye |
20 |
|
Yebb Neblegear |
20 |
|
|
1 |
||
|
Kerri Hicks |
4 |
|
|
Kerri Hicks |
8 |
|
|
Kerri Hicks |
12 |
|
|
Kerri Hicks |
20 |
|
|
1 |
||
|
Rinling |
4 |
|
|
Rinling |
36x Green Firework |
8 |
|
Rinling |
12 |
|
|
Rinling |
20 |
|
|
1 |
||
|
Chronos |
4 |
|
|
Chronos |
8 |
|
|
Chronos |
12 |
|
|
Chronos |
20 |
Personally, I wouldn't recommend committing to one particular material without checking Auction House prices first. Something that looks cheap on paper might be ridiculously overpriced during the Faire, especially when everyone suddenly needs the same items.
Also, don't forget that the lower-tier quests have reputation restrictions. If you've already completed a bunch of turn-ins, some of the cheaper quests may no longer be available to your character.
Best Way to Farm Darkmoon Prize Tickets
I think the easiest approach is to compare the cost of materials against the number of tickets you receive. At level 40 and above, the 20-ticket quests are particularly convenient because you only need three completions to earn enough tickets for the 14-slot bag. Whether they're actually the cheapest option is another question, though.
Here's how many completions you need to collect at least 50 tickets, assuming you're starting with zero:
|
Quest tier |
Tickets per completion |
Turn-ins needed |
Total tickets |
|
Tier 1 |
1 |
50 |
50 |
|
Tier 2 |
4 |
13 |
52 |
|
Tier 3 |
8 |
7 |
56 |
|
Tier 4 |
12 |
5 |
60 |
|
Tier 5 |
20 |
3 |
60 |
These are simple ticket calculations, not guarantees that every quest can be repeated that many times. Lower tiers have reputation caps, and you'll often need to combine different tiers to reach your goal.
For example, three Tier 5 completions can mean turning in 24 Dense Grinding Stones, 18 Thorium Widgets, or 30 Evil Bat Eyes. Which one is better depends on what you already have and how much the materials cost on your realm.
My advice would be to start with any spare materials you've collected while leveling, then purchase whatever you're missing. There's no point spending a fortune on tickets if the reward you're after is cheaper to obtain elsewhere.

Best Darkmoon Faire Rewards in WoW Forever
Once you've collected enough tickets, head to Gelvas Grimegate to exchange them for rewards. There are nine standard ticket prizes in WoW Forever, ranging from small novelty items to epic necklaces that require a pretty serious amount of farming.
Here's the full reward list:
|
Reward |
Ticket cost |
Required exchange level |
|
5 |
6 |
|
|
5 |
15 |
|
|
10 |
25 |
|
|
12 |
30 |
|
|
40 |
45 |
|
|
50 |
6 |
|
|
50 |
45 |
|
|
1,200 |
55 |
|
|
1,200 |
55 |
The levels above refer to the reward exchange quests. Individual item tooltips can have different equip requirements.
Darkmoon Storage Box
The Darkmoon Storage Box is probably the first reward I'd recommend getting, especially if you're still leveling. It's a 14-slot bag for 50 tickets, and that's a pretty good deal considering how annoying inventory management can be during the early game.
The only downside is that the bag is Unique, meaning you can only carry one at a time. Still, it's an excellent upgrade for a newer character, and you don't need to reach level 60 or grind hundreds of tickets to get it.
Amulet of the Darkmoon and Orb of the Darkmoon
If you're already approaching the endgame, the two epic necklaces are the main rewards worth considering. Both cost 1,200 tickets, which is a massive jump compared to everything else.
The Amulet of the Darkmoon provides Strength, Agility, and Stamina, making it an appealing option for certain physical damage builds. Meanwhile, the Orb of the Darkmoon offers Stamina, Spirit, and additional spell damage and healing.
To put the grind into perspective, earning 1,200 tickets entirely through 20-ticket turn-ins requires 60 completions. That's 480 Dense Grinding Stones, 360 Thorium Widgets, or 600 Evil Bat Eyes. And that's before considering how much time or gold you'll spend collecting everything.
