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Escape From Tarkov Hideout Complete Guide

This guide will explain what each hideout module does and how to build it. We're listing all modules and all the items you need to build and upgrade them. We're also going to be giving you one possible upgrade path for you to follow through if you struggle. So, whether you're new or you've been sleeping on the hideout system in the game, this guide is for you!

Welcome, survivors of Tarkov. This is the most complete Tarkov hideout guide for 2024 and the most current patch in the game, patch 0.14. The hideout system was introduced a while back in the game, and for those of you who don’t know what it is, essentially, this is something between a menu and a location. Hideout is a gameplