Welcome, wanderers of Sanctuary! A new adventure awaits you in Diablo 4 Season of the Construct. This article will introduce you to everything you need to know about the latest season. We’ll talk about the backstory, the new seasonal mechanics, the new content, and much more! So, join us as we embark on a new journey across the desolate sands of Kehjistan and explore the secrets it guards underneath the desert.
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You have bravely fought off the spread of a maddening sickness that turned Sanctuary’s natives into savage beasts that would kill their own with no remorse. Then you stopped the invasion of ancient vampires who tried to gain control of the realm when it was left most vulnerable. Now, new evil lurks in the underground vaults built by a mad architect who once created constructs to serve the fine people of the realm. As it often happens with creations in Sanctuary, the forces of hell have captured and misused what was once meant to do good.
What is known about the new adventure is that it will introduce you to the creations of Zoltun Kulle who once worked in the vaults underneath Kehjistan. He managed to create an incredible technology called the Loom as well as an army of mechanical constructs that were meant to advance the quality of life of all people. However, Malphas, a servant of Diablo himself has captured all of the workings of Kulle and turned them into machines of torment for personal amusement. Before we advance further, we would like to offer you to buy the Season of Construct Boost service at Skycoach! Seasons in Diablo 4 are infamous for how much farming they require to unlock everything they offer. With this service you will get to the most fun parts of the new content without wasting literally weeks of your time grinding away mere bits of progression. Place an order today and let our Diablo veteran players handle the seasonal progression for you, so you can just enjoy the new content free of the daunting chores like completing weird, nonsense challenges and alike.
When Does Diablo 4 Season 3 Come Out?
If you’ve missed the official announcement, the Diablo 4 update release date for Season 3 is set for January 23 at 10 a.m. PST. In terms of a general overview of that update, you can expect to see the following content:
- New story - continuation of the seasonal story that, this time, starts in Kehjistan. You will see you fight mechanical creations in the vaults built by someone called Zoltun Kulle.
- Seasonal mechanic - Seneschal Companion is in the center of the season. It is a mechanical companion that can be upgraded and used in battle for either damaging enemies or providing support to your character.
- A new type of dungeons - the season will take you through a series of new dungeons called the Vaults which is where you will be finding upgrades for your companion.
- New world event - Arcane Tremors is a new random event that will appear in different parts of the map. It is similar to last season’s vampire hunt, but the tremors come with seasonal enemies and challenges.
- Leaderboards - this is a new way for players to compete in World Tier 4 where there’ll be a dungeon with set enemies.
- Battle Pass - new seasonal battle pass that comes with thematic rewards
There’s a lot to do when the Diablo 4 patch notes 1.3.9 finally arrives. We’re going to go over everything in more detail further down below.
With the new changes in Diablo 4 and the seasonal mechanic, you get an ai-controlled pet that can be customized to your liking in terms of abilities and effects. On top of it all, the new type of enemies comes infused with different elements that will make you adapt your build to counter their effects. The new enemies are mechanical constructs that will appear in the vaults and in the new public seasonal event.
D4 Season of The Construct Story
Your new journey begins with a visit to Ayuzhan of Caldeum, a former ally and friend of Zoltun Kulle. Ayuzhan will need your help to set free from the captivity. He will tell you of an ancient evil that now resides within the walls of this once technological marvel and creates its own version of Hell. But who is that Kulle character? BLOG20
- A Promising Horadrim: Initially, Kulle was a gifted sorcerer of the Horadrim, the order dedicated to stopping the Prime Evils like Diablo. He fought alongside notable figures like Deckard Cain.
- Seduced by Power: However, Kulle harbors a deep desire for immortality, which leads him down a dark path. He discovered secrets of the Prime Evils that tempted him with immense power.
- Turning Tyrant: Kulle's obsession corrupted him, turning him against the Horadrim. He unleashed chaos and sought to rewrite Sanctuary's fate under his own twisted vision.
So, Kulle is a powerful enigma, a constant reminder of the corruption that lurks within even the best intentions, and a potential force to be reckoned with in the ongoing battle against the darkness. Keep your eyes peeled for Season 3, as Kulle's story might take another unexpected turn!
And of that ancient evil? Malphas isn't just any demon; he's a high-ranking servant of the Prime Evil himself, Diablo. In demonology lore, he's described as a powerful Great President of Hell, commanding 40 legions of demons.
Malphas has taken up residence in the Loom, an ancient technology created by Zoltun Kulle. He's twisted this technology to create an army of corrupted Constructs, mechanical monstrosities originally designed to aid humanity. His goal? To unleash his hellish horde upon Sanctuary and claim dominion for Diablo.
