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Sporefall Raid Guide for Midnight 12.0.7

In this Sporefall raid guide for Midnight 12.0.7, I’ll explain how to defeat the boss, Rotmire, and talk about how to access the raid, where it is on the map, and what kinds of rewards you’ll get from it.

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Sporefall Raid Guide for Midnight 12.0.7 Quick Overview:

  1. Sporefall raid will release on June 16th for the US and June 17th for the EU
  2. The raid is located in Harandar
  3. There’s only one raid boss in Sporefall, Rotmire
  4. Requirements: level 90 and ilvl 240 for RF difficulty
  5. Difficulties: RF, Normal, Heroic, and the new Mythic Flex

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Sporefall Raid Overview

While not a huge and climactic raid like, say, your encounter with Xal’atath, Sporefall will take you deep into the Harandar’s fungal valleys where the fungarian sporecallers have been growing Rotmire, the creature they aim to unleash at The Grudge Pit. Sporecallers' experiment creates a massive fungal giant whose spores can rapidly trigger new fungal growth around it. In plain terms, Rotmire is what happens when Harandar’s living ecosystem gets weaponized.

As for the requirements, you need at least level 90 (obviously) and ilvl 240 for the Raid Finder difficulty. Normal, Heroic, and Mythic Flex require higher ilvl. By the way, the flex version just doesn’t have the fixed 20-player roster requirement. In Sporefall, you can go in with 15-25 player raid party on Mythic Flex. The boss’ health pool will obviously scale based on the actual number of players in the raid. You’ll come across Funglings, Shroomlings, and Sporecaps, all of which are elites.

Sporefall Raid Location and Map

The raid is unsurprisingly located in Harandar, right next to the Grudge Pit delve, the one with the Brightthorn boss.

  • Sporefall raid entrance coordinates: 73.7 66.5

The nearest flight point is to the north; it’s called Har’athir Flightpoint. The nearest flight point is Har’athir Flightpoint, located north of the raid entrance. From there, head south toward the Grudge Pit area and look for the raid entrance nearby. It is not hidden too deeply, so once you are in the southeastern part of Harandar, the map route should be pretty easy to follow.

Unsurprisingly, the raid only has one floor and wing, but it’s not just the boss arena. You will have to go through a bunch of trash to get to the boss.

Rotmire Tactics

Rotmire is the only boss in the Sporefall raid, and the whole fight is built around add control. You are not dealing with multiple phases or a wild puzzle mechanic here. The boss summons fungal minions, you kill them in proper places, and then Fungal Bloom turns their corpses into mushrooms that must be destroyed quickly.

The fight has one repeating phase. Rotmire reaches 100 energy, casts Fungal Bloom, and then the same loop starts again. The longer the fight goes, the more dangerous it becomes because Rotting Pustules keeps ramping up raid damage. So, it is simple on paper, but messy pulls can get ugly fast.

Here’s a quick look at the main abilities used during the fight:

Enemy

Ability

Description

Rotmire

Awaken Fungi

Spawns fungal minions from the ground. Watch the spawn circles and avoid standing on them.

Fungal Bloom

Heavy raidwide hit at 100 energy that turns fungal corpses into Bursting Shrooms.

Bursting Pustules

Raidwide damage that applies Rotting Pustules. This ramps up raid damage over time.

Rotting Pustules

Stacking raid DoT that acts like a soft enrage.

Festering Vines

Targets several players with damage and a slow, then leaves vine patches on the ground.

Putrid Fist

Heavy tank hit that knocks the tank up and applies increased Physical damage taken.

Shroomlings

Fixate

Fixate random players and should be kited into a tight pile.

Sporecap

Blightshot

Hits random players while the Sporecap is alive.

Poison Burst

Massive raidwide damage and stacking DoT. Must be interrupted.

Funglings

Fixate

Mythic-only adds that fixate players and must die away from Shroomlings.

Fungal Corpses

Bursting Shrooms

Spawn during Fungal Bloom and must be killed before their cast finishes.

