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Destiny 2 Insurrection Prime Pantheon Boss Guide

Welcome to the Destiny 2 Pantheon 2.0 Insurrection Prime Guide, where I will explain how to beat this final boss encounter. This quick guide will focus on boss mechanics, what players should do in different phases, and how not to wipe.

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Destiny 2 Pantheon 2.0 Insurrection Prime Guide Quick Overview:

  1. This is a double encounter that combines the previous fight with the boss fight itself.
  2. Insurrection Prime is the 7th encounter in its own Pantheon 2.0 activity.
  3. For the damage phase, it is recommended to use precision weapons like sniper or linear-fusion rifles.
  4. Before locking your loadout, check the active weekly Surge. Running an off-element heavy in Custom difficulty with Feats costs you a significant damage multiplier. Surge-matched builds outperform non-matched builds regardless of exotic choice.
  5. You will have to spread into two groups to pick up the buffs, and then 3 pairs for each buff

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D2 Pantheon 2.0 Insurrection Prime Strategy

Insurrection Prime, Kell’s Scourge is a bigass Prime Servitor rebuilt into a Brig from the Scourge of the Past raid in Destiny 2. The fight itself takes place on an open battlefield, and it involves using a tactical map and an underground facility. Let’s dive in!

To start the fight, your team needs to find and kill the first Berserker enemy. He will be immune to range damage and will have a dome of energy surrounding him that slows down players. Get inside the shield and shoot down two weak points on the Berserker, one will be on the back and one up front. After both weak points are destroyed, you can kill the Berserker, and he will drop the Radiant Battery. Take that battery and bring it back to the rally flag. There’ll be a deposit point for it. As soon as you drop the battery in there, it will cause the boss to spawn and also activate the tactical map.

Battery applies two debuffs:

  1. Unstable Reaction - Timer while holding a battery
  2. Ionized - Lockout after dunking a battery

Knowing this will come in handy because you’ll be carrying way more of these next.

Underground CAP Buffs Explained

Before you can even think about dealing damage to Insurrection Prime, you first need to grab the required buffs, which, by the way, increase the damage you deal to the boss. Once the boss and the map are active, split into 2 teams of 3. One team will remain on the surface, and the other will go into the underground facility. But first, find and kill the Servitor, which will disable the electric field that blocks the entrance.

The underground consists of 4 interconnected rooms that have terminals with symbols on them:

Symbol

Buff

Callout

Circle

Continuous

C

Triangle

Angular

A

Square

Parallel

P

Flashing red mixed symbol

Wipe terminal

Don’t touch!

The job is to pick up each buff. One buff per player. Melee the terminal to get it. Make sure nobody punches the flashing red symbol, or it's a wipe! Once all 3 players have their buffs, switch up - the team with buffs goes back to the surface, the team without buffs goes under the ground and gets the buffs. So, at the end, your fireteam should have:

  • two players with Continuous
  • two players with Angular
  • two players with Parallel

Having a buff, no matter which one, creates a field around the player, which will damage any player with a different buff. This is important to remember, so make sure that only the players with the same buff can stay close to each other.

Deposit Batteries to Spawn the Drake Tank

Your next objective for this boss fight is to spawn the Drake Tank, which you’ll use to stun the boss. To do that, you’ll need to hunt down more Berserkers, kill them, pick up the batteries and deposit them in the right places. That’s what you’ll need the map for.

The map near the spawn point shows where the berserker spawns and where you should drop the batteries. So, have one player remain by the map to guide the others. Here’s the map legend:

Map Element

Meaning

Yellow circles

Player positions

Orange / red triangles

Berserker spawn points

Glowing ball above triangle

Active Berserker

Green squares

Battery deposit points

Pips above a player

Required dunk number

Have two players with the same active buff run to a berserker, kill him the same way as at the start, and then pick up the batteries. Berseker will drop two batteries, so each player gets one. If the player reading the map struggles to direct both players to different deposits, do it one by one; it’s no big deal. After both batteries are stored, another berserker will spawn. You need to store four batteries to spawn 3 Drake Tanks. If you put the battery in the wrong deposit point, you’ll need an extra berserker to finish the whole thing.

Disabling Boss’ Attacks and Getting Ready for the DPS Phase

All this time, as you’re carrying the batteries, Insurrection Prime won’t be just patiently waiting for you to pay attention to him. He will be using his different attacks:

  • Solar Turbulent Detonation
  • Tethering Effect
  • Crossed Streams
  • Solar Fiery Burst Melee
  • Shield Generators
  • High Durability
  • Limited Flight
  • Summon Fallen

Most attacks can just be ignored, but you do have the option to destroy various weak points to disable specific attacks. The one that’s worth disabling the most is the classic airborne missile attack where the boss flies up in the air and starts preparing a large blast of missiles. As that happens, shoot the orange canister, which can stagger the boss and prevent the attack.