Unlike previous Diablo bosses, Malphas won't be mobile. He'll be a stationary boss, throwing traps and hazards at players from the center of the arena. This new mechanic presents a fresh challenge, forcing players to adapt their strategies and navigate the battlefield strategically.
While Malphas' role in Season 3 is clear, much of his backstory and motivations remain shrouded in mystery. Leaks and hints suggest possible connections to Zoltun Kulle, but the developers haven't officially confirmed anything yet.
The main hub, so to speak, where all the action will take place is called the Gatehall and it is a hidden city buried under the sands of Kehjistan. This is the place where the Loom was invented. Many wanderers have tried to explore the Gatehall but only a few returned alive. Those who managed to escape it were never the same. You will venture there to investigate a lead that hints at the existence of a system of hidden vaults. All of this is to find The Loom which was built by two mages to shape the elements and make tools to serve humanity.
This will be your hub location with access to different Vaults - new dungeons with a big focus on traps. When visiting these vaults you will be faced with many different defense mechanisms that will work against you. So, not only will you be fighting the demons but at the same time avoiding those deadly traps.
Diablo 4 Seneschal Companion Explained
The main highlight of the Diablo 4 update notes for Season 3 is the new AI companion that will join you after completing one of the seasonal story quests. This spider-looking mechanism is part of the so-called constructs that were built by Zoltun Kulle and Ayuzhan of Caldeum to protect and maintain the Loom and Gatehall. Malphas has seized control over most of the constructs who now are the core of his personal army.
As the main protagonist, you will come across a broken Senechal construct, which is a special construct that was built to command lesser contracts and relay the will of the creators. Ayuzhan will repair this broken construct and it will follow your orders.
Diablo 4 new patch update has gameplay benefits to it. Your companion will grow in strength just like your main character. The construct has many abilities and uses that will complement the player's build. It can:
- Deal damage
- Crowd-control monsters
- Provide direct healing
- Provide damage bonus
Magical stones are how you will customize your construct and decide its use. These are primarily found in the Vaults. There are also two types of these stones:
- Governing Stones - represent core construct abilities.
- Tuning Stones - a singular modification for any number of Governing Stones.
Below you will find two tables, one per each type of Magical stone that describe each stone in great detail:
|Activates an antimaterial field, shooting down enemy projectiles (excluding Boss or Player projectiles).
|Quickly ambushes, dealing damage to each target. May strike the same target multiple times.
|Deploys a small construct that lands on the target and explodes 3 times, dealing damage.
|Channels a ray of fire onto targets, dealing damage over time.
|Whirls its legs around quickly, dealing damage to all surrounding enemies.
|Performs a line attack to all enemies in front, dealing damage.
|Launches a bolt of Lightning at the target, arcing to other targets and dealing damage.
|Materializes a protective Barrier on the player for a portion of their Maximum Life.
|Channels a reconstruction beam, healing the player for a portion of their Maximum Life over time.
|Pummels enemies in front, dealing damage.
|Electrically charges an enemy, causing damage over time. Spreads to additional enemies if the target is killed, gaining additional time and bonus damage.
|Flash of Adrenaline
|Administers a quick flash of adrenaline to the player, granting bonus damage for a duration.
As you will progress through the season and your construct becomes more powerful, you will be adding more stones and improving them. Some of them will deal AoE damage or buff your character in some way. There’s one where the construct creates a barrier that shoots down all incoming projectiles.
|Increases the supported skill's effect size.
|The supported skill gains an Attack Speed bonus.
|Damage from the supported skill instantly destroys enemy Barrier effects. Additionally, there is a chance to make enemies Vulnerable for 2 seconds.
|Decreases the cooldown of the supported skill.
|When the supporting skill deals damage, you gain Critical Strike Chance to the same targets hit.
|Supported skill gains a Critical Strike Damage bonus.
|When used, the supported skill grants Damage Reduction to you.
|A portion of the supported skill's damage dealt is applied as Cold damage over time and applies Chill.
|A portion of the supported skill's damage is applied as Burning damage over time. Burning enemies take bonus Critical Strike Damage from the Seneschal Construct.
|A portion of the supported skill's damage dealt is applied as Lightning damage over time and has a chance to Stun enemies.
|A portion of the supported skill's damage dealt is applied as Bleeding damage over time. Enemies take bonus Bleeding damage from all sources while moving.
