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ARC Raiders Trials Guide

When you reach level 15, you unlock a new activity that helps you earn cosmetics and loot. This activity is called Trials. They’re like a ranking system for the Raiders. In this ARC Raiders Trials guide, we will tell you everything you need to know about them. We will also share some tips on how to complete this week’s Trials.

Read the ARC Raiders Trials Guide

ARC Raiders Trials Guide Quick Summary:

  • There are 6 divisions in the ranking system, each requiring more points to get to the next one.
  • To access Trials, you need to be level 15.
  • You get 1 star for 1000 points scored, 2 stars for 2500 points, and 3 stars for 4000 points.
  • This week's Trials are: Damage Wasps, Download information inside the bunker, Damage Queens or Matriarchs, Destroy Ticks, Open ARC Probes.

If you need better weapons to complete these trials, but don't have them, you can always check out ARC Raiders Blueprints on our website. You need to get the blueprint just once and then craft as many items as you want.

 

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ARC Raiders Trials Ranks

Let’s talk about the ranking system in ARC Raiders. You start from Rookie I and then climb the ranks by completing the weekly challenges. In each rank, you're placed in a leaderboard of 100 people. Here are all the ARC Raiders Trials ranks:

  1. Rookie I-III
  2. Tryhard I-III
  3. Wildcard I-III
  4. Daredevil I-III
  5. Hotshot
  6. Cantina Legend (Top 100 players)

Climbing to the highest rank takes serious time and effort. Mind you, completing the challenges doesn’t stop you from gaining score. You can continue racking up points to climb to the number 1 spot. There are numerous benefits to doing that. Let’s discuss them in the following section.

How to Access Trials in ARC Raiders

Let me explain how to access Trials in ARC Raiders. The only prerequisite is to reach the 15th level. To speed it up, do the daily tasks, stay in the raid for as long as possible, and damage ARCs. The highest XP gain can be achieved by looting the boss’s remains and looting the dead raiders. Another XP income is looting everything you see, as you get +200 XP for searching any object. Getting the first 15 levels is quite fast, so if you are new, try to speedrun it.

ARC Raiders Trials Explained and Rewards

So, let’s have ARC Raiders’ Trials explained. There is a total of 14 ranks. In order to grow to the next rank, you have to get to the top 60 of your current rank. There's a catch to that! If you climb to the top 30 of your rank, you'll get 2X Promotion. That means if you're Rookie I, you'll jump straight to Rookie III. If you don't hit the top 60, don't worry, you're not going to get demoted. You'll just be left on the same rank you started on. However, if you are on a higher rank than Rookie, you will get demoted to a lower rank.

To gain ranks, you have to reach 4000 points on a card, thus getting a 3-star rating. One cool thing is that if you do the Trials in a party, all players earn the score. If you can do the Trials in a group of 3, you'll be able to do them much, much faster. This is especially useful for Trials that include boss ARCs damage. ARC Raiders Trials rewards you with Uncommon, Rare, and Epic quality loot. There are unique rewards, like skins, items, blueprints, and more. In order to access the highest tier of rewards, you'll have to max out this week’s Trials. There is important advice we can give you. Do the trials on major map modifiers, such as Night Raid, EM Storm, etc. Doing the Trials on such maps doubles the points gained. If you don't do the Trials on modified maps, you will not climb to the top of the rank before the season ends.

 

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ARC Raiders This Week Trials

The Trials we got this week are pretty challenging. Here’s a list of this week’s Trials in ARC Raiders:

  • Damage Wasps
  • Download Information Inside the Bunker
  • Damage Queens or Matriarchs
  • Destroy Ticks
  • Open ARC Probes

Yes, your eyes do not deceive you. In order to climb higher, even on the lowest rank, you’ll have to deal damage to the most dangerous bosses in the game. Luckily for you, there are ways you can handle these tasks more easily. Let’s talk about them. 

Damage Wasps

Wasps are probably the easiest aerial ARCs to fight. Their weak points are not protected, making them easy to destroy even with light ammo weapons. The task itself is pretty straightforward. The difficulty is that you have to earn 4000 points in a single round. Remember what we said: do the Trials on modified maps. Doing it during EM Storm can be a bit easier. We have a recommendation on how you can do that fast:

  • Go to a Blue Gate or Dam Battlegrounds: On Blue Gate, you can trigger pretty much any ARC at any distance. Get to the Pilgrim's Peak or thereabouts. From it, you can see the whole valley. Bait the Wasps by shooting them. You can also do that by letting Snitches summon other ARCs if you don't mind fighting off Hornets as well. On Dam Battlegrounds, you can do that near the Testing Annex or Control Tower.
  • Don't Shoot the Weak Points: Counterintuitively, you gain points faster by shooting the center of the mass, not the engines.
  • Use a Heavy Ammo Weapon: Ferro or Anvil are best. Don't take Hullbreaker or any other gun with Very Strong ARC armor penetration.

Following these pieces of advice, you'll finish the Trial faster than you expect. You get approximately 176 points per kill, so you need to destroy 23 Wasps on normal map conditions, or 12 of them during the modified map event.

