If you’ve been looting long enough, you have tons of attachments hanging on the guns in your cache. What if we told you that not every attachment improves the weapon? Most players simply put everything they’ve got on the weapon and think it helps. While lower rarity attachments do work like that, the attachments from Rare-tier and up change how you play the gun. They require deliberate, thorough decision-making to be useful, as they involve significant trade-offs. We will share the best ARC Raiders attachments for each weapon, how to use them, and how their stats work. The information on attachments will be provided in table format, so you can refer to it quickly when fitting out the gun.
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ARC Raiders Best Weapon Attachments
First thing you have to understand: Common and Uncommon attachments always give only upsides. There are no downsides to using them. If you just want to make your gun better without changing your playstyle much, use them without hesitation. Second, something like Rare attachments will have downsides, such as increased gun wear or recoil. From this rarity onward, you’ll have to consider the gun's stronger sides and its upgrades. At the end of the article, we will explain how the stats influence the gun’s behavior. If you want to understand them better, scroll to that section. In the following sections, we will cover guns by firing type and the attachments that work best with each. Check out the best weapon attachments in ARC Raiders below.
Autofire Weapons

In this first section, we will cover guns that can fire in a single, sustained trigger press. They generally work better in close to medium distances, but some of them work pretty well with long-distance shootouts. Guns that are included in this list are Rattler, Tempest, Bettina, Stitcher, Bobcat, and Torrente. While the Equalizer is also considered to be a full-auto gun, you cannot slot any attachments in it. The attachments described here may not be the highest rarity, as we aim to balance cost-effectiveness and practical usefulness. Check out the ARC Raiders top weapon mods for autofire guns:
| Gun | Attachments | Description |
| Rattler |
Muzzle: Compensator I / II Underbarrel: Angled Grip I Stock: Stable Stock II |
This gun could’ve benefited from a mag attachment slot, but it doesn’t have one. It’s pretty slow, so you won’t need any superb recoil reducers. The most important attachment on it is a stock. Don’t waste your attachments on it; nothing can save it in its current state. |
| Tempest |
Muzzle: Compensator II / III Underbarrel: Angled Grip II / III Mag: Extended Medium Mag III |
Use Compensator III if you have the resources to fix your gun frequently. Angled Grip II is more than enough, since Tempest doesn’t kick that hard. Angled Grip III further decreases the horizontal recoil, but it also slows your ADS time. If you don’t plan on using Tempest really close, it’s a good option. |
| Bettina |
Muzzle: Muzzle Brake II / III Underbarrel: Angled Grip III Stock: Padded Stock |
With this gun, you’re not really improving it, much as you're mitigating its flaws. Use it only if well upgraded, but we don’t recommend doing that. This gun kicks like a mule, so Muzzle Brake III really helps, while creating another problem, as this gun breaks really fast. Angled Grip III and Padded Stock seem like good options only if you run this gun as your primary, as switching to it will take a long time. |
| Stitcher |
Muzzle: Compensator III Underbarrel: Vertical Grip III Mag: Extended Light Mag III Stock: Kinetic Converter / Lightweight Stock / Stable Stock II |
Fun run-and-gun gun. It’s really solid at close range and can be used at mid-range somewhat well. Upgrade it to the max and make it more efficient than most blue and purple weapons. Here, the stock is the key to your playstyle. Kinetic Converter turns it into a mag spitter, Lightweight Stock is best if you use Stitcher as a secondary gun, and Stable Stock II if you want a balanced build. |
| Bobcat |
Muzzle: Compensator III Underbarrel: Vertical Grip III Mag: Extended Light Mag III Stock: Kinetic Converter / Lightweight Stock / Stable Stock II |
Stitcher, but on steroids. The most significant upgrade is the fire rate, so running it with Kinetic Converter feels logical. Combined with low horizontal recoil and shot dispersion when fully upgraded, this gun is a monster. Other stock recommendations are similar to Stitcher’s. |
| Torrente |
Muzzle: Compensator III / Muzzle Brake III Mag: Extended Medium Mag III Stock: Padded Stock / Kinetic Converter |
Torrente has a very large shot dispersion by default, so Compensator III is essential for it. If you plan to use it close, as it was intended, you can put a Muzzle Brake on it. Kinetic Converter fits it the best, as it will melt the foes before they make a second shot. Padded Stock further decreases the recoil. |
These are all the autofire weapons. We generally recommend running a Compensator over a Muzzle Brake on most guns, since you can reduce recoil with stocks or grips. Another good option is just to put on gray or green weapon mods, as they don’t have drawbacks, so some may even consider them to be the meta attachments of ARC Raiders. While this is generally true, playing to your gun's strengths is always recommended, as you can push it beyond its limits. Now let’s move on to the second category.