|A portion of the supported skill's damage dealt is applied as Poison damage over time. This poison has a chance each second to spread all Poison damage to an additional enemy.
|A portion of the supported skill's damage dealt is applied as Shadow damage over time. Afflicted enemies who attack have a chance for their attacks to be interrupted. Does not interrupt Bosses.
|Supported skills have their durations increased.
|When the Seneschal Construct uses the supported skill, you gain Fortify. Skills with slower attack speeds or skills with cooldowns will increase the amount of Fortify granted.
|Player gains an amount of Primary Resource when the supporting skill first deals damage.
|The supported skill causes the Seneschal Construct to teleport to the target if out of range. Can only occur once every so often seconds.
|The supported skill can hit additional enemies.
|Supported Projectile skills launch additional projectiles.
|The supported Projectile Skill will pierce multiple enemies.
|Damage and effects done by the supporting skill to distant enemies pull them towards the Seneschal Construct. Can only occur once every so often per enemy.
|Registered Damage Support
|Any damage caused from the supported skill is registered. The registered damage explodes at effectiveness when the target dies as Fire damage.
|The supported Projectile Skill will auto-seek enemies for a limited duration.
|Damage from the supported skill Slows enemy movement speed for a limited duration. The closer the enemy is to the Seneschal Construct, the greater the Slow amount. Enemies may be slowed up to a maximum amount.
|Damage done by the supporting skill Taunts enemies hit for a limited duration. This can only occur once every so often per enemy. Does not work on bosses.
When you use combinations of stones, you will be able to turn even the simplest of skills into something really complex and fun! These stones are found in the Vaults and this is what we’ll talk about next.
Diablo 4 Season 3 Vaults and Rewards
Another part of the Diablo 4 update January 23 is the new dungeon type. Vaults are seasonal dungeons filled with traps to the brim. They are the main source of Magic stones that are used to upgrade your Senechal construct. Here are a few main features about them:
- Background Story - Because Ayuzhan was nowhere to be seen, Malhas claimed the vaults and the power of the Loom for himself. So now all of the traps in these vaults are targeted at you instead of the demonic invasion.
- Constructs and Traps - besides the elemental traps, you will face many types of mechanical constructs, that have attunement to one of the elements.
- Zoltun’s Warding - To enter the Vault, use Pearls of Warding and receive Zoltun’s Warding blessing. Zoltun’s Warding diminishes if you die to traps; intact Warding unlocks a Wardwoven Chest after defeating the Vault Boss.
- Rewards and Risk - Wardwoven Chest has a higher chance of Legendary items. Using Pearls of Warding at the Vault entrance increases the risk but also the potential reward.
- Nightmare Vaults (World Tier III) - Nightmare Vaults unlock at World Tier III. Vault Sigils drop or can be crafted with Pearls of Warding. Similar to Nightmare Dungeons, Nightmare Vaults feature deadly Constructs, Hazards, and Wardwoven Chests.
There are many new traps such as spinning pillars that spit out fire beams, and hazardous floor tiles. All of this will make you stay on your toes while you make your way to the final encounter. The final encounter is a gauntlet with waves of enemies and a powerful elite. Defeating the elite disables the traps and unlocks a path to the treasure room.
Diablo 4 New World Event
The Arcane Tremors is the new seasonal activity that was described in the official Diablo 4 patch notes January 23.
These malevolent constructs not only make their presence felt within the confines of the seasonal dungeons known as Vaults but also wreak havoc in the expansive open-world events known as Arcane Tremors. Described as dynamic seasonal occurrences scattered across the vast landscape of Sanctuary, these tremors bring forth subterranean constructs that surface to terrorize the realms above. Players are tasked with impeding the relentless spread of Arcane Tremors by engaging in activities such as dismantling traps, confronting both Lesser and Elite Constructs, and earning valuable Shattered Stone in the process. The defeat of Elite Constructs yields Pearls of Warding, a coveted resource used for crafting Vault Sigils or augmenting the rewards within the Vaults. The culmination of this event involves vanquishing the formidable Herald Construct, ensuring peace and safety for the denizens above ground. Notably, unlike the time-limited events of Season 2, Arcane Tremors in Season 3 adopt a more traditional overworld format, encouraging continuous player engagement throughout the entire season.
Diablo 4 Gauntlet and Leaderboards
In Season of the Construct, Diablo 4 introduces a captivating new feature, the Gauntlet, a weekly Challenge Dungeon designed to test the mastery and skill of players. Accessible from World Tier 4 onwards, the Gauntlet is a fixed-seed, non-linear dungeon where players compete for top positions on the Leaderboards. These Leaderboards, categorized by playstyles such as Solo Class, Party, Normal, and Hardcore, showcase the top 1000 players in each ladder, with weekly resets.
