Important PSA! This article will not focus on farming the blueprints. If you need this information, refer to our extensive ARC Raiders Blueprint Farming Guide. It covers all possible ways of acquiring blueprints and some of the best routes to farm them. This article, however, can be considered a checklist of sorts. With a total of 75 blueprints, only 72 are currently dropping. The devs will likely add the missing ARC Raiders blueprints in 2026. There are some theories about what the rest of the missing blueprints are. People say that those might be blueprints for Kinetic Converter, Silencer III, and Horizontal Grip. We will list all ARC Raiders blueprints, currently available in the game.
Farming for specific blueprints is almost impossible. While some blueprints can be found in certain places, the possibility of even getting the drop is around 1,33%. The community manually tested this, so the numbers may not be incredibly accurate. It’s still crazy low. The attempts to get the proper blueprint will drive you crazy, and you may not even get it until the next Expedition comes. Fortunately, we have the ARC Raiders Blueprints service. You can find any blueprint you need there. It will save you tons of hours of futile grind.
Read our other ARC Raiders guides:
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Complete ARC Raiders Blueprint List

Why are the blueprints so valuable? Well, first of all, they’re incredibly hard to find. At least the ones that you need, and not the Bettina or Jolt Mine blueprint. The devs might’ve increased the chance of blueprints to drop, but most of them are still incredibly rare. Secondly, they allow you to reliably craft the best weapons, augments, and grenades, without praying to RNG gods. This second factor is the most important, as finding even the rarest materials is much easier than obtaining the right weapon from a closed room. Each blueprint costs 5000 Coins and is of Epic quality. Some of the blueprints only drop during certain Dynamic Events, like Night raids, Closed Gate, or Hidden Bunker. The Cold Snap event also has some unique blueprint drops.
The list presented here will follow the in-game order. We start with Bettina and end with Yellow Light Stick. Now, with all that said, check out the complete ARC Raiders blueprint list:
| Name | Item Type | Recipe Materials | Where to Get | Description |
| Bettina | Weapon |
3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister |
Random drop | Heavy ammo auto rifle. |
| Blue Light Stick | Quick Use | 3x Chemicals | Random drop | A stick that lights the area without giving away your position. |
| Aphelion | Weapon |
3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor
|
Random drop on Stella Montis | Legendary battle rifle, shooting two bullets at a time. |
| Combat Mk. 3 (Flanking) | Augment |
2x Advanced Electrical Components 3x Processor |
Random drop | Epic Augment, making the hand cannon and pistols swap faster. |
| Combat Mk. 3 (Aggressive) | Augment |
2x Advanced Electrical Components 3x Processor |
Random drop | Epic Augment, which restores your HP very slowly. |
| Complex Gun Parts | Material |
2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts |
Random drop | Parts that allow crafting of Legendary weapons. |
| Fireworks Box | Quick Use |
1x Explosive Compound 3x Pop Trigger |
Random drop during Cold Snap | Just for funsies. Shoots fireworks into the sky when installed. |
| Gas Mine | Mine |
4x Chemicals 2x Rubber Parts |
Random drop | When used, drains Raider’s stamina. |
| Green Light Stick | Quick Use | 3x Chemicals | Random drop | A stick that lights the area without giving away your position. |
| Pulse Mine | Mine |
1x Crude Explosives 1x Wires |
Random drop | When triggered, it jumps up and pushes back everything around it. |
| Seeker Grenade | Grenade |
1x Crude Explosives 2x ARC Alloy |
Random drop | Basically a tiny Wolfpack. Self-targeting grenade that attacks ARCs only. |
| Looting Mk. 3 (Survivor) | Augment |
2x Advanced Electrical Components 3x Processor
|
Random drop | Epic Augment, which lets you regenerate 75% of your downed HP. |
| Angled Grip II | Mod |
2x Mechanical Components 3x Duct Tape |
Random drop | Reduces horizontal recoil by 30% |
| Angled Grip III | Mod |
2x Mod Components 5x Duct Tape |
Random drop | Reduces horizontal recoil by 40% while increasing the ADS time by 30% |