Semi-Auto & Burst Weapons

We decided to cover two types of weapons in this section, as both require separate trigger pushes to fire. Though burst weapons fire multiple shots at a time, it’s mostly closer to the semi than full auto. The weapons included in this category are Kettle, Arpeggio, Ferro, Renegade, Aphelion, Il Toro, Vulcano, Hairpin, Burletta, Anvil, Venator, Osprey, and Hullcracker. It’s easy to see that most ARC Raiders’ guns are semi-automatic. For them, fitting isn’t that different from full auto weapons, though they have certain attachments for different reasons than they do. Let’s now cover the best gun attachments of ARC Raiders for semi-auto guns:
| Gun | Attachments | Description |
| Kettle |
Muzzle: Compensator II / Muzzle Brake II / Silencer (any) Underbarrel: Angled Grip II / III Mag: Extended Light Mag II Stock: Stable Stock II / III |
A budget PvP king that does well both close and at a distance when upgraded. A fire rate is relatively high, making it a middle ground between Assault and Battle rifles. You can put nearly anything on its muzzle, and the best attachments for it are green ones. For extra fun, use a silencer. Still, if you want better performance, use something that reduces horizontal recoil. This gun moves unpredictably the longer you shoot. |
| Arpeggio |
Muzzle: Compensator II / III Underbarrel: Angled Grip I / II Mag: Extended Medium Mag III Stock: Stable Stock III |
Barely usable when not upgraded, but turning into one of the craziest guns in the game when leveled to the max. It has really low recoil, so focus on lowering the dispersion. You can run super budget build using just Stable Stock III as it drastically improves the gun. |
| Ferro |
Muzzle: Silencer (any) Underbarrel: No need Stock: Stable Stock I / II |
This gun doesn’t need any attachments because of how it works. No point in lowering the recoil if you have to reload between every shot. Putting on a stock is what you need; the rest of it is a waste of resources. |
| Renegade |
Muzzle: Muzzle Brake II / III or Compensator II / III Mag: Extended Medium Mag II / III Stock: Stable Stock III / Padded Stock |
One of the best guns in the game with a fast fire rate and massive damage. Quite useful both at a distance and close by if not ADSing. Stocks are game changers on it. Don’t forget to upgrade it as it offers some serious advantages, but it’s completely fine as is. |
| Aphelion |
Underbarrel: Angled Grip III / Horizontal Grip Stock: Stable Stock III |
Quite a difficult weapon to kit, as it’s very situational. It’s great against ARCs and people alike, but only as a secondary weapon. It melts people at middle distances, but is really weak far away and close. It has huge dispersion, which decreases as soon as you aim the gun. We recommend lowering it as much as possible with Stable Stock III. |
| Il Toro |
Muzzle: Shotgun Choke II Underbarrel: Vertical Grip II / III Mag: Extended Shotgun Mag II Stock: Lightweight Stock / Kinetic Converter |
Technically speaking, the higher the choke, the better, but it’s not worth the increased damage the weapon receives. You will be using it in close proximity anyway. Lightweight Stock is a god-given on it as you can damage the shields with any other weapon and then rush in with Il Toro equipped to finish the job. |
| Vulcano |
Muzzle: Shotgun Choke III Underbarrel: Vertical Grip III Mag: Extended Shotgun Mag III Stock: Kinetic Converter |