Cross Fertilization

Mythic-only mechanic. Shroomling and Fungling corpses cannot be close together.

Main Phase: Add Control and Fungal Bloom

Start the fight by pulling Rotmire where he stands. Ranged players can stack behind the boss, while tanks keep the boss stable for cleave. You can use Heroism or Bloodlust on pull since the fight has no special burn phase that needs it later.

Rotmire will cast Awaken Fungi shortly after the pull. This creates add spawn circles, so move away from them before the adds appear. On Normal, you only need to deal with Shroomlings. These adds fixate random players and should be dragged into one tight pile under the boss. The fixated players should not panic if the adds reach them, as their melee hits are not the real danger. The real danger is killing them all over the room like someone spilled mushrooms out of a bag.

Once the Shroomlings are stacked, the raid should AoE them down. This makes the later Fungal Bloom much easier, because each dead add becomes a mushroom that needs to be killed. If all the adds died in one neat pile, then all the Bursting Shrooms spawn in one neat pile too. Nice how that works.

After two waves of adds, Rotmire reaches 100 energy and casts Fungal Bloom. This deals heavy raidwide damage, applies a short DoT, knocks players back, and turns dead minions into Bursting Shrooms. These mushrooms start casting, and the raid must kill them before the cast finishes. Any mushroom that finishes its cast explodes for heavy raid damage.

On Normal, this is basically the whole fight. Stack Shroomlings, kill them, kill the Bursting Shrooms after Fungal Bloom, and repeat until Rotmire dies.

Heroic Changes: Sporecaps

On Heroic, Awaken Fungi also spawns Sporecaps. These adds are stationary, so they will not follow the raid or come to the boss by themselves. You can see their spawn location through a purple circle before they appear.

Sporecaps cast Blight Shot at random players, but Poison Burst is the cast that actually matters. Poison Burst deals massive raidwide damage and applies a stacking DoT, so it needs to be interrupted every time. Do not let the Sporecap free-cast while everyone tunnels the boss.

The easiest Heroic strategy is to use the first Sporecap as your main add stack point. Drag Rotmire onto the first Sporecap and have fixated players bring Shroomlings there. Kill the Sporecap and Shroomlings together with cleave.

When the second Sporecap spawns farther away, ranged players should swap to it and kill it before Fungal Bloom finishes. The boss does not need to be dragged across the arena for this. Melee can help after the nearby adds are dead, but the main job belongs to ranged players.

During Fungal Bloom, most Bursting Shrooms should spawn near the first Sporecap pile. One mushroom may spawn far away from the second Sporecap corpse. If that far mushroom survives long enough to explode, the raid should stack and healers should use a major defensive or throughput cooldown. One explosion is usually manageable. Several explosions are where the pull starts looking very dead.

You can also split the raid and kill two separate mushroom piles if your group prefers killing each add wave on its own Sporecap. That works too, but for most groups, keeping the fixate adds on the first Sporecap keeps the fight easier to read.

Mythic Changes: Funglings and Cross Fertilization

On Mythic, Rotmire gains Funglings. These adds also fixate random players, but they cannot be handled the same way as Shroomlings. The key mechanic is Cross Fertilization, which means Shroomling and Fungling corpses cannot be within 10 yards of each other.

If the corpse types are too close, they create a Bursting Doomshroom, and that explosion is basically a wipe. This is the main Mythic mechanic. Not the boss melee. Not the fixate damage. It is corpse placement.

The cleanest plan is to make two corpse piles. When the first Sporecap spawns, Shroomling-fixated players should bring their adds to that Sporecap and kill them there. Fungling-fixated players should take their adds away from cleave and keep them controlled. Roots, freezes, slows, knockbacks, grips, and stuns are all useful here.

When the second Awaken Fungi happens, you get another Sporecap and more adds. Shroomlings should go back to the original Shroomling pile. Funglings should go to the second Sporecap, where they can finally be killed. If done correctly, you now have one Shroomling corpse pile and one Fungling corpse pile far away from each other.

At 100 energy, Fungal Bloom turns both corpse piles into Bursting Shrooms. Split the raid and kill both piles quickly. Tanks can move Rotmire onto one pile to help with cleave, while the other group burns the second pile. Make sure all living adds are dead before Fungal Bloom, because any remaining fungal minions gain Fungal Frenzy, and nobody needs that extra problem.

After the Bursting Shrooms are dead, the fight repeats from the start. The same mechanic becomes harder each loop because Rotting Pustules stacks keep increasing raid damage.

 

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Festering Vines

Festering Vines targets several players with rings, damages them, slows them, and leaves vine patches when the effect expires. If you get this mechanic, move out of the raid and drop the vines near the edge of the arena.

Try not to drop vines in the middle or near your add stack points. The raid needs space for fixated players, Sporecaps, and mushroom cleanup. Bad vine placement can make a simple Fungal Bloom much harder than it needs to be.

Healers should pay attention to these players, especially when Festering Vines overlaps with Bursting Pustules or Fungal Bloom. The slow can make it harder to leave the group in time, so use a defensive if you are late.

Tank Mechanics

Putrid Fist is the main tank mechanic. It hits hard, knocks the active tank into the air, and applies a 75% increased Physical damage taken debuff for 14 seconds. This debuff stacks, so tanks should swap after each Putrid Fist.

The active tank should use a defensive for the hit. The other tank should taunt right after it lands. On Heroic and Mythic, tanks also need to help with positioning by dragging Rotmire onto the first Sporecap, but avoid dragging the boss all over the arena for every single add.

Healer Notes

Healers need to watch three main damage points. Bursting Pustules hits the raid and adds Rotting Pustules stacks, which makes the fight hurt more over time. Festering Vines needs spot healing on targeted players. Fungal Bloom is the big raidwide moment, especially if one Bursting Shroom is going to explode.

Save major raid cooldowns for Fungal Bloom and bad mushroom overlaps. Aura Mastery, Spirit Link Totem, Rallying Cry, and similar tools are very useful when the raid is stacked and waiting for a far mushroom explosion.

DPS Notes

DPS should not tunnel Rotmire too hard. This fight is won by killing adds in the correct place and then killing Bursting Shrooms before they explode.

On Normal, stack and cleave Shroomlings. On Heroic, interrupt and kill Sporecaps while keeping Shroomlings grouped. On Mythic, separate Shroomlings and Funglings so their corpses never mix. During Fungal Bloom, swap immediately to Bursting Shrooms and finish them before their cast ends.

Sporefall Loot

Sporefall is a one-boss raid, so the loot table is much smaller than March on Quel’Danas or Dreamrift. Rotmire drops Sporefused gear with higher item levels than the other Midnight Season 1 raids, but this gear does not have an upgrade track.

The raid also does not drop Tier Set armor or weapons. Instead, Rotmire’s loot table includes two armor pieces for each armor type, two accessories, one trinket, cosmetic bonus drops, a housing decor item, and progress toward the Luminous Sporeglider mount.

Loot scales by difficulty. Dawncrest drops below are not confirmed yet.

Difficulty

Item Level

Gear Track

Dawncrests

Raid Finder

259

Sporefused: Veteran

Veteran Dawncrest, unconfirmed

Normal

272

Sporefused: Champion

Champion Dawncrest, unconfirmed

Heroic

285

Sporefused: Hero

Hero Dawncrest, unconfirmed

Mythic

298

Sporefused: Myth

Myth Dawncrest, unconfirmed

Since this is a one-boss raid, all gear comes from Rotmire. There are no separate boss loot tables to compare here, which is honestly nice for once. You kill the giant mushroom, and the giant mushroom either gives you something useful or laughs at you through the loot window.

Sporefall Gear Drops

Rotmire’s regular gear table includes armor for every armor type, a neck, a ring, and one trinket. Two of these items are Cantrip items, meaning they come with extra bonus effects beyond normal stats.