| Hullcracker | Weapon |
1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules |
“Major’s Footlocker” quest reward |
One of the few ARC Raiders quest blueprints. Epic grenade launcher that does serious damage to ARCs only. |
| Launcher Ammo | Ammo |
5x Metal Parts 1x Crude Explosives |
“Major’s Footlocker” quest reward | Ammo for Hullcracker. Aren’t listed as a separate item in the blueprint list inside the game. |
| Anvil | Weapon |
5x Mechanical Components 5x Simple Gun Parts |
Random drop | Heavy ammo revolver. |
| Anvil Splitter | Mod |
2x Mod Components 3x Processor |
Random drop | Legendary mod that splits one bullet into 4, basically creating a mid-range shotgun. |
| Barricade Kit | Quick Use | 1x Mechanical Components | Random drop | A placeable wall. |
| Blaze Grenade | Grenade |
1x Explosive Compound 2x Oil |
Random drop | A grenade that detonates on impact and covers everything around it in flames. |
| Bobcat | Weapon |
3x Advanced Mechanical Components 3x Light Gun Parts |
Random drop during the Closed Gate event | A quick-firing Epic SMG. |
| Osprey | Weapon |
2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires |
Random drop | The only true sniper rifle in the game. Uses medium ammo. |
| Burletta | Weapon |
3x Mechanical Components 3x Simple Gun Parts |
“Industrial Espionage” quest reward | Great Uncommon pistol. Pair it with a silencer for extra usefulness. |
| Compensator II | Mod |
2x Mechanical Components 4x Wires |
Random drop | Per-shot dispersion is lowered by 40%, while max shot dispersion is lowered by 20% |
| Compensator III | Mod |
2x Mod Components 8x Wires |
Random drop | Per-shot dispersion is lowered by 60%, while max shot dispersion is lowered by 30%. It also damages your weapon 20% faster. |
| Defibrillator | Quick Use |
9x Plastic Parts 1x Moss |
Random drop |
Let’s you quickly revive your fallen teammate. |
| Equalizer | Weapon |
3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor |
Harvester event reward | Legendary beam rifle. Cracks the ARC armor extremely fast. |
| Extended Barrel | Mod |
2x Mod Components 8x Wires |
Random drop | Increases bullet velocity by 25%, while increasing the vertical recoil by 15% |
| Extended Light Mag II | Mod |
2x Mechanical Components 3x Steel Spring |
Random drop | Increases the mag capacity by 10 bullets. |
| Extended Light Mag III | Mod |
2x Mod Components 5x Steel Spring |
Random drop | Increases the mag capacity by 15 bullets. |
| Extended Medium Mag II | Mod |
2x Mechanical Components 3x Steel Spring |
Random drop | Increases the mag capacity by 8 bullets. |
| Extended Medium Mag III | Mod |
2x Mod Components 5x Steel Spring |
Increases the mag capacity by 12 bullets. | |
| Extended Shotgun Mag II | Mod |
2x Mechanical Components 3x Steel Spring |
Random drop | Increases the mag capacity by 4 bullets. |
| Extended Shotgun Mag III | Mod |
2x Mod Components 5x Steel Spring |
Random drop | Increases the mag capacity by 6 bullets. |
| Remote Raider Flare | Quick Use |
2x Chemicals 4x Rubber Parts |
Random drop | Allows you to bait or trick other Raiders by imitating the downed-state flare. |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Random drop | Is used to craft Bettina and upgrade Anvil, Bettina, Il Toro, and Vulcano to higher weapon levels. |
| Venator | Weapon |
2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet |
Random drop | Medium ammo pistol. Shoots two shots at the same time while only wasting one bullet. |
| Il Toro | Weapon |
5x Mechanical Components 6x Simple Gun Parts |
Random drop | A hard-hitting shotgun. |
| Jolt Mine | Mine |
1x Electrical Components 1x Battery |
Random drop | Mine that stuns everyone for 2 seconds upon being triggered. |
| Explosive Mine | Mine |
1x Explosive Compound 1x Sensors |
Random drop | Pops up and deals 40 damage to everyone in a 7.5-meter radius. |
| Jupiter | Weapon |
3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor |
Harvester event reward | Legendary bolt-action rifle that does good damage to ARCs. |
| Light Gun Parts | Material | 4x Simple Gun Parts | Random drop | Used to upgrade Burletta and Bobcat. |
| Lightweight Stock | Mod |
2x Mod Components 5x Duct Tape |
Random drop | Epic stock mod that lets you draw your weapon extremely fast, while also increasing its recoil. |