Download Information Inside the Bunker

Hidden Bunker is an event that happens exclusively on Spaceport. It's rare, so don't miss the chance to do it once it starts. During this event, you'll need to find four antennas around the map. Open the map, and you'll see them marked there. You'll have 40 minutes to open the Bunker. The antennas can spawn in 6 locations around the map:

  • North Trench Tower: It spawns on the roof of the tower. It's one of the antennas that cannot be reached unless you take a keycard or a Zipline with you. Take one just in case.
  • Shipping Warehouse: Right on top of the roof. There's no problem activating it, so just get there. Watch out as there might be hostile raiders around.
  • Between Arrival and Departure Buildings: Roof of one of the watchtowers, where you can usually find a security locker. Get there using a Zipline.
  • Departure Building: Another one that's on the roof. Find a ladder on the southern part of the building, next to the Fuel Lines. It's the only way to get there.
  • Vehicle Maintenance: Roof antenna, you shouldn't have any problem getting on top of it.
  • Rocket Assembly: There are two ladders on the left and right sides of the big gate. They let you climb on top of the building where you'll find the antenna.

When the Bunker opens, head there. It's located to the south-west of the Departure Building. The entrances will be guarded by Bombardiers and Bastions, so watch out.

 

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Damage Queens or Matriarchs

The most difficult Trial, not only this week but in general. Though you don't have to kill the big ARCs, you have to extract to preserve the progress. If you die during the mission, all the damage you've dealt will be for naught. You can only find Queens and Matriarchs during the respective map events. Look for the Harvester event to kill the Queen and the Matriarch event, for, well, you get it. Here are a couple of tips for dealing with them:

  • Use Weapons with High ARC Armor Penetration: We recommend taking Equalizer, Jupiter, and Hullcracker. Equalizer is the most important of the bunch, as it allows you to destroy protective plates super fast. Don't waste your ammo with Jupiter and Hullcracker until Equalizer cracks the shell open.
  • Target the Weak Points: Both Queen's and Matriarch's weak points are their leg joints and the head core. Matriarch has one more weak spot that's hidden behind its faceplate. Crack both of the plates open with any high ARC pen weapon, and you can find these weak spots closer to the center of its "face".
  • Do the Task in Group: Don't even contemplate doing it solo. You'll waste tons of ammo and resources. The risk of dying increases tenfold, even without other raiders' involvement.

You get about 0.7 points per 1 damage. Don't worry, though, as killing any big ARC will give you more than 4000 points. The average HP pool of a Queen is reportedly around 33000, and around 21000 if you're hitting weak points. The Matriarch has much lower health, although there are no concrete stats on that. This week, you can also gain a good amount of Merit, counting towards the Shared Watch event progression.

Destroy Ticks

A legalized jumpscare rather than a complete enemy. These little critters are there just to give people heart attacks. It's not hard to find them, but the best places to do that are as follows:

  • Buried City: The attics of the buildings are swarming with them. You're almost guaranteed to find at least one of them inside. One Tick gives 308 points per kill, which means you need to kill 12 of them. While it might seem excessive, remember that they almost always attack in groups. Where you find one, you have a higher chance of encountering another.
  • Spaceport: A tunnel under the Launch Towers is another place where you'll find about 4-5 of them. If you go there during the Night or Cold Snap, 6 of them are sufficient.
  • Blue Gate: The underground complex isn't as overpopulated by them as, say, Buried City, but there's enough of them to complete the Trial casually, without focusing on finding them.
  • Stella Montis: There are so many of them in the Seed Vault, you'd think that this is their breeding ground. The best place to farm them, if you aren't shy of putting up a fight.

While Dam Battlegrounds also has them, the distance between their spawns is pretty big. You can find some of them in the Pale Apartments and Ruby Residence. Some are hiding in the underground tunnels in the Power Generation Complex. There are a few of them at the top of the Control Tower, but don't go there to farm them!

Open ARC Probes

Another simple task that can easily be done solo. ARC Probes are these rockets that randomly land around the map. You can identify them by the droning signal they make. Each open Probe awards 667 points, so opening 6 will finish the task. Jump into any night version of the map except for Stella Montis, and look around. Chances are you'll see a couple of these not far from you. If you don't see them, you'll definitely hear them. Bear in mind that when you start opening them, they'll switch from a droning noise to an alarm sound. This will signal the raiders nearby that someone is breaking into the Probe. We recommend bringing Smoke Grenades in case the Probe lands in the middle of an open area. Nevertheless, this task shouldn't create any difficulty for you.

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F.A.Q

What are the Trials in ARC Raiders?

 

These are the challenges you complete every week to climb the scoreboard and earn rewards.

Do I have to do Trials in ARC Raiders?

 

You’re not obligated to do them, but they give unique rewards and constantly drop great loot.

What are the rewards for doing the Trials in ARC Raiders?

 

Climbing the rank ladder gives unique cosmetics, blueprints, and items. Completing the challenges on 3 stars gives you a guaranteed uncommon, rare, and epic-tier loot.

Are ARC Raiders Trials time-limited?

 

Yes, the Trials reset every week on Monday, so try to complete them before the time runs out!

Is it worth it to do ARC Raiders Trials?

 

Absolutely. The developers ensured the Trials offer really nice rewards to motivate players to pursue them.

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