Are you tired of dumpster diving and sifting through trash that all looks the same to you? In this ARC Raiders best loot guide, we’ll tell you what items you must put in your safe slot and head to extraction as soon as you get them. When you are starting out, it's important to stock up on a lot of basic materials that will help you craft the necessary consumables, weapons, and make repairs and upgrades in preparation for the next raid. But what higher rarity items should you keep in your stash? There are some items that aren’t used in crafting directly, but they will make your life way easier in the game, as they serve as requirements for important upgrades.
So, let’s list all of the items that you must look out for and keep them, as well as what they’re used for.
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Read our other ARC Raiders guides:
- Beginner's Guide
- How to Farm Coins
- Best Settings
- Weapons Tier List
- Best Builds
- Leveling Guide
- Crafting Guide
- Dam Battlegrounds Map Guide
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ARC Raiders Most Important Items
The Rust Belt is full of junk, but if you know what you’re looking for, you’ll realize that you’re always finding something that you need. These are the ARC Raiders best items you should always keep, even if your inventory is full mid-raid, and extract with them. Everything else is either recyclable or just not worth the space.
| Image | Item | Use / Purpose | Common Source or Location |
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Blueprints | Core progression item. Needed to craft weapons, tools, gadgets, and consumables. Permanently unlocks recipes. | Found in Harvester events, secret rooms, and high-tier POIs. |
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Access Keys | Unlocks locked or secret rooms containing guaranteed high-value loot. | Found topside during raids, rewarded from Raider Deck |
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Raider Hatch Key | Allows alarm-free extraction — useful when carrying rare loot. | Quest reward or bought from Shani (Security) for 9 000 Coins at Level 12. Limited stock: one key per 24 hours. |
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ARC Powercell / Advanced ARC Powercell | Dropped by ARC enemies. Used to repair shields and craft advanced tech components. The Advanced variant doubles recycling value. | Dropped from ARC units in ARC zones. |
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Gun Parts (Simple, Light, Medium, Heavy, Shotgun) | Required for repairing weapons. Critical early- and mid-game resource since durability drops fast. Low durability causes slower reload and reduced handling. | Commonly looted from weapon cases, raider camps, or scavenger storage. |
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Duct Tape | Used to craft weapon modifications. Always keep a stack for upgrading or repairing attachments. | Found in industrial containers and workshops. |
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Power Rod | Rare crafting material used for high-end gadgets like the Snap Hook. | Found in industrial areas and scavenged from ARC machinery. |
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Exodus Module | Advanced crafting component for late-game tools and gadgets. | Dropped by elite ARC enemies and found in high-risk zones. |
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Magnetic Accelerator | Epic refined material used to craft Equalizer and Jupiter weapons; valuable even on its own. | Found in Exodus or crafted at Refiner Level 3 with 2 Advanced Mechanical Components + 2 ARC Motion Cores. |
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Queen Reactor | Rare boss drop required for advanced upgrades and top-tier weapon crafting. | Dropped exclusively by the Queen. |
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Augments (Combat, Tactical, Looting) | Provide extra carry weight, safe slots, or passive bonuses. Worth picking up only if new or higher rarity. | Looted from defeated players (everyone carries one). |
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Snap Hook | High-mobility traversal gadget allowing 20 m grapples. Extremely rare and useful. | Craftable (Level 3 Utility Station) using 2 Power Rods, 3 Rope, 1 Exodus Module, and the Blueprint. Rare topside find. |
| Weapon Mods | Include silencers, grips, barrels, and magazines. Silencers are top priority for stealth; grips reduce recoil; extended mags improve reload efficiency. | Found in weapon cases, looted from raiders, or bought from Tian Wen (Gun Shop). | |
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Wolfpack Grenade | One of the strongest explosives — can kill a Rocketeer instantly. | Sold by Apollo (Grenades & Gadgets) or found in rare loot containers. |
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Defibrillator | Revives downed teammates instantly. Must-have for squads in dangerous areas. | Bought from Lance (Clinic) or crafted from standard components. |
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Dog Collar | A trinket needed to level up Scrappy to Level 2. | Found in random containers in Residential areas. |
Personally, I stick to the same loot priority when looting:
- ARC Powercells – will help me craft shield recharges.
- Gun Parts – needed to repair low-durability weapons. This is especially useful when you find a gun in a crate that always comes with low durability.
- Gun mods like silencers - early on, you can’t craft silencers and can only craft low-tier mods. So, any weapon mod found is huge.
- Any key - you know that any key in the game opens a door to a room with rare loot. So, no matter how risky searching for that door might be, it's always worth putting a key into a safe slot.
- Duct tape – a nice find, because of the habit of crafting weapon mods. That way, even low-tier weapons become way better. Lots of Duct tape means you can fill every mod slot of your weapon, increasing the magazine size and decreasing the vertical recoil.
If you’re not looking for other ARC Raiders rare items specifically, just recycle them into basic materials which actually can be stacked together in a huge stack of 50. This will save you inventory space and let you loot more. BLOG20
Top-Value Trinkets to Sell
Trinkets are ARC Raiders valuable items that usually sell pretty well, unless you need specific ones for a quest. Here’s a list of the most valuable trinkets in ARC Raiders:
| Image | Trinket | Value | Notes |
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Lance’s Mixtape (5th Edition) | 10 000 Coins | Best trinket for profit. Rare. |
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Breathtaking Snow Globe | 7 000 Coins | Second-highest coin value; often found in urban interiors. |
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Music Box | 5 000 Coins | Common mid-value trinket. |
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Playing Cards | 5 000 Coins | Common but worth keeping if inventory allows. |
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Red Coral Jewelry | 5 000 Coins | Similar to Playing Cards — purely for selling. |
While ARC Raiders best trinkets aren’t as important to keep and extract with as something like weapon parts, if you find yourself low on Coins or if you, for example, want to try out a gun you can’t craft yet, then selling a bunch of trinkets will help you get the amount of Coins you need. Coins are also required to expand your Stash capacity, so that’s why Trinkets can be your top priority loot.
Conclusion
Looting in ARC Raiders can be overwhelming, especially if this is your first extraction game and you don’t have the right habits that would help you prioritize items and loot quickly. With this guide, we aimed to introduce you to the most important items in the game that would help you in the early game and all the way to the endgame.
F.A.Q.
What is the best loot in ARC Raiders?
That depends on what you’re looking for. You should definitely keep things like weapon parts, ARC Powercells, and weapon mods. Also, anything of Epic rarity and above is worth extracting as well.
What items should you always keep in ARC Raiders?
Always keep Gun Parts, Duct Tape, ARC Powercells, and Blueprints. These are essential for crafting, weapon repairs, and long-term progression.
What are trinkets used for in ARC Raiders?
Trinkets like Lance’s Mixtape and Snow Globe exist purely for selling. They don’t have gameplay use, but are the best source of Coins early on.
Where can you find the best loot in ARC Raiders?
The best loot spawns in red POIs, secret rooms, and Exodus zones. These areas have higher drop chances for blueprints, rare materials, and trinkets.
What items should you sell or recycle in ARC Raiders?
Sell or recycle the following items:
- Common trinkets below 5,000 Coins value
- Duplicate weapon mods
- Low-rarity materials after stockpiling essentials
- Advanced Powercells (for doubled value) and excess basic components



























