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Best Weapons in Assassin's Creed Black Flag Resynced

Ahoy, mateys! Welcome to my list of the Best Weapons in Assassin's Creed Black Flag Resynced, where I will list and explain the best weapons in the game, how they work, and even how to find the best ones!

Discover the Best Weapons in Assassin's Creed Black Flag Resynced

Best Weapons in Assassin's Creed Black Flag Resynced Quick Overview:

  • AC Black Flag Resynced has 3 types of melee weapons and a host of supporting weapons
  • Non-melee weapons can be used as a special attack mid-combat or for special takedowns
  • Each weapon has a damage stat, and melee weapons have a different number of takedowns
  • There are 3 known weapon rarities: common, rare, and legendary
  • Weapons can be bought, earned, or found.

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Best Melee Weapons in AC Black Flag Resynced

As of writing this, not all weapons have yet been discovered, so my ranking list is limited only to what I have seen in public sources such as YouTube videos and such, but there’s already enough to go off of.

Rank Weapon Type Rarity DMG Max Takedowns Perk
1 Persian Scimitars Cutlass Legendary 38 4 Brutes cannot deny Chain Takedowns
2 Ezio's Swords Cutlass Legendary 25 3 Can Perfect Parry unstoppable attacks
3 Dragon's Fang Swords Cutlass Legendary 38 4 Kills temporarily increase attack power
4 Matched Golden Swords Cutlass Legendary 25 4 Chain Takedowns are easier to perform and have increased range
5 Naoe's Shadowblade Cutlass Legendary 25 4 Perfect Parries and Perfect Dodges are easier to perform
6 Order of Gold Pistol-Sword Legendary 38 3 Automatically fires a shot after each Perfect Dodge
7 Altaïr's Swords Cutlass Legendary 25 4 Takedowns recover some health
8 Serpent's Fang Cutlasses Cutlass Legendary 38 3 Perfect Parries recover some health
9 Le Bourgeoys Blades Pistol-Sword Legendary 38 2 Fires an extra shot with each Heavy Strike
10 Dark Animus Corsair Pistol Swords Pistol-Sword Legendary 38 2 Kills also damage nearby enemies
11 Masterwork Blades Rapier Legendary 29 3 Heavy Strikes recover some health
12 Lightserver's Blades Cutlass Legendary 38 2 Heavy Strike range is increased
13 Spring-Steel Swords Cutlass Legendary 38 2 Can parry gunshots
14 Blades of the Damned Pistol-Sword Legendary 38 2 Enemies sometimes catch fire after their Defense is broken
15 Blades of Toledo Cutlass Legendary 25 3 Heavy Strikes recover a small amount of health
16 Dual Cleavers Cutlass Legendary 38 2 Attack power increases while health is low
17 The Fortune Cutlass Legendary 20 3 Heavy Strike kills give some Reales

Personally, to me, I’ve always used whatever weapon type I fancied in the moment, never really settling on one. It always came down to preference, and with time, I would just grow bored with the currently used weapon, so I would switch to something else, even if its stats are worse. What will you choose - more damage, or bigger Chain Takedown? It’s up to you. Now, I know this probably raises a ton of questions; I’ll explain everything below, but it all starts with the combat system rework.

How Weapons Work in Black Flag Resynced

If you’ve played the original, you might remember having two swords, a couple of pistols, and a bunch of other gadgets, including the hidden blades. The combat worked the same way it did in Assassin’s Creed 3 - you either attacked or held block and then pressed attack when the enemy attacked to insta-kill an enemy with a cool animation. If the enemy tried to block you, you had a bunch of options to interrupt that.

In Resynced, things have been reworked a lot, but the core idea is the same. Now, every enemy has a Defense (like posture in Sekiro), which you can break by attacking with light attacks. Once the defense breaks, the enemy is stunned, and you can use a Takedown on them. For defense, you have dodges, rolls, parries, and perfect parries. The last one allows you to insta-kill an enemy if you pull it off. Other defenses either give you a bigger window where you can keep attacking or deplete the enemy's defense faster.

By the way, you have light attacks, heavy attacks (each weapon type has a different kind), kicks, and leg sweeps. And of course, you can use your other weapons/gadgets mid-combat. But if you spam the same type of attack, the enemy will adapt and start countering it by blocking or something else, so you have to remember to use different kinds of attacks if you want to be effective.

