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Deep Rock Galactic Rogue Core All Classes Explained

In this guide, I’ll go over each Deep Rock Galactic Rogue Core class, also known as Reclaimers, to explain their abilities, strong sides, and how they’re played in the game. DRG Rogue Core replaces the classic DRG with Guardian, Spotter, Falconer, Slicer, and Retcon. They’re the five distinct classes you can play at Early Access now. Let’s see what they’re capable of.

Learn About Deep Rock Galactic Rogue Core All Classes

Deep Rock Galactic Rogue Core All Classes Quick Summary:

  • Rogue Core has five Reclaimer classes at Early Access launch: Guardian, Spotter, Falconer, Slicer, and Retcon.
  • Each class starts with a clear role, but Phase Suits, weapons, and Expenite upgrades can turn them into hybrid builds during a run.

At Skycoach, you can Level Up Any Reclaimer faster to unlock new items and upgrades faster. Skip the grind and enjoy the game with the desired rank reached for your favorite class.

 

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What Are Reclaimers in Rogue Core?

Reclaimers are the new playable classes in DRG Rogue Core, and they’re completely different from the main DRG game. They’re present as elite dwarven specialists sent to Hoxxes IV to fix the Core problem. Yeah, the plot isn’t that fantastic, but let’s be honest, no one expects anything special from the roguelite game in that regard.

You can just think of Reclaimers as five distinct classes that are here for dangerous recovery missions. They’re not regular miners, and your job is to push through the Greyout Barrier, fight through a ton of randomly generated stages, collect gear during your run, as well as Expenite, and try to reclaim the dig site before everything falls apart.

It’s true that each Reclaimer in DRG Rogue Core fits a specific role better. But you’re not locked into this fixed role forever. In your party of up to four players, you begin with the starting identity. But you’re playing a roguelite game, and each run will be different, depending on your choice and how deep you go in general.

For complete beginners, I would explain Deep Rock Galactic Rogue Core classes like this:

  • Base Class Identity: What the Reclaimer is naturally good at. For example, The Guardian is better at defending the team.
  • Starting Gear: Your Phase Suit, Active Ability, and weapon choice
  • Run Upgrades: Temporary power gained from caches, weapons, and Expenite. But they’ll be different in each run

And yeah, you start with a specific Phase Suit, an Active Ability, and a Reclaimer Weapon. But it might change or be upgraded as you progress through your run. This is done by finding new temporary gear, weapons, and earning Expenite upgrades.

All Reclaimer Classes in Rogue Core

As of the DRG Rogue Core Early Access stage, you have five Reclaimer classes: Guardian, Spotter, Falconer, Slicer, and Retcon. And they’re not connected with the old DRG classes in any way. You start with your basic and most potential role, but you can change it later on. I would describe each class in the following way:

Reclaimer

Class Role

Best Use

Guardian

Defensive anchor that can stun enemies

Holding ground, protecting the team, and stabilizing bad fights

Spotter

A support class to help your team deal crit damage

Marking targets, boosting damage windows, and helping the squad focus fire

Falconer

Drone specialist to assist the team and deal damage

Utility, remote support, and helping teammates from safer positions

Slicer

An offensive melee fighter for both single and multiple target damage

Cutting through enemies, aggressive close-range play, and fast kills. This is especially true against solo targets

Retcon

A fighter that balances between damage and defense

Risky plays, damage control, and undoing mistakes with Time Rewind

I’m not going to say what class is best in the game because they’re all different. Each Reclaimer brings its own utility and use to the team. But I’d like to point out Guardian as the safest pick if you’re only starting out. And I’m sure your team will have a much easier run with this class in it. Other classes are more complex and require a better understanding of the game’s mechanics for sure.