Personally, I'd only recommend going for these necklaces if they're genuinely useful for your build and you don't already have a comparable alternative. Spending 1,200 tickets just because an item is epic isn't something I'd do without checking my other gearing options first.
Darkmoon Prize Bags
The three prize bags are another way to spend your tickets. Minor Darkmoon Prize, Lesser Darkmoon Prize, and Greater Darkmoon Prize contain random rewards, including green equipment, gems, and sometimes bags or recipes.
I wouldn't prioritize these over the storage box, though. You're essentially gambling your tickets on random loot, which can be fun if you have some left over, but it's not particularly reliable if you're trying to improve your character.
Darkmoon Decks and Trinkets in WoW Forever
Darkmoon Decks are another major part of the Faire, especially for level 60 players looking for additional gearing options. Unlike the regular prizes, you don't purchase these trinkets with Darkmoon Prize Tickets. Instead, you need to collect a complete deck of eight cards and turn it in to Professor Thaddeus Paleo.
Each deck consists of an Ace and cards numbered Two through Eight. Once you've collected all eight, you can combine them into a completed deck, which starts a quest leading you back to the Faire. The individual cards can also be traded or purchased through the Auction House, so you don't necessarily need to farm every card yourself.
There are four original Darkmoon Decks available in WoW Forever:
|
Deck |
Epic trinket |
Effect |
|
2% chance after a successful spellcast to allow full mana regeneration while casting for 15 seconds |
||
|
Chance to deal 200-300 Nature damage when attacking in melee |
||
|
10% chance to resurrect with 20% health and mana |
||
|
Chance to restore 120-180 health when damaging an enemy in melee |
All four trinkets require level 60 to equip. Personally, I find Blue Dragon particularly interesting for mana-dependent healers, while Maelstrom and Heroism are more relevant to characters who spend a lot of time attacking in melee. Twisting Nether is a much more situational choice, and I wouldn't prioritize collecting it unless you specifically want its resurrection effect.
Where to Find Darkmoon Aces
The Ace is generally the most important card to look for, since it drops from specific bosses or elite enemies rather than the broader pool of high-level mobs. The other seven cards can drop from level 45-60 Undead and Humanoid enemies, although you can also try finding them on the Auction House.
Here are the main Ace sources:
|
Card |
Where to get it |
|
Ace of Beasts |
The Beast in Upper Blackrock Spire |
|
Ace of Portals |
Darkmaster Gandling in Scholomance |
|
Ace of Warlords |
King Gordok in Dire Maul |
|
Ace of Elementals |
High-level elemental enemies, including Avalanchion, Princess Tempestria, The Windreaver, and Baron Charr |
My recommendation is to decide which trinket you actually want before you start collecting cards. Completing all four decks would require 32 different cards, and some of those can get pretty expensive. Unless you're collecting everything for fun, I'd concentrate on one deck at a time.
Other Darkmoon Faire Activities and Pets
Not everything at the Darkmoon Faire revolves around character progression. There are also several smaller activities and collectibles that are worth checking out, particularly if you're tired of grinding enemies or running dungeons. I actually like this side of the event because it gives you an excuse to mess around in the world for a bit instead of constantly chasing the next gear upgrade.
One of the more interesting NPCs is Flik, a little orc who runs around the Faire grounds. If you manage to catch him, you can purchase the Tree Frog Box or Wood Frog Box. The Wood Frog is limited in stock and periodically restocks, so it can be harder to get.
There's also a hidden pet quest involving Morja and her missing frog, Jubjub. You'll need two Dark Iron Ale Mugs to attract Jubjub and complete the quest. Your reward is an Unhatched Jubling Egg, which hatches after seven days. It's a neat little collectible, even if it doesn't help you in combat.
For something less peaceful, you can try the Blastenheimer 5000 Ultra Cannon operated by Maxima Blastenheimer. It launches your character toward a distant target, and you're supposed to time your landing using the temporary Magic Wings effect. Miss the target, and you might end up with a repair bill, so I'd remove expensive equipment before trying it.
Finally, there are the Tonk Control Consoles, where you can control miniature mechanical tanks and fight other players. These games are mainly there for entertainment, though, so don't expect them to replace material turn-ins as a consistent way of earning tickets.
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