Welcome to our complete Corepunk Mercenary guide, heroes. We are sure you are ready to dive into this new world and explore it to the full. If your choice falls on Mercenary, you have come to the right place. Here, you will find out the details concerning the class’s Weapon Masteries, as well as available skills, talents, and more.
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Mercenary Overview
To learn more about the class, check out the short Corepunk Mercenary overview we have prepared for you.
This class is all about adaptability. Each weapon mastery – Sniper, Berserker, and Engineer –brings its own playstyle and strategic strengths. No matter if you prefer precision strikes, ferocious melee combat, or tactical control, the Mercenary has everything for you. They are designed to fit multiple roles on the battlefield and excel when paired with a team that complements their abilities.
Mercenary Pros and Cons
Each class in the game boasts a range of strong and weak sides. This maintains a perfect balance, allowing you to play any class you want. In this part of the guide, we have prepared a list of Mercenary Pros and Cons in Corepunk to keep in mind:
Let’s start with Mercenary Pros first:
- Excellent damage potential in both ranged and melee combat.
- Adaptable to multiple team roles, from DPS to utility.
- Unique mechanics for each mastery, offering engaging gameplay.
Speaking of Mercenary Cons, they include these points:
- Relatively high skill ceiling, especially for Sniper and Engineer.
- Can be punished severely for mismanagement of cooldowns or resources.
- Limited self-sustain in prolonged fights.
- Requires solid team synergy to shine.
Weighing out the outlined strengths and weaknesses can help you decide if you wish to play this class. This class might seem like a difficult one to master compared to others, yet it features a higher level of adaptability in return.
Mercenary Weapon Masteries
Mercenary specializes in three unique Weapon Masteries, each offering distinct abilities and playstyles tailored for specific battlefield roles. Keep reading our guide to learn more about each of them, including all the skills and what they do.
Here is a list of all Corepunk Mercenary Weapon Masteries available in the game:
- Sniper
- Berserker
- Engineer
You can also refer to this feature as Specializations, each changing your set of abilities to use. BLOG20
Sniper
Masters of stealth and long-range combat, Snipers are devastatingly efficient at taking down enemies from afar by using a Rifle. They trade durability for precision and rely on their ability to remain hidden for survival.
- First Ability: Fires a precision shot in a straight line, reducing the armor of the first enemy hit. With Magnum cartridges, it pierces all enemies and slows them.
- Second Ability: Loads a cartridge while on the move. Higher attack speed reduces the ability’s cast time.
- Third Ability: Fires a high-damage round. If the target dies, the cooldown resets. Always crits with Magnum cartridges.
- Fourth Ability: Activates Magnum cartridges, enhancing all abilities for 10 seconds.
- Special Ability: Passive stealth when idle, a totem for vision, and faster movement after firing abilities.
Most of Corepunk Mercenary skills available within this Weapon Mastery are aimed at dealing damage from a distance. This means you mainly want to get behind your allies not to take too much damage. You do not have any escape abilities, meaning you can die in a second if a melee DPS gets too close to you.
Berserker
Berserker thrives in the chaos of melee combat, using rage to fuel devastating attacks. With their mighty axes, they become an unstoppable force when their fury peaks. You execute the role of a Bruiser, allowing you to deal and soak damage at the same time.
- First Ability: Throws an axe, damaging and slowing enemies. Picking it up reduces cooldown. Enhanced damage when Rage exceeds 49.
- Second Ability: Boosts Attack Speed for four basic attacks. The fourth hit deals extra damage and inflicts Bleeding if rage is high.
- Third Ability: Leaps into the fray, stunning enemies in an area and generating Rage.
- Fourth Ability: Converts Rage into increased Attack Speed and damage for 10 seconds, doubling rage generation during this time.
- Special Ability: Generates Rage with every attack, with a chance to deal bonus hits. Attack power scales with Health.
Depending on how much Rage you manage to stack, your damage output will increase accordingly. This means that you always want to be in the middle of a fight. Otherwise, you will lack Rage, meaning you lose your potential as a Bruiser. One of the Corepunk Mercenary tips we can share is to not be afraid to soak a bit of extra damage. This will create more space for your ranged DPS and disrupt your enemies.
Engineer
Engineer specializes in controlling the battlefield with turrets and gadgets. They can adapt quickly, supporting their team with utility or dealing damage from a distance. This Weapon Mastery is the embodiment of adaptability. You can balance between supporting your allies and dealing damage whenever needed.
- First Ability: Fires at an enemy or buffs a turret for increased damage. At max combo points, adds critical damage or range for turrets.
- Second Ability: Places a turret that damages enemies in front. Two turrets create a slowing electric beam between them.
- Third Ability: Buffs a turret with an electric pulse or stuns enemies directly, generating combo points.
- Fourth Ability: Instantly maxes combo points, grants a shield, and lets the Engineer direct turrets for 7 seconds.
- Special Ability: Enhances turrets’ durability, grants defensive auras, and generates combo points with basic attacks.
This class can be equally good for close-quarter engagements or shooting enemies at a distance. You also feature a Combo Point mechanic, which is similar to Rage you have in the Berserker Weapon Mastery.
Best Mercenary Talents
You can choose one of eight Talents upon reaching specific level thresholds. This part of our guide explains Corepunk Mercenary best Talents to strengthen your build. The choice largely depends on your playstyle and the Weapon Mastery chosen, but this is one of the possible variations.
Talent | Row 1 | Row 2 | Row 3 | Row 4 | Row 5 |
Hunter | Relentless Assault | Leaps and Bounds | Escape Artist | Small but Mighty | Sniper’s Precision |
Warrior | Dynamic Damage Boost | Healthy Aggression | Anti-Heal | Fighting Spirit | True Strike |
Assassin | Shadow Dance | Piercing Onslaught | Predator | Giant Slayer | Blade Master |
These Corepunk Mercenary passives greatly increase your raw DPS and make you a more adaptable damage dealer. You can think of different builds depending on how much utility you want to bring to your party. These skills can help you balance between being a support, DPS, or something in the middle.
Conclusion
It wraps up our guide for Mercenary in Corepunk. This is an incredibly versatile class, offering something for every type of player. No matter if you prefer calculated precision, raw melee power, or strategic battlefield control, there’s a mastery to suit your style. While their skill ceiling may seem high, mastering a Mercenary’s abilities is immensely rewarding. Step into the cold-hearted world of Corepunk and carve your name into legend as a Mercenary. Good luck, and we will see you in the game!
F.A.Q.
Is Mercenary good in Corepunk?
Mercenary is a good and highly versatile class to opt for in Corepunk. It features three different Weapon Masteries, each offering a unique playstyle and abilities.
What is the best Mercenary Weapon Mastery in Corepunk?
The best Mercenary Weapon Mastery depends on your playstyle, but many players prefer Berserker for its durability and the opportunity to deal damage.
What does Mercenary do in Corepunk?
Mercenaries in Corepunk excel as Snipers, Berserkers, or Engineers, each bringing unique combat skills. They adapt to long-range, melee, or turret-based playstyles.
Is Mercenary good for fast leveling in Corepunk?
Yes, Mercenary is great for fast leveling due to its versatility and adaptability to any situation in a fight.
What are the best skills for Mercenary in Corepunk?
The choice of the best skills for Mercenary depends on the Weapon Mastery chosen:
- Sniper: First Ability (Q)
- Berserker: First Ability (Q)
- Engineer: Second Ability (W)