Before you can start dealing damage, you gotta destroy a few armor plates as well. There are six white shield panels:

  • two on the knees
  • two under the arms
  • two on the back

Snipers, Sleeper Simulant, Whisper-style precision weapons, and Linear Fusion Rifles are all good for this. If your team is doing the challenge, be careful here. Each player can only break one shield panel per damage phase.

The DPS Phase

Before stunning the boss by shooting him with the Drake Tank, make sure you have done all that’s needed to be done:

  1. All six players have CAP buffs.
  2. Four batteries have been dunked.
  3. The Drake Tank has spawned.
  4. All six boss shield panels are broken.
  5. The boss is facing a useful open area.

Once the team is ready, the tank player shoots Insurrection Prime. The boss becomes vulnerable and stops fighting back during the damage phase.

Make sure that the team is spread out and that 3 pairs of players with the same buff are far enough from each other. Also, make sure everyone knows where the other players are. Use wells to mark where each pair of players is if that helps.

Shoot Insurrection Prime with the tank and start shooting him with your weapons. Once the tank shot connects and the boss staggers, his chest cavity opens — inflict damage on the exposed Servitor on the boss's body. That's your target — not the mech. During this damage phase, the boss will let out a pulse, which will change the buff on some of the players. As soon as that happens, the players whose buff got changed have to swap places and find their pair; otherwise, the debuff will kill their partner. For example, if you started as Parallel and then changed to Continuous, group with the other Continuous player.

The boss can pulse twice during a damage phase. Treat both pulses as if they can force a rotation. Sometimes players may not need to move, but you should still check every time.

The damage rule is simple:

  • Stand with the player who has your matching buff
  • Stay away from players with different buffs
  • Move as soon as your buff changes
  • Keep damaging once Phase Synergy is active again

If your team fails CAP positioning, your damage will drop hard, and players may die from bad tethering. This is the part of the fight that makes or breaks the clear.

 

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Insurrection Prime Challenge Note

The Insurrection Prime challenge focuses on the boss shield panels. Each player can only break one panel per damage phase.

That means nobody should randomly spray the boss panels. Assign them before shooting. For example, two players handle knees, two handle underarms, and two handle back panels. Once you break your panel, stop shooting panels entirely.

Final Tips for Beating Insurrection Prime

Assign your map reader before starting. This player should be confident, loud, and calm enough to correct runners before they dunk in the wrong place. A quiet map reader turns the battery phase into a guessing game.

Make sure underground players do not punch symbols one by one with no plan. Each group should find all three safe terminals, get ready, then punch them around the same time. That keeps the rotation simple and avoids unnecessary resets.

For DPS, decide your CAP layout before the tank shot. Continuous back left, Angular front, Parallel back right is easy to remember and works well. If your team changes the layout mid-fight, someone will absolutely run to the wrong spot and get fried.

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F.A.Q.

What do C, A, and P mean in Insurrection Prime?

 

C means Continuous, A means Angular, and P means Parallel. These are the three Phase Radiance buffs used during the fight.

How do you get the buffs in Pantheon 2.0 Insurrection Prime?

 

Players go underground and melee safe symbol terminals. Circle gives Continuous, triangle gives Angular, and square gives Parallel. The flashing red terminal should never be punched.

How do you read the Insurrection Prime map?

 

The map shows player positions, Berserker spawns, active Berserkers, and battery deposit points. When a player picks up a battery, pips above their marker show which numbered deposit they need.

What does Ionized mean in Insurrection Prime?

 

Ionized is a temporary lockout after dunking a battery. If you have Ionized, another player should handle the next battery.

How do you start DPS on Insurrection Prime?

 

Dunk four batteries, break the boss shield panels, make sure all six players have CAP buffs, then shoot the boss with the Drake Tank. After that, group by matching CAP buffs and begin damage.

Where should each CAP buff stand during damage?

 

The easiest layout is Continuous back left, Angular front, and Parallel back right. Players with matching buffs stand together, while different buff groups stay far apart.

Does Insurrection Prime have a final stand?

 

No, Insurrection Prime does not have a separate final stand. Once the boss reaches zero health, the encounter is complete.

What weapons are best for Insurrection Prime?

 

Queenbreaker, Linear Fusion Rifles, Snipers, Sleeper Simulant, and Whisper-style precision weapons are all good choices. Precision weapons are especially useful because they help with DPS, shield panels, and boss weak points.

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