| Lure Grenade | Grenade |
1x Speaker Component 1x Electrical Components |
“Greasing Her Palms” quest reward | A grenade that draws ARCs’ attention to itself. Can be used to distract them from you or to create trouble for other raiders. |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Random drop | Lets you upgrade Arpeggio, Osprey, Tempest, and Venator. |
| Torrente | Weapon |
2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring |
Random drop | A light machine gun that shreds enemies to pieces in close range. |
| Muzzle Brake II | Mod |
2x Mechanical Components 4x Wires |
Random drop | Decreases the horizontal and vertical recoil by 20% |
|
Muzzle Brake III |
Mod |
2x Mod Components 8x Wires |
Random drop | Decreases the horizontal and vertical recoil by 25%, while also increasing the damage done to the weapon by 20% |
| Padded Stock | Mod |
2x Mod Components 5x Duct Tape |
Random drop | Increases the ADS time, but reduces vertical and horizontal recoil by 15%, and reduces the per-shot dispersion by 20%. Also increases the equip and unequip time by 20%. Good if you run a single weapon loadout. |
| Shotgun Choke II | Mod |
2x Mechanical Components 4x Wires |
Random drop | Reduces the bullet dispersion by 20% |
| Shotgun Choke III | Mod |
2x Mod Components 8x Wires |
Random drop | Reduces the bullet dispersion by 30%, but increases the damage rate by 20% |
| Shotgun Silencer | Mod |
2x Mod Components 8x Wires |
Random drop | Reduces the shot loudness by 50% |
| Showstopper | Grenade |
1x Advanced Electrical Components 1x Voltage Converter |
Random drop | A throwable Jolt Mine. Stuns raiders for 2 seconds and ARCs for 10 seconds. |
| Silencer I | Mod |
2x Mechanical Components 4x Wires |
Random drop | Reduces the shot loudness by 20% |
| Silencer II | Mod |
2x Mod Components 8x Wires |
Random drop | Reduces the shot loudness by 40% |
| Snap Hook |
2x Power Rod 3x Rope 1x Exodus Modules |
Random drop | Clutches onto any surface and then swiftly drags you there. | |
| Stable Stock II | Mod |
2x Mechanical Components 3x Duct Tape |
Random drop | Reduces the recoil and dispersion recovery time by 35% |
| Stable Stock III | Mod |
2x Mod Components 5x Duct Tape |
Random drop | Reduces the recoil and dispersion recovery time by 50%, increases the equip and unequip time by 20% |
| Tagging Grenade | Grenade |
1x Electrical Components 1x Sensors |
Random drop | Marks raiders and ARCs with an eye icon, making them visible for 30 seconds. |
| Tempest | Weapon |
3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister |
Random drop during Night Raids only | Medium ammo, fast shooting auto rifle. |
| Trigger Nade | Grenade |
2x Crude Explosives 1x Processor |
“Sparks Fly” quest reward | Acts as a C4. Detonates upon pressing the button. |
| Vertical Grip II | Mod |
2x Mechanical Components 3x Duct Tape |
Random drop | Reduces the vertical recoil by 30% |
| Vertical Grip III | Mod |
2x Mod Components 5x Duct Tape |
Random drop | Reduces the vertical recoil by 40% and increases the ADS time by 30% |
| Vita Shot | Quick Use |
2x Antiseptic 1x Syringe |
Random drop | Restores 50 HP. |
| Vita Spray | Quick Use |
3x Antiseptic 1x Canister |
Random drop | Restores 10 HP a second. Can heal up to 150 HP. |
| Vulcano | Weapon |
1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules |
Random drop during the Hidden Bunker event | A semi-auto shotgun. It does less damage than Il Toro but compensates with its speed. |
| Wolfpack | Grenade |
2x Explosive Compound 2x Sensors |
Random drop | A powerful grenade that self-targets the closest ARCs. Deals huge damage. Throw it in the air, not to the ARC itself. |
| Red Light Stick | Quick Use | 3x Chemicals | Random drop | A stick that lights the area without giving away your position. |
| Smoke Grenade | Grenade |
14x Chemicals 1x Canister |
Random drop | A grenade that covers large area in smoke, making you barely visible for people and invisible for ARCs. |
| Deadline | Mine |
3x Explosive Compound 2x ARC Circuitry |
Random drop | A powerful mine that explodes after 6 seconds. Does 1000 damage. |
| Trailblazer | Grenade |
1x Explosive Compound 1x Synthesized Fuel |
Random drop | A grenade that releases a gas trail after being thrown, which you can then light up. |
| Tactical Mk. 3 (Defensive) | Augment |
2x Advanced Electrical Components 3x Processor |