Item

Item Type

Rotmire's Sporeheart

Cantrip Neck

Sporecaller's Blooming Loop

Cantrip Ring

Mycomancer's Rot Robes

Cloth Chest

Luxurious Loamstriders

Cloth Feet

Festerbloom Crown

Leather Helm

Sash of the Putrid Giant

Leather Waist

Fungarian Folly Faulds

Mail Legs

Grudgefiend Stompers

Mail Feet

Putrid Tender's Battleplate

Plate Chest

Girdle of Devouring Rot

Plate Waist

Sporelord's Mycelial Insignia

Trinket

The Cantrip neck and ring will probably be the main pieces players look at first, depending on their effects and tuning, especially if you look through the official announcement. The rest of the table is mostly standard non-tier gear, but the higher item level makes Sporefall worth checking even without weapons or tier tokens.

Sporefall Mount and Bonus Loot

Sporefall also has a few extra rewards outside the regular gear table. The biggest one is the Luminous Sporeglider mount. To earn it, players need to collect four Delicious Sporesnacks. You receive a Delicious Sporesnack after defeating Rotmire on any difficulty.

Reward

Source

Delicious Sporesnack

Earned after defeating Rotmire on any difficulty

Luminous Sporeglider

Earned after collecting four Delicious Sporesnacks

Sporelord's Shroom Cap

Bonus loot from Rotmire on any difficulty

Madcap Redcap

Bonus loot from Rotmire on any difficulty

Mycomancer's Hearthspore

Bonus loot from Rotmire on any difficulty

Luminous Rotshroom

Housing decor, currently listed from Rotmire

Sporelord's Shroom Cap is a cosmetic helm transmog. Madcap Redcap is a mushroom treat toy-like item that lets you share a fungal snack with other players. Mycomancer's Hearthspore works like a Hearthstone and returns you to your saved home location.

These bonus rewards can drop after defeating Rotmire on any difficulty, so even Raid Finder clears can matter if you are only chasing cosmetics, decor, or mount progress.

 

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Sporefall Achievements

Rotmire also has the usual boss kill and guild run achievements across raid difficulties. These are mostly standard completion checks, but they still matter for players collecting raid achievements or organizing guild clears.

Achievement

Requirement

Rotmire

Defeat Rotmire

Heroic: Rotmire

Defeat Rotmire on Heroic difficulty

Mythic: Rotmire

Defeat Rotmire on Mythic difficulty

Rotmire Guild Run

Defeat Rotmire in a guild group

Heroic: Rotmire Guild Run

Defeat Rotmire on Heroic in a guild group

Mythic: Rotmire Guild Run

Defeat Rotmire on Mythic in a guild group

Overall, Sporefall’s loot table is small but focused. There are no tier pieces or weapons here, but the higher item level, Cantrip accessories, mount progress, and bonus cosmetics give players a few good reasons to keep Rotmire on their weekly checklist.

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F.A.Q.

Is the Sporefall raid difficult?

 

Sporefall is not very complex, since it only has one boss and one repeating phase. The main challenge is add placement, especially on Mythic where Shroomling and Fungling corpses must stay apart.

How long does the Sporefall raid take to beat?

 

Sporefall should be much faster than a full raid because it only has Rotmire. A clean group can finish it quickly, but early progression may take longer while players learn add control and Fungal Bloom. 

What bosses are in Sporefall raid?

 

Sporefall has only one boss: Rotmire. He is a fungal giant created by the fungarians in Harandar.

How to beat the Rotmire in Sporefall raid?

 

Stack and kill Shroomlings, interrupt and kill Sporecaps on Heroic, separate Funglings from Shroomlings on Mythic, then destroy Bursting Shrooms during Fungal Bloom.

Where is the Sporefall raid entrance?

 

The Sporefall raid entrance is in Harandar, near the Grudge Pit delve. The entrance coordinates are 73.7, 66.5, and the nearest flight point is Har’athir Flightpoint to the north.

What item level gear does the Harandar raid drop?

 

Sporefall drops Sporefused gear at item level 259 in Raid Finder, 272 on Normal, 285 on Heroic, and 298 on Mythic. The raid does not drop tier set pieces or weapons.

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