The 2v2 format has been available in Clash Royale for some time, and most players use it to raise their card masteries. While this is true for Classic 2v2, this is not the case for 2v2 League. There is a ladder progression, like in other game modes, where you can earn chests and gold. Unlike normal matches, 2v2 focuses on role-based play. It’s much harder to play if you aren’t playing in a duo. Still, with randoms, it becomes one of the most chaotic and fun experiences in the game. In this mode, great communication, card compatibility, and elixir management are key. We will show you the best 2v2 decks in Clash Royale that work well both with randoms and your friends as teammates. These decks will undoubtedly help you climb the ladder fast.
Every deck that we show here has Evo cards in it. If you lack certain Evolutions on your main account, feel free to check out our Clash Royale Accounts. They might just have what you need!
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Clash Royale 2v2 Best Decks
With constant balancing shifts, it can be hard to keep up with meta. The cards that were broken yesterday are today’s laughing stock. For this reason, we decided not to include such decks in our list. Instead, it will focus on decks that constantly perform well. They might not be crazy strong, but they still have a solid winrate and are unlikely to be nerfed. You’ll notice that some Evos in the decks aren’t the top of the food chain, but they’re reliable and are unlikely to be dead next season. If you’re an F2P player, you’d definitely want to take notes. So first, let’s break down the criteria for Clash Royale 2v2 best decks:
- Deck Synergy: If you’re playing with a friend, this is the most important thing. Both decks should complement each other and not be carbon copies.
- Role Distribution: Each deck should clearly define its role. Will it focus on offense or defense? Will you or your peer be the one who spends Elixir on control spells? These are extremely important to determine before the match.
- Spell Balance: Coordinate the spells to avoid redundancy. One heavy spell for both decks is more effective, combined with lighter control spells, than two Fireballs.
- Elixir Efficiency: Almost every game that you’re going to have will go into a double elixir mode. That’s why decks that support this scaling are essential. Medium-cost decks with flexible cards and strong support perform better in 2v2 matchups.
Those were the criteria for decks for consistent duos. Now w
- Flexible Wincon: If you’re playing with randoms, you need a wincon in a deck that can function alone. Hog Rider, Miner, Graveyard, and Royal Hogs are all great examples. They apply pressure without relying on perfect support.
- Cover Common Weaknesses: Always assume your teammate doesn’t have air defense, splash damage, or certain spells. Use anti-air, swarm control, and tank killers in your deck if you play alone.
- Avoid Combo Reliant Decks: Do not build decks that rely on the random having a specific support for your combo. Even if you have a popular deck in the current season, this is not a great idea.
- Use Versatile Cards: Same logic as with wincons. Fireball, Poison, Valkyrie, Baby Dragon, or Electro Wizard are adaptable to many playstyles. They help mitigate mistakes your teammates make.
The decks we will provide here are great starting points. They do not necessarily synergize with each other, but can be adapted to any playstyle with minimal effort. Using and upgrading cards in this deck is extremely safe, not only for the 2v2 mode, but for 1v1 as well. Now, with all the prerequisites covered, let’s talk about the Clash Royale 2v2 top decks.
Hog EvoExec EvoValk Nado

This deck focuses on a flexible control and pressure setup. It’s the most flexible and easiest to adapt deck right now. It achieves this through robust support cards that are useful to almost any teammate, while remaining functional on its own. This deck is basically a stabilizer in 2v2. You withstand pressure, clean up pushes, and oppress the lanes your teammate is not focused on with Hog Rider. Here are the cards for the best 2v2 deck in Clash Royale right now:
- Evo Executioner
- Evo Valkyrie
- Hog Rider
- Rocket
- Goblins
- Tornado
- Ice Spirit
- The Log
Avg Elixir: 3.4. Winrate: 53% BLOG20
Your main wincon is Hog Rider. You use it as a steady pressure card, not an all-in push. Release him when your teammate focuses opposite lane. This deck also shines at space control with Evo Exec combined with Tornado. Any swarm and beatdown decks will crumble here. Pull tanks and support units with Tornado into the Executioner’s axe path. Evo Valk is your secondary ground control defense. She clears the bridge spam and protects ranged units during counterpushes. Spells should be used moderately. Rocket is a finisher, or a push reset tool, not a cycle card in 2v2. The Log deals with swarm pressure and keeps lanes clean. As for your cycle cards: Goblins are good as fast defense and Hog supports. Ice Spirit slows pushes, or freezes towers during Hog push. This deck takes a more defensive approach to the 2v2 game rather than an offensive one. You clear your teammates' mistakes and work as the team’s strategist.
Hog HeroMusk 2.6 Cycle

It’s a classic Hog Rider deck, but now with the addition of Hero Musketeer, which fits it really well. It relies on a fast cycle while applying constant and low-risk pressure. Same as with the previous deck, Hog Rider is your primary wincon. Same logic, use him when the opponents are busy defending from your teammate. It’s another “safety net” deck that maximizes your defense while remaining flexible enough not to rely on perfect coordination. Check out this Clash Royale 2v2 meta deck:
- Evo Cannon
- Evo Skeletons
- Hero Musketeer
- Hog Rider
- Fireball
- Ice Golem
- Ice Spirit
- The Log
Avg Elixir 2.6. Winrate: 51%
Most of the time, you will need just an Ice Golem/Ice Spirit and a Hog Rider for a good push. Where this deck shines is in its defensive game. Evo Cannon is still very strong, even after the nerfs. It kills tanks really well. You can swap this card for Evo Tesla if you want to defend both ground and air. It’s much stronger in the meta now. Drop your Evo Skellies after baiting out spells and pressure your opponent even more. Hero Musketeer is a true gem of this deck, as she provides long-range coverage and anti-air capabilities, which are very valuable in 2v2. Use your spells cautiously. Cast Fireball on support troops or grouped units behind tanks. Avoid overlapping it with your teammate. Clean the swarms with The Log. This deck shines if you can kite your opponent's units well. Use Ice Golem to lure the enemy units into Cannon’s range. Freeze them with Ice Spirit and create windows for Hog Rider.
RHogs EvoRR FM Zappies

Yet another great control deck with heavy pressure split between lanes. It relies on building a massive wave to overwhelm defenses. This deck works as a constant pressure applier in 2v2. You lock down both lanes, drain enemy Elixir with constant splits, and create pressure that lets your teammate build heavy pushes or finishers. Take a look at one of the Clash Royale meta decks for 2v2:
- Evo Goblin Cage
- Evo Royal Recruits
- Royal Hogs
- Flying Machine
- Fireball
- Zappies
- Arrows
- Barbarian Barrel
Avg Elixir: 4.1. Winrate: 57%
Your primary wincon here is Royal Hogs. If you feel like it, you can use the Evo version instead of the Goblin Cage. This will allow you to apply more pressure than defend. In 2v2, you should always split them. Don’t send them down one lane. This deck excels at creating walls for the opponent. Evo RRs split across both lanes soak damage, protect towers, and stop most pushes for long enough for your teammate to react. Evo Goblin Cage is a reliable tank control, and it also spawns a counterpush threat. Pair it with Flying Machine or Hogs for maximum efficiency. Speaking of Flying Machine. It creates a constant long-range pressure and forces opponent to spend their spells. Zappies push slow and reset charges, which is especially beneficial in 2v2 chaos. Both of these cards help control space and protect Recruits as they cross the bridge. Fireball cleans the support troops, Arrows handle swarm units, and air spam like Minions. Barb Barrel gives cheap ground control.
EvoRHogs AQ EvoCannon 2.9 Cycle

A deck primarily used as a building counter. It also somewhat stabilizes the chaos that’s 2v2. This is another backbone deck in 2v2. You deny buildings, slow the game to make sure you hit the 2x Elixir and create constant Royal Hogs pressure, while letting your opponent play aggressively. Look at the list of one of our Clash Royale 2v2 top decks:
- Evo Royal Hogs
- Evo Cannon
- Archer Queen
- Earthquake
- Skeletons
- Ice Spirit
- Royal Delivery
- The Log
Avg Elixir 2.9. Winrate: 53%
Evo Royal Hogs are your wincon, just like in the previous deck. Split them between the lanes to apply pressure and force multiple responses, draining the Elixir. Earthquake removes the buildings, slows defenders, and paves the road for RHogs. Defensively, Evo Cannon is your anchor. Shuts down tanks, pushes, bridge spams, all for a low cost. Archer Queen adds single-target damage, especially if you manage to preserve her ability for key moments. Skeletons and Ice Spirit stop pushes, absorb damage, and help you kite troops to Cannon. Royal Delivery adds extra annoyance for your opponent, as it provides area denial and knockback. Use The Log as usual, to clear swarms and help RHogs even further.
Conclusion
With the decks listed here, you play more of a supportive role. If you are planning to be the main offensive force in your squad, pick any current top deck. These decks allow you to shine with your strategic mind both with random players and in a party. While many cards in them are kind of off meta, you should perceive their overall quality, rather than their stand-alone power. We guarantee that with these decks, you’ll climb the ladder steadily and reliably. If you want to find out what decks are the best right now, check out our Best Hero Card Decks guide!
F.A.Q
How do 2v2 League decks differ from 1v1 decks in Clash Royale?
In 1v1, you have to combine both attacking and defensive options, while in 2v2, you have to prioritize either. Usually, one deck is offensive, and the other is defensive.
What makes a great Clash Royale 2v2 deck combo?
Versatility, elixir efficiency, and role coordination. If you manage to fulfil all of these criteria, your deck is really strong.
Should teammates coordinate win conditions in Clash Royale 2v2?
Not necessarily. Avoid duplicating wincons across decks whenever possible to create more variety in your approach.
Should both players run spells in Clash Royale 2v2 decks?
Yes, absolutely. It’s best to have a big spell and a control spell for both decks.