Guardian

Guardian is a typical tank you think of in games with roles in a group. Your main goal would be to keep pressure away from your squad. Your Seismic Gloves ability has two charges, and you can use it in two different ways:

  • Repulsion Field for defense
  • Concussive Barrage attacks and pushes back enemies

And yeah, you can stay as a pure tank. Your Armor Beacon works perfectly for this, as it allows each nearby player to regain half of their maximum armor. The ability stays active for 15 seconds, and that’s a huge support team-based tool. But most likely, you’ll transform into a hybrid class throughout your run. You’re not only meant for soaking incoming damage. Even your ability tells you about it. You can easily transform into a more damage dealing class later in your run, but initially, you’ll serve as a tank.

I personally find Guardian as the top pick for learning Rogue Core’s new system and adapting to the game as a whole. You’ve got tools to stay alive on your own and protect your team throughout your run. And the class like this would be almost equally useful from the very start until the very end of the game.

Spotter

Spotter can help your entire team deal guaranteed crit damage to your enemies when they’re marked by his Crit Darts. You’ve got 3 charges of this ability, each one comes with an 18-second cooldown. This ability synergizes perfectly with Slicer if you’ve got a larger target to take down. And Spotter himself can be a great damage dealer, especially later in a run when you get better gear and weapons.

I’d describe Spotter as a support/damage class in DRG Rogue Core. Early on, you won’t have to do much apart from marking your enemies with Crit Darts. But in the long run, you might even do more damage than any other DPS in your squad.

And don’t forget that you can use your Crit Darts not only to mark an enemy directly. You can shoot the ground with it to mark the entire zone for 10 seconds, and any enemy stepping into this zone would get crit damage as well.

Falconer

Falconer is a great Reclaimer if you like controlling gadgets and assisting your team from a distance. Your primary ability and the thing this class is built around is Lightning Drone. You’ve got 5 charges, and each takes 10 seconds to restore. Use your drone to scout the area ahead, control the zone you need, or attack enemies. Yeah, it might not deal a ton of damage compared to pure DPS like Slicer, especially early on, but you get the vision of what’s going on further. But expect that each charge fires 3 bursts for 25-35 damage with an electrocution arc effect.

Playing as Falconer requires smarter moves because you need to plan ahead, rather than just pressing W. You’ll have to play it safe, take better positions, and that’s what makes this class so unique. And don’t forget about your Remote Drone Revive ability that can get your teammate back on their feet when they’re down.

Slicer

Slicer is a typical DPS in DRG Rogue Core, you’ll use for fast attacks. Theoretically, you can build this Reclaimer as a tank or support, but it won’t unlock his full potential that way. You’ll still have your main ability called Plasma Blade to cut through groups of smaller enemies or at least weaken stronger enemies before your squad finishes them off.

You’ve got two more active skills to help you in a fight:

  • Blitz is used to dash forward, and this is what you’ll mostly use to get out of a fight
  • Shield Belt can be used to protect yourself and allies from ranged attacks

You can combine Slicer perfectly with both Guardian and Spotter. The first one will protect you and aggro all the enemies around. And the second Reclaimer is your best friend if your goal is to take down a larger target. It’s quite a risky class, and I personally enjoy this type of gameplay, but my advice is to give Slicer a try only when you’re okay with all the basic mechanics.

Retcon

Retcon is by far the weirdest Reclaimer in Deep Rock Galactic Rogue Core, and I mean that in a good way. Her ability is called Time Rewind, and it works like no other tool does in the game. It lets her mark a point and return to it after a 20-second window. This is what you’ll use to push forward, take risks, spend resources, and then you teleport back to a safe spot with a single click.

I would say Retcon is also the most challenging class to learn, especially if you’re playing the game for the first time. It’s not a usual frontline tank and not a basic DPS like Slicer, I’ve already discussed. You can just avoid bad outcomes by undoing them at the right moment. But your Rewind Time comes with a 75-second cooldown, which is quite a lot, and you’ll have to use it timely to get the maximum value.

You’ve got another active skill called Rage, and you accumulate it by taking damage. Once the bar is full, you can activate it to get +100% damage for 20 seconds. And this is how you combine your Time Rewind to become a strong DPS, at least for a short time.