Random drop | Allows you to recharge your shields while running and also gives you an endless built-in shield recharge. |
| Tactical Mk. 3 (Healing) | Augment |
2x Advanced Electrical Components 3x Processor |
Random drop | When revived from being down, you get a healing cloud restoring 20 health per second over 10 seconds. |
| Yellow Light Stick | Quick Use | 3x Chemicals | Random drop | A stick that lights the area without giving away your position. |
These are all ARC Raiders crafting recipes. Now you know what to look out for, and what you're trying to look out for. Try raiding during special Dynamic Events to increase the chances of the blueprints dropping. The game isn’t very generous when it comes to blueprints, even then, but at least you have a somewhat higher chance of getting them. Some people who tested the blueprint drop rate claim that it doesn’t change, whether you’re on an event map or a normal one. In our experience, it absolutely does. Try raiding maps like Blue Gate during Cold Snap and see for yourself. BLOG20
ARC Raiders Blueprints Explained

In case you’re still wondering how the blueprints work, let us have the ARC Raiders blueprints explained here briefly.
Blueprints are collectible recipe unlocks. When you bring a blueprint back and learn it, that recipe becomes available in your Raider Den crafting benches, so you can craft that item whenever you have materials. Some of the blueprints require you to have a certain level of workbench unlocked; otherwise, you won’t be able to craft the items. Blueprints are learned through a direct action in your inventory. The game flow is simple: you select the blueprint item and use the “Learn and Consume” option. After that, the recipe is permanently added to your crafting options. You can’t do that during the raid, though, so carrying them out is a top priority. We’d recommend going straight to the exit if you find one of the rarer ones.
You don’t need a blueprint every time you need to craft something. Learning it once is enough, allowing you to sell any extra blueprints or share them with friends. Surprisingly, one of the faster ways to get blueprints is by doing Trials. They frequently award you with them, and you can even get some of the best blueprints in ARC Raiders this way. At the end of the season, when the Expedition becomes available, you can choose to go to it. Doing so will delete all the blueprints that you’ve found from your account, so this is something to consider.
Blueprints are very important in the game progression, as having them allows you to stress about your inventory much less, since you know you can craft an Epic or Rare-tier weapon, augment, or grenade. This also allows you to join more dangerous raids and get better loot. A simple loop progression like this is what makes getting them so exciting. Hopefully, that clears all the problems you may have had understanding how the blueprints work.
Conclusion
Blueprints are one of the main ways of progression in the game. While your Raider level allows you to survive better, the blueprints allow you to create better gear and take on more formidable challenges with less stress. We hope we were able to answer all your questions about them. Use this list to track all the items that you still haven’t received. Good luck in your search for these cherished items, Raider. See you Topside.
F.A.Q
How do you learn a blueprint after extracting it in Arc Raiders?
Open your inventory, find a blueprint, and use the “Learn and Consume” action to unlock the recipe.
ARC Raiders can you get blueprint duplicates?
Yes, you can. They’re still valuable, as each costs 5000 coins. You can also share them with your friends if you get something they haven’t unlocked yet.
Where do blueprints in ARC Raiders usually drop?
You can find them everywhere. They’re mostly a random drop. Some blueprints drop only during certain Dynamic Events.
Are ARC Raiders blueprints available from Trials or other reward tracks?
Yes, you can get them as a reward for Trials. Raider Cards or Season Passes don’t reward them.
How many blueprints exist in ARC Raiders 2026?
There are 75 blueprints marked in the inventory, with 72 blueprints currently available. The rest of the blueprints are rumored to be Kinetic Converter, Silencer III, and Horizontal Grip.