The Chain Takedowns are also back, and they work the same way they did in the original. If you manage to break or stun multiple enemies that are close to each other, you can then use the special Chain Takedown to kill them all in a single cool animation. And that’s where weapon stats come in.

Weapon Stats

From the equipment screens I have found, each melee weapon can have:

  • Weapon class - cutlass, rapier, gun-sword, etc.
  • Rarity - Common, Rare, Legendary (possibly more)
  • Damage
  • Maximum Takedowns - how many enemies you can kill with Chain Takedown
  • Perk - additional effects, usually only for Legendary weapons

Damage represents the weapon’s direct offensive power. For example, we got:

  • 13 Damage on Officer’s Smallswords and Espada Ancha
  • 38 Damage on Lightserver’s Blades

If I’m honest, there doesn’t seem to be too much of a difference between these weapons, even though the damage on one is 3 times higher. It seems that the game still wants you to use your other attacks and gadgets for killing enemies faster, rather than just the damage value. The developers also confirmed this design choice by saying that you’ll be able to finish the game with the starting swords, so it’s not going to be as bad a loot nightmare as, say, in AC Origins or Valhalla.

Maximum Takedowns

This is arguably the most important new weapon stat.

After a Perfect Parry, Edward can trigger a Chain Takedown against nearby enemies. The number of enemies he can kill depends directly on the equipped weapon.

Better weapons can have increased Maximum Takedowns.

I’ve seen weapons with:

  • 2 Takedowns
  • 3 Takedowns
  • 4 Takedowns

Four is currently the confirmed maximum.

Ubisoft also explains that advanced enemies can block a Chain Takedown while their defense is active. Edward can fire a Flintlock between kills to break that defense and continue the chain.

This creates some very real stat tradeoffs.

One has almost three times the Damage. The other can potentially kill twice as many regular enemies after a Perfect Parry.

That is exactly why the eventual ranking cannot simply sort the weapons by their damage numbers.

Heavy Strikes

Every main melee class has its own Heavy Strike.

The tutorial capture shows another useful detail: Heavy Strikes are specifically encouraged:

  • at the end of combos
  • after dodging attacks

Ubisoft also says they provide the highest direct damage but require a brief wind-up.

So each weapon has two layers of identity:

Special Perks

Certain higher-end and bonus weapons have unique perks.

We currently have two fully known melee perks:

  • The Fortune - After killing with a Heavy Attack, subsequent hits generate 20 Reales
  • Lightserver’s Blades - Heavy Strike range is increased

The bonus weapons from the Master Assassin Character Pack and Blackbeard’s Crimson Pack are also officially described as having unique perks, although most effects remain unknown.

Weapon Types

Now, let’s finally talk about weapon types, starting with the melee ones. These are the proper weapon classes shown in the equipment UI:

Weapon Type

Heavy Strike

Main Use

Rapier

Powerful thrust that can pierce enemies

Single-target damage and reach

Cutlass

Wide swing that hits multiple enemies

Crowd control and group fights

Pistol-Sword

Fires two shots at one or two targets

Burst damage and versatility

Ubisoft officially defines these as the three weapon-dependent Heavy Strike styles. For now, the least demonstrated weapon type is the Pistol-Sword, which I’m pretty sure is a new kind of weapon that wasn’t in the original. But then there are other weapon types: 

Category

How It Is Used

Flintlock Pistols

Aimed shots, Quick Shots, defense breaking, later Gun Kata

Hidden Blades

Stealth assassinations and contextual combat takedowns

Rope Dart

Pulls enemies, interrupts attacks, sets up Sweeps and Ground Takedowns

Blowpipe

Fires Sleep and Berserk Darts

Smoke Bomb

Disorients enemies, enables assassinations, and creates escape opportunities

So there are 8 broad combat categories confirmed, but only 3 itemized melee classes that currently make sense for a traditional weapon tier list. Pistols will probably need their own ranking once we have their stats.

The Rope Dart, Blowpipe, and Smoke Bomb are officially treated as tools rather than normal equipment weapons. Hidden Blades are not a selectable open-combat weapon either.

So, even though you can find Rare or Legendary pistols,  they wouldn’t be as different from each other. Sure, they’ll have different damage that they deal when used, and maybe different perks, but their use is still too limited compared to the swords.