Turning people into mush has never been this fun before. With twice the fire rate of Il Toro, it begs for a Kinetic Converter. This gun isn’t to be used as a secondary, unlike Il Toro. It requires extremely narrow spaces to really show you what it has. Try it on Stella Montis. |
| Hairpin |
Mag: Extended Light Mag I |
Uhhh… Do you really use it to shoot enemies? It’s a camera breaker if you can’t reach it using a blind spot. Nuff said. |
| Burletta |
Muzzle: Silencer (any) Light Mag: Extended Light Mag III |
Actual hidden gem. It’s so good in PvP and to deal with light ARCs that you won’t believe it. Much better as a stealth weapon compared to Hairpin. You don’t need any dispersion/recoil muzzles, just put on a silencer and be a stealthy menace. |
| Anvil |
Muzzle: Compensator II / III or Silencer II / III Tech-Mod: Anvil Splitter / No mod |
This one is pretty interesting. It’s a jack-of-all-trades that works quite well against ARCs and people. If you plan to use it against people, try a Compensator, as it has a pretty big default dispersion. If you want to use it to kill ARCs, put on a Silencer and an Anvil Splitter. You can still use it to kill people, just don’t expect it to shoot far. Anvil Splitter essentially turns the gun into a mid-range shotty hybrid by reducing damage per bullet and giving you a 4-projectile shot. |
| Venator |
Underbarrel: Vertical Grip II / III Mag: Extended Medium Mag II / III |
Even without any attachments, this weapon is a monster. Nerfs balanced it a bit more, but it’s still an S-Tier weapon. To run it efficiently, it’s enough just to upgrade it. The attachments on it are just an icing on the cake. |
| Osprey |
Muzzle: Extended Barrel Underbarrel: Any Grip or None Mag: Extended Medium Mag II Stock: Lightweight Stock / Stable Stock II |
The only sniper rifle in the game doesn’t need much to shine. The Extended Barrel makes it extra deadly and removes the need to calculate where your bullet will land. The Lightweight Stock makes it a quick scoping machine. Combine both and get a universal monster that has some serious damage. |
| Hullcracker |
Underbarrel: Vertical Grip II Stock: Lightweight Stock / Kinetic Converter |
Stocks will change the way you play the weapon. With Lightweight Stock, you can quickly get it out and shoot an ARC. Kinetic Converter allows for a quicker fire rate, and if you've ever used Hullcracker, you know it can be really slow. Underbarrel is completely optional. |
This covers all the best gun mods in ARC Raiders, across all guns in the game. You can definitely notice the trend with some of the attachments, as they’re objectively better than others. While some are highly situational, such as Lightweight Stock, others, such as Compensators, are always helpful. Now, let us explain how you can identify what you need for the gun yourself. BLOG20
ARC Raiders Weapon Attachments Guide
Most attachments in the game aim to improve the gun’s performance. Common and Uncommon attachments are always good, without any drawbacks. If you are unsure whether the rarer attachment is worth equipping, equip the lower-rarity one. Silencers and Magazines are the only attachments with no downsides, regardless of rarity. Let us break down each of the mods in this ARC Raiders weapon attachments guide:
- Muzzle Brake: Better used with guns that have strong recoil. Despite some significant recoil reduction on higher-quality brakes, we still recommend Compensators over Brakes. It improves horizontal and vertical recoil while worsening the speed of durability loss.