How Rogue Core Classes Are Different from DRG Classes

Rogue Core classes have minimal to no similarities to the original DRG game. You just need to treat them differently. They’re not replacements for Scout, Gunner, Engineer, and Driller. Yeah, certain roles can overlap a little, but the class design works in an entirely new way.

Back in the original DRG, your class identity remains stable across the whole mission. You pick Engineer, and you know you’re bringing platforms and turrets. In Rogue Core, you’re more flexible in your choices, and the game’s genre is one of the things that gives you this freedom.

The following things influence the way classes work in DRG Rogue Core:

  1. Phase Suits, weapons, and Expenite upgrades can shift your role
  2. Rogue Core Reclaimers start with an identity but evolve during each run, and you get a new experience every time you start fresh
  3. A defensive class can easily become more damage-focused if the run gives you the right tools

And so far from what I’ve experienced, all the team roles are less locked and more build-dependent. For instance, playing as Guardian, you can easily evolve from a simple tank to a hybrid frontliner. Spotter can start as support and then scale into a complete DPS. It’s all up to what you find throughout your run and what direction you decide to work into.

How Phase Suits and Upgrades Change Each Reclaimer

Your Reclaimer is only the starting point in Rogue Core. The class gives you the base role, but the runs can transform it entirely, and you can open new directions each time. That’s the biggest thing in DRG Rogue Core because roguelite gives you build freedom.

Before a run, you pick a Phase Suit with its own Active Ability and a Reclaimer weapon. Then, as you go deeper into the dig site, you’ll eventually find more gear, weapons, and Expenite upgrades. All that changes how you play your class, and closer to the end of your run, it might even change your role completely. You’ll also unlock more Reclaimer weapons, Phase Suits, and Suit Modes to work on your setup.

This means every Reclaimer has two identities:

  • The class identity you start with
  • The build identity you create during the mission

And that’s what I personally like about DRG Rogue Core more compared to the original game of the series. You never know what the game will throw at you, and you have to adapt on the go. Playing this roguelite together with three more friends in a party is amazing and allows you to experiment a ton.

How to Choose Your First Reclaimer

Your Reclaimer choice should naturally match your preferred playstyle. Don’t pick the one that looks strong on paper or takes first place in a random tier list. You never know what your class will transform into when you unlock Phase Suits, weapons, and upgrades during your runs. Just go for the one you like in its basic state, and start working on mastering it.

If you’re unsure, I’d recommend starting with Guardian. You’ll have enough space to learn the game and still be useful for your team. You’ll survive most of your mistakes and understand how swarms work without being punished too hard.

Once you get to know the basics of the game, you can try Slicer to specialize in dealing damage in particular. Reclaimers like Spotter and Falconer require a higher level of teamwork, but they can be superbly powerful if played correctly. The same can be said about Retcon, but this class is a completely different story, and this is definitely not the one to go for as a beginner.

F.A.Q.

What are Reclaimers in Deep Rock Galactic Rogue Core?

 

Reclaimers are Rogue Core’s playable dwarven specialists, each built around a different role, ability, and starting playstyle.

How many classes are in Deep Rock Galactic Rogue Core?

 

There are five Reclaimer classes in Rogue Core:

  • Guardian
  • Spotter
  • Falconer
  • Slicer
  • Retcon

Are Rogue Core classes the same as Deep Rock Galactic classes?

 

No, Rogue Core uses new classes instead of Scout, Gunner, Engineer, and Driller, with more roguelite -style flexibility during each run.

Can you play Deep Rock Galactic Rogue Core solo?

 

Rogue Core can be played solo, but some Reclaimers will likely feel stronger in co-op because their tools help the whole squad. A clear example of that is Spotter or Falconer.

Which Reclaimer should I play first in Rogue Core?

 

Guardian is the best first pick because it has strong survival tools, clear team value, and an easier role to understand. This is what you need when learning the basics of the game.

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