You can use a pistol as a special attack during combat when using your swords (when you have two pistols, you’ll be able to shoot twice without reloading), or when outside of direct combat, you can use your pistols as a regular ranged weapon to, for example, start a fight by killing one enemy with a headshot. So, it’s not like pistols will have different movesets or special attacks, unlike swords.

How to Get Weapons in AC Black Flag Resynced

Weapons can be bought or found in treasure chests all over the map, underwater, in caves, in fortresses that you attack, and so on, just like in the original game. Upgrading the General Store at Edward’s Hideout also gives access to:

  • Rare weapons
  • Legendary weapons
  • Outfits
  • Decorations

The store has three upgrade levels. This is probably one of the major sources for late-game weapons. But you can always visit traders at cities like Nassau to buy whatever weapons they have there.

Animus Keys

Ubisoft confirms that Animus Keys found while exploring can unlock:

The exact weapon rewards are still unknown.

Contracts and Side Activities

Assassin Contracts and Naval Contracts now have updated rewards, including new items that did not exist in the original game. Ubisoft has not yet published a full reward table, so I would say contracts are a potential weapon source, rather than claiming every contract rewards weapons.

Pre-Order Bonuses

The Master Assassin Character Pack includes:

  • Lightserver’s Blade, called Lightserver’s Blades in the actual game UI
  • Darkworker’s Pistol
  • a trinket
  • an outfit

The weapons and trinkets have unique perks.

Blackbeard’s Crimson Pack includes:

  • Crimson Sword
  • Crimson Pistol
  • Crimson Costume

The sword and pistol each have a unique perk. The pack is the pre-order bonus and is also included with certain launch or Collector’s Edition configurations.

 

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All Known Black Flag Resynced Weapons In the Game

I have finally managed to finish the table that lists all weapons in the game. Below you'll see the table that lists all swords, except for a few from the Helix character packs.

Weapon Type Rarity Damage Max Takedowns Perk
Officer's Smallswords Rapier Common 13 2 None
Spanish Cup-hilt Rapiers Rapier Common 17 2 None
British Cutlasses Cutlass Common 17 2 None
French Dress Swords Rapier Common 20 2 None
German Rapiers Rapier Common 22 2 None
Privateer's Cutlasses Cutlass Common 25 2 None
Espada Ancha Cutlass Rare 13 4 None
Officer's Rapiers Rapier Rare 17 4 None
French Court Swords Rapier Rare 25 2 None
British Colonial Cutlasses Cutlass Rare 25 3 None
Standard Pistol Swords Pistol-Sword Rare 25 3 None
Scottish Broadswords Cutlass Rare 38 2 None
Captain Drake's Swords Rapier Rare 38 2 None
Pirate Scimitars Cutlass Rare 38 3 None
Ferraro's Rapiers Rapier Rare 38 4 None
The Fortune Cutlass Legendary 20 3 Heavy Strike kills give some Reales
Ezio's Swords Cutlass Legendary 25 3 Can Perfect Parry unstoppable attacks
Blades of Toledo Cutlass Legendary 25 3 Heavy Strikes recover a small amount of health
Altaïr's Swords Cutlass Legendary 25 4 Takedowns recover some health
Matched Golden Swords Cutlass Legendary 25 4 Chain Takedowns are easier to perform and have increased range
Naoe's Shadowblade Cutlass Legendary 25 4 Perfect Parries and Perfect Dodges are easier to perform
Masterwork Blades Rapier Legendary 29 3 Heavy Strikes recover some health
Persian Scimitars Cutlass Legendary 38 4 Brutes cannot deny Chain Takedowns
Dragon's Fang Swords Cutlass Legendary 38 4 Kills temporarily increase attack power
Serpent's Fang Cutlasses Cutlass Legendary 38 3 Perfect Parries recover some health
Order of Gold Pistol-Sword Legendary 38 3 Automatically fires a shot after each Perfect Dodge
Dual Cleavers Cutlass Legendary 38 2 Sword attack power increases while health is low
Lightserver's Blades Cutlass Legendary 38 2 Heavy Strike range is increased
Spring-Steel Swords Cutlass Legendary 38 2 Can parry gunshots
Le Bourgeoys Blades Pistol-Sword Legendary 38 2 Fires an extra shot with each Heavy Strike
Dark Animus Corsair Pistol Swords Pistol-Sword Legendary 38 2 Kills also damage nearby enemies
Blades of the Damned Pistol-Sword Legendary 38 2 Enemies can catch fire after their Defense is broken
Crimson Sword Rapier Legendary Unknown Unknown Unique perk, effect unknown

This amounts to 33 swords: 20 cutlass, 8 rapier and 5 pistol-swords. By rarity you got: 6 common, 9 rare and 18 legendary swords including the ones from the store packs.