Here’s a feature summary:
- In Season of the Construct, Diablo 4 introduces the Gauntlet, a weekly Challenge Dungeon for players to showcase mastery and skill.
- Accessible from World Tier 4, the Gauntlet is a fixed-seed, non-linear dungeon with predictable layouts and affixes.
- Leaderboards categorize players by playstyle, including Solo Class, Party, Normal, and Hardcore, with weekly resets for ongoing competition.
- Scoring in the Gauntlet involves strategic choices to maximize scores, with Proofs of Might pickups replacing traditional loot drops.
- Players earn Seals based on performance, achieving the prestigious Seal of the Worthy for top 1000 placements, accompanied by unique portrait frames.
- The Hall of the Ancients is a permanent leaderboard immortalizing the top 10 players from each week in every season.
- Leaderboards feature Solo Barbarian, Solo Druid, Solo Necromancer, Solo Rogue, Solo Sorcerer, 2 Player Party, 3 Player Party, and 4 Player Party brackets, further separated by Hardcore and Non-Hardcore.
- Additional filters on the Leaderboards allow players to refine rankings by platform, region, clan, friends, Hardcore, and non-hardcore.
The Diablo 4 Leaderboards scoring system allows strategic choices to maximize scores, with pickups called Proofs of Might replacing traditional loot. Players earn Seals based on their performance, reaching the prestigious Seal of the Worthy for a top 1000 placement, accompanied by unique portrait frames. Additionally, the Hall of the Ancients acts as a permanent leaderboard, immortalizing the top 10 players from each week in every season. This innovative system provides ongoing challenges and opportunities for recognition, creating a dynamic competitive landscape within the Diablo 4 community.
The new season Diablo 4 update release time is set to the second half of January 2024 and if you’re reading this, the season has already begun.
In Diablo 4's Season 3, aptly named the Season of the Construct, players immerse themselves in a dynamic and challenging gameplay experience. The introduction of the Gauntlet, a weekly Challenge Dungeon, serves as a crucible for testing player mastery and skill, offering non-linear and strategically engaging content accessible from World Tier 4. Leaderboards, meticulously categorized by playstyle and featuring Solo and Party brackets, provide a competitive landscape with weekly resets, while the Hall of the Ancients immortalizes the top 10 performers each week. The innovative scoring system within the Gauntlet, utilizing Proofs of Might pickups, adds a layer of strategy to loot acquisition, rewarding players with Seals and unique portrait frames based on their performance. Overall, Season 3 combines immersive gameplay, competitive challenges, and the allure of perpetual recognition in the Hall of the Ancients, delivering an engaging and rewarding experience for the Diablo 4 community.
As players delve into the treacherous dungeons and face off against the malevolent constructs unleashed by the demon Malphas, the Season of the Construct unfolds with a rich narrative backdrop. Arcane Tremors, dynamic open-world events, bring these constructs to the surface, providing players with opportunities to thwart their spread and earn valuable resources. Whether conquering seasonal dungeons, climbing the Gauntlet Leaderboards, or engaging in the perpetual competition within the Hall of the Ancients, Season 3 offers a multifaceted and captivating adventure, blending narrative depth with challenging gameplay and fostering a sense of accomplishment for players seeking to prove their worth in the dark and unforgiving realms of Sanctuary. Enjoy your travels, wanderer!
What Is Diablo 4 Season of the Construct Main Mechanic?
At the core of Diablo 4 Season 3 is the AI-controlled companion called Seneschal construct that can be upgraded and used in combat for dealing damage or healing.
What’s New in Diablo 4 Season 3?
Season 3 has a few new features that will take you by surprise. First of all you have your own companion that will help you in combat. There’s a new dungeon type, a leaderboard system, and much more!
Are There New Enemies in Diablo 4 Season of Construct?
Yes, there’s a whole new brand of enemies, the mechanized constructs that are infused with different elements.
Will There Be New Bosses in Diablo 4 Season 3?
There’s at least one new boss that can be found in the Vaults. This is the first stationary boss in the game. The boss does not move around the arena but there are a lot of other mechanics that make that boss really hard to kill.
Are There New Builds in Diablo 4 Season 3?
While there are no new skills that are added to the classes themselves, the Seneschal construct adds another layer of depth to your main character’s build. Its upgradable abilities are what make the old builds shine in a new way.