- Compensator: Decreases the dispersion. Dispersion is the potential window of where your bullets will fly. There is a per-shot dispersion and a max shot dispersion. Per-shot is more important for semi-auto or burst-fire weapons, while max shot dispersion is more important for full auto ones. Per-shot dispersion makes your shots stay closer to the center of the reticle. Max shot dispersion reduces the spread of your bullets during prolonged sprays. As recoil can be mitigated by Grips, dispersion can only be decreased by the Compensators. Higher-rarity Compensators also drain your durability faster.
- Extended Barrel: Makes your shots fly faster, which is helpful in long-distance shootouts. Obviously, it’s useful for Osprey, but for Ferro and Kettle, the usefulness is questionable. Since Ferro is not that good a weapon, putting an Epic attachment on it feels risky. Kettle, on the other hand, solves the problem of slow bullets with its own upgrades, so it’s diminishing returns the higher the level of the gun. It increases bullet velocity but also increases vertical recoil.
- Silencer: This one is pretty situational. It can be helpful for guns you use to destroy ARCs or for long-range weapons to hide your whiffed shots. In a shootout with people, it’s nearly useless, as after the first few shots, people will realise where you shoot from. The only guns for which we recommend Silencers are Burletta, Osprey, and Anvil.
- Choke: Default option for all the shotguns. No other attachment comes close to it in its usefulness for shottys. It improves base dispersion. Shotgun Choke III increases durability burn time.
- Grips: They are all doing the same thing. We always recommend using a Horizontal Grip unless you're using SMGs. With SMGs, you should only use Vertical Grips, as the upgraded SMGs have lower horizontal recoil. Horizontal recoil is much harder to control than vertical one. On higher rarities, grips increase the ADS time.
- Mags: As mentioned above, they have no downsides. Plug the best mag you have on the weapon of your choice and have fun.
- Stocks: Each stock of Rare quality or higher is unique. They have the most significant impact on your playstyle. They offer very different trade-offs. Let’s start with Stable Stock III. It improves your recoil and dispersion recovery rate. This means that your reticle will return to its pre-firing state faster. It’s very important for semi-automatic guns, as it allows them to reset before firing the next shot, making them extremely accurate. Note that the trade-off is that you spend more time switching between your weapons. That makes it worthwhile only if you run the gun as your primary one, or if you don’t plan on switching to it amid the combat. The next one is Lightweight Stock. It’s best used with secondary weapons in close-quarters combat. It bumps up the ADS speed by 200%, while also decreasing the time you need to switch between guns. It does it for a high price, though. You’ll have a 50% increased vertical recoil. Third is Padded Stock. Perhaps the toughest one to fit in. It reduces the recoil, as well as per-shot dispersion, but slows the switching time and ADS speed. It might be fruitful to apply it to weapons that perform well at close and mid ranges. The last stock is a Kinetic Converter, which increases the fire rate and also the recoil. Kinetic Converter is effective on most guns, except those with a difficult recoil pattern.
The only attachment that doesn’t fit the other types is the Anvil Splitter. It completely changes the way the weapon is played. We can only wonder if similar attachments will be added in the future, but for now, this is an extensive guide to all the attachments.
Conclusion
The attachments are critical to maximizing your gun's potential. Now that you know how the attachments are used, you can be sure that you will have better weapon performance than most other players. Follow the simple logic when choosing what attachment to hang on your weapon, and you’ll be winning every duel you’re in. Have fun with your new toys and see you Topside, raiders!
F.A.Q
Which attachments offer the biggest recoil reduction?
Muzzle Brake III offers the biggest recoil reduction while also increasing the weapon wear rate.
Are extended magazines worth using on every gun?
Yes, they offer no drawbacks, and having more ammo means you can outgun your opponent.
What attachments should you craft first in ARC Raiders?
Stocks and grips have the biggest impact on your firing efficiency.
Can attachments be removed or swapped freely?
Yes, the attachments can be removed without any cost.
Can low-tier attachments still be worth using?
Absolutely. Unlike higher rarity attachments, they offer no drawbacks and only provide improvements to your gun.