And I've put all pistols into a separate table since they have their own stats not applicable to the swords.

Weapon Rarity Range Draw Speed Perk
Common Flintlock Pistols Common 20 1.00 None
Standard Wheellock Pistols Common 20 1.12 None
Captain's Wheellock Pistols Rare 20 1.50 None
Baldwin's Golden Pistols Rare 26 1.00 None
Spanish Officer Pistols Rare 24 1.00 None
Captain Morgan's Pistols Rare 20 1.50 None
Cannon-Barrel Pistols Rare 21 1.12 None
Pirate Blunderbusses Rare 20 1.00 None
Golden Flintlock Pistols Legendary 28 1.20 Killing an enemy with the pistol briefly slows time
Dragon's Roar Pistols Legendary 28 1.50 Pistol range increases after a pistol-shot kill
Fury of the Deep Pistols Legendary 28 1.50 Heals slightly after firing a headshot
Diabolist's Pistols Legendary 20 1.20 Pistol shots set enemies near the target on fire
Captain Drake's Flintlocks Legendary 24 1.20 Pistol shots instantly kill Captains, except Bosses
Dark Animus Corsair Flintlocks Legendary 22 1.00 Each pistol shot ricochets to a second target
Peaceful Means Legendary 20 1.00 Pistol shots are quieter
Darkworker's Pistols Legendary 22 1.50 While Anonymous, pistol shots do not consume ammunition
Gargoyle's Breath Legendary 20 1.50 Fires explosive rounds, consuming 100 Reales per shot

That gives us 17 fully documented pistols from the screenshots: 2 common, 6 rare, and 9 legendary.

How to Find The Fortune Legendary Cutlass Swords in AC Black Flag Resynced

One of the confirmed locations where you can find a legendary pair of cutlass swords called the Fortune is in the Manor. There are several chests there, but the one you’re looking for is tucked away in some overgrown ruins, just behind the open wooden gates. Use the screenshot for reference. Its perk gives you some reales for each hit after a Heavy Attack kill, which is more of an amusing bonus rather than a useful one. I doubt you’d need it to farm Reales, as there are literally better ways to get bigger cash outs in this game. In case you find yourself lacking money, remember, you’re a pirate, after all!

Changelog

9 July, 2026 - completed the list of all weapons for swords and pistols. Updated the weapons ranking table too. Now it only includes the legendary weapons with perks rather than rare and common swords from the start of the game.

F.A.Q.

How many weapons are in AC Black Flag Resynced?

 

The full weapon count has not been confirmed yet. So far, at least 11 individually named weapons are known, including melee weapons and pistols.

Can you craft weapons in Black Flag Resynced?

 

No, weapons do not appear to be crafted directly. You get them through progression, exploration, shops, rewards, Animus Keys, and special editions.

Do weapons in AC Black Flag Resynced have stats?

 

Yes. Melee weapons have Damage and Maximum Takedowns stats, while some higher-rarity weapons also come with unique perks.

What is the best weapon in AC Black Flag Resynced?

 

That depends on your playstyle. Some weapons focus on raw Damage, while others allow longer Chain Takedowns or provide unique perks.

How many weapon types are in Black Flag Resynced?

 

There are three main melee weapon types: Rapiers, Cutlasses, and Pistol-Swords. Pistols and combat tools such as the Rope Dart, Blowpipe, and Smoke Bomb are separate categories.

How do you get better weapons in Black Flag Resynced?

 

You can find or unlock weapons through exploration, progression, shops, Animus Keys, and activity rewards. Upgrading the Great Inagua General Store also gives access to Rare and Legendary weapons.

What does Maximum Takedowns mean in Black Flag Resynced?

 

Maximum Takedowns determines how many nearby enemies Edward can kill in a Chain Takedown after a Perfect Parry. The highest confirmed value so far is four.

Can you use Hidden Blades in combat in Black Flag Resynced?

 

Not as a normal selectable weapon. Hidden Blades are used for assassinations and contextual takedown animations rather than regular open combat.

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