ARC Raiders Expedition 3 Guide Quick Summary:
- Expedition is a voluntary wipe event, so you only reset progress if you complete the Caravan and confirm departure.
- The Expedition has five preparation stages, with materials like ARC Alloy, Durable Cloth, Snow Globes, Bombardier Cells, and category-based loot donations.
- With new changes, you don’t need to get 3 million worth of stash value. You need 100,000 total damage to earn all 5 bonus skill points, with damage from both ARCs and enemy Raiders counting.
- Departure resets your inventory, coins, level, skill points, quests, stash upgrades, and workshop upgrades, while cosmetics, map unlocks, codex entries, currencies, and raider deck progress stay.
- Rewards include the Patchwork outfit stage, Scrappy turban, Expedition icon upgrade, extra stash space, temporary bonuses, and bonus skill points.
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List of All Materials Required for ARC Raiders Expedition 3

Though the third Expedition has been reworked to a degree, specifically in the way you earn bonus skill points, it's largely similar to how other Expeditions worked. Five stages, four types of materials. The stages get progressively harder, though I gotta say this Expedition is the easiest of all three of them. Even if you delayed playing ARC Raiders for quite some time, you’ll still be able to complete it from April 28th to May 11th, which is a new departure window end date. I’ll go over each step separately, explaining briefly where I recommend looking for the said materials. Here’s a full list of materials for Expedition 3 in ARC Raiders.
Stage One
The only difference during this stage is that you no longer have to look for Rubber/Plastic Parts and now need to get Chemicals. Here’s a list of materials to get:
- Metal Parts x150
- Chemicals x100
- ARC Alloy x80
- Steel Spring x15
Metal Parts and Chemicals are really easy to find or get from recycling, though ARC Alloy and Steel Springs can be somewhat hard to get. I highly recommend buying the Steel Springs from Celeste, and on this stage, focus on destroying ARCs to get the Alloy.
|
Materials |
Where to Get |
|
Metal Parts x150 |
Available everywhere. If you have Assorted Seeds, buy what you lack from Celeste. |
|
Chemicals x100 |
Same advice as above. |
|
ARC Alloy x80 |
ARC Courier/Major ARCs/ARC Probes/Assessor/ARC Surveyor |
|
Steel Spring x15 |
Though an Industrial loot, I recommend searching Residential areas for Ruined Accordion or Spring Cushions as they bring 3/2 Steel Springs per recycle accordingly. Alternatively, just buy them off Celeste for 6 Seeds. Note that they’re limited to 10 a day. |
I highly advise laser focusing on getting ARC Alloy during this stage if you want to complete the third expedition faster. The rest of the materials can easily be found just by playing the game, but ARC Alloy is hard to come by unless you purposefully go to places where you can get it. The fastest way to farm ARC Alloy is by going to the Buried City and looking for ARC Couriers and Surveyors, though farming Surveyors isn’t as safe, but you can get lots of materials that recycle into Alloy.
Stage Two
Just like before, only one material here can be hard to get, and that’s Durable Cloth. It’s not commonly found even in Medical areas. It’s craftable, but it requires Fabric x14 to craft one Cloth, so you’ll need Fabric x420 to craft 30 Cloths. Unless you are an Assorted Seeds magnate, exchanging such an amount from Celeste is gonna hurt your inventory, not to mention you’ll still need healing items after donating the Cloths to the Caravan. Here’s a full list of materials needed for stage two:
- Durable Cloth x30
- Wires x25
- Electrical Components x20
- Industrial Charger x3
And here’s how you can get them:
|
Materials |
Where to Get |
|
Durable Cloth x30 |
Medical areas or crafting with Fabric x420. |
|
Wires x25 |
You can purchase 10 of them from Celeste every day. You can also easily find them in most Industrial containers, like server racks or heaters. They’re also recyclable from a wide variety of easily obtainable loot. |
|
Electrical Components x20 |
Your best bet is to either craft them with Plastic Parts x160 and Rubber Parts x80 using Refiner, or go to Stella Montis and search for unique recyclables like Sample Cleaner, Signal Amplifier, or Rotary Encoder to recycle them into Components. |
|
Industrial Charger x3 |
Loading Bay of Stella Montis, loot the large containers with drawers. |
I’ve found most other loot with zero effort, but Durable Cloth is one of the nastiest ones to farm. If you don’t want to rely on your luck, go to Stella Montis’ Seed Vault and grab as many Seeds as you can to exchange them for Fabric from Celeste.
Stage Three
Ironically enough, completing the third stage of the Caravan Expedition project is easier than the previous two. All of the materials here are easily obtainable:
- Coffee Pot x1
- Battery x35
- Firefly Burner x5
- Exodus Modules x1
Here’s how to get all of the stage three materials:
|
Materials |
Where to Get |
|
Coffee Pot x1 |
Any Residential areas. I had the best luck when searching Pale Apartments. |
|
Battery x35 |
Buy 10 from Celeste every day if not lucky. Easily lootable from metal crates and pc terminals. Go to the Power Generation Complex on the Dam to find lots and lots of them. |
|
Firefly Burner x5 |
Just take down Fireflies. Don’t worry, you can break their napalm canister. It doesn’t hurt the odds of the Burner dropping. |
|
Exodus Modules x1 |
Go to Stella Montis and salvage virtually any purple material. You’ll get so many of them you won’t know where to put them. |
Stage three is like a calm before the storm cause stage four will make you go and kill Bombardier, so brace yourself.
Stage Four
That’s the final stretch before the finish line. Well, almost, we also have to donate loot for its money value, but it’s not hard if you have a full inventory of items. Here are all the materials you need for this stage:
- Broken Guidance System x1
- Advanced Electrical Components x5
- Breathtaking Snow Globe x3
- Bombardier Cell x2
The only material in this list that’s bound to take a long time is the Snow Globe. I hate it. I know where to look for it, but it doesn’t spawn reliably, so you have to do a few runs on the Buried City. Anyway, let me not get ahead of myself, check out how you can get them mats:
|
Material |
Where to Get |
|
Broken Guidance System x1 |
Go to the Hydroponic Dome Complex on the Dam. It frequently drops there. |
|
Advanced Electrical Components x5 |
I usually look for them on consoles, like the ones inside Water Treatment Control, left of the keycard door. Other places with such consoles are Power Generation Complex and Pilgrim’s Peak. There are also plenty of them on Stella Montis. |
|
Breathtaking Snow Globe x3 |
This is Residential loot, so you have a chance of it spawning in any Residential area, but of course, in yellow and red areas of the map, there’s a higher chance of it dropping. Go to Grandioso Apartments or Village and loot it from bottom to top. |
|
Bombardier Cell x2 |
You’ll likely get at least two of those if you kill a Bombardier. I suggest going with a squad and farming Bombardier in turns. |
And that’s how you get all materials for the ARC Raiders Expedition three. The next step is final and requires you to simply get loot, split into categories, til you donate enough of it to hit a coin value.
Stage Five
This stage doesn’t have any specific materials you need to find, instead of making you search for the loot from categories like Combat, Survival, Provisions, and overall Materials. You need to reach the total loot value that’s shown next to each of the categories:
- Combat Items: Guns, augments, grenades, and mods. 200,000 Coins.
- Survival Items: Mostly just healing and shields. 100,000 Coins.
- Provisions: Nature items, trinkets, keys. 150,000 Coins. I recommend doing Lush Blooms on repeat to close this quickly.
- Materials: All types of stuff that you use for crafting. 300,000 Coins.
After you’ve donated enough of these items, you can now confirm your Caravan departure. At this point, all you need is to go and do damage. Wait, damage? Yes, now you don’t need to hoard your stash with valuable items to hit the 3,000,000 Coins cap in order to get all 5 skill points. This Expedition does it differently, and the community has largely negative feelings towards it.
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New Expedition Changes

This is already the third expedition that we have in ARC Raiders and… It’s quite different from previous ones, actually. Some things stayed the same. Much like before, you need to donate resources to complete your Caravan and then sign up for the expedition to depart. If you don’t, your state of the Caravan will be preserved until the next Expedition window opens.
There is, however, a huge difference in how you acquire bonus skill points. Before, you needed to amass a certain stash value. As of season 2, the skill point price was 500k Coins per 1 skill point. Now, you don’t have to stash your money anymore. Instead, you now have to deal damage, no matter if it’s ARC damage or player damage. Here are the damage requirements for Expedition 3 in ARC Raiders:
- 1 SP: 5,000 damage
- 2 SP: 10,000 damage
- 3 SP: 30,000 damage
- 4 SP: 50,000 damage
- 5 SP: 100,000 damage
Note that to get all 5 skill points, you need to deal 100k damage total and not 100k to gain one SP only. This change wasn’t met warmly within the community, as most people expected the requirement to be 3,000,000 coins to get all 5 skill points, as it was during the second Expedition. The developers announced the change to skill point acquisition two weeks before the departure window became available, and the initial Expedition window was just a week long, from April 28th to May 4th. After the backlash, the devs extended it to May 11th.
According to developers, 5000 damage is 1 Bastion kill, so in order to get all 5 skill points, you need to kill 20 Bastions. Ain’t that big of a number, especially considering you don’t have to focus on major ARCs exclusively and can progress your damage by killing Raiders, for instance. If we believe developers' own calculations, you get between 8,000 and 10,000 damage in a good round.
How Do Expeditions Work in ARC Raiders
This section will be handy to those players who are delving into Expeditions for the first time, though it can be useful for returning players who want to refresh their memory on the departure mechanics.
Expedition is a completely voluntary wipe. Unlike other extraction shooters, ARC Raiders is friendlier towards its playerbase and doesn’t force wipes, like Tarkov or Marathon. You don’t have to depart on an Expedition if you don’t want to lose your whole inventory. The Expedition is not a one-button reset, though. In order to even do it, you’ll have to complete a few steps:
- Complete the Expedition Project: The project consists of five steps, each requiring you to invest various materials. The higher the step, the harder the materials are to get. The final stage requires you to donate items of various categories to achieve a certain sum instead of getting a specific number of items. More on that later.
- Agree to Depart: The ARC Raiders third Expedition departure window is from April 28th to May 11th. Once you complete your Caravan, which is the name for the tube that you build during the Expedition project, you need to confirm your departure during the Expedition window, which is time-limited. If you don’t confirm it, your raider will not be wiped.
During the wipe, you don’t reset your whole progress. Here’s what resets and what is kept after the ARC Raiders Expedition:
|
What is Kept |
What is Reset |
|
Maps you’ve unlocked |
Stash space upgrades |
|
Codex entries |
Inventory items |
|
Raider Tokens, Cred, Merits |
Coins |
|
Raider deck progress |
Blueprints |
|
Trials’ leaderboards and rank |
Player level & skill points |
|
Cosmetics |
Raider den & workshop upgrades |
|
Project progression |
Quests |
Basically, you reset your progression in everything that can help you during the raids, and you keep the account-wide progression. Consider your departure carefully, as it’s not always worth it to depart. If you do decide to depart, you will get certain rewards. Whether you find them worthy of losing your stash is completely up to you. Let me explain the rewards you get for wiping your character.
ARC Raiders Expedition 3 Rewards
The rewards can be split into permanent and temporary. Temporary rewards will disappear if you skip an Expedition the next time it goes live. They are also cumulative, meaning they improve if you do Expeditions in succession. The permanent rewards stay with you regardless of you doing the following Expeditions. The ARC Raiders Expedition 3 rewards are:
|
Permanent |
Temporary |
|
Patchwork outfit (3rd stage) |
5%-10%-15% Experience gain |
|
Scrappy turban |
6%-12%-18% Scrappy mats boost |
|
Expedition icon (upgraded each Expedition) |
60%-70%-80% Repair value increase |
|
Stash space bonus (+12 per Expedition) |
|
|
Bonus 1-5 skill points |
Idk about you, but for me, the benefits of doing the Expedition seem very good, especially extra stash space, which is never enough. The skill points I don’t really care for, as the upgrade tree in ARC Raiders is kind of a snake oil for the most part. The Patchwork skin reaches its full form this Expedition, but I wonder what happens if I didn’t do the second Expedition. Will I get just the parts of the skin that unlock during this departure window? I didn’t find any information on that online. I know for a fact that if you didn’t get the og Patchwork outfit, you won’t get the third stage unlocks. Kind of a bummer, I wish they removed this FOMO factor.
ARC Raiders Expedition Catch-up Explained
During season 2, the developers of ARC Raiders introduced a catch-up mechanic for those who couldn’t play and didn’t finish the Caravan package. Though this season does skill point rewards differently, the catch-up works the same way as it did in season 2. Its main purpose is to let you get the skill points that you’ve missed from the previous Expedition wipe, although I’d prefer them to give stash space rather than SPs. Here’s how ARC Raiders Expedition catch-up works:
- One Skill Point Costs 300,000 Coins: You get the skill points for a large discount. Only 1,5 mil for 5 extra points.
- You Can’t Get More than 5 SP: If you missed two Expeditions and that’s your first one, you won’t get 10 skill points.
- No Other Benefits: You can’t retroactively restore your cumulative bonuses if you missed the previous wipe, unfortunately. Only 5 skill points and that’s it.
It’s a great way to feel less weak compared to other ARC Raiders players who’ve been playing this whole time, as only the skill points make the difference during PvP. While it doesn’t completely solve FOMO, it at least makes it less scary.
Last Call Explained
Last Call is a new feature that lets players who failed to log in and confirm their departure during the departure window do it retroactively. The only prerequisite for this is to complete the Caravan, aka Expedition project.
If you did this, then during the next login after May 11th, you’ll get a window that will ask you if you want to reset your progress. All the progress that you made before this is preserved, so if you did 10k damage after completing the project, you’ll be rewarded 2 skill points. On the other hand, if you didn’t do any damage during the Expedition departure, you won’t get any of them.
F.A.Q
What changed in ARC Raiders Expeditions?
The latest Expedition grants skill points for the damage dealt during the departure window that starts from the 28th of April and finishes on the 11th of May.
What’s the departure window for ARC Raiders Expedition?
The third Expedition will open its departure window from April 28 to May 11.
What are the ARC Raiders Expedition damage requirements for skill points?
The new skill point system requires you to get a total of 100,000 points of damage on ARCs and Raiders. Here are the milestones:
- 1 SP: 5,000 damage
- 2 SP: 10,000 damage
- 3 SP: 30,000 damage
- 4 SP: 50,000 damage
- 5 SP: 100,000 damage
What materials are hardest to farm for Expedition 3 in ARC Raiders?
For the first stage, it’s ARC Alloy. For the second stage, it’s Durable Cloth. For the third stage, Firefly Burner. For the fourth stage, Breathtaking Snow Globes.
Is Expedition in ARC Raiders mandatory?
No, it’s completely optional. You can check the rewards in this article and decide if you want to do it for yourself.
What rewards do you get from this ARC Raiders Expedition?
There’s a large list of rewards, some of which are permanent and the others are temporary. The permanent rewards are cosmetics, such as an outfit for your Raider and a Scrappy hat. You also get +12 inventory space and bonus skill points for fulfilling certain conditions. The temporary rewards include progressive percentage gain in XP, Scrappy materials, and an increased repair value.
Can I somehow get previous Expedition rewards in ARC Raiders?
Unfortunately, no, but if you missed previous Expeditions, you can get up to 5 bonus skill points. Each point costs 300,000 Coins of stash value, so you need to get only 1,500,000 Coins of inventory value to get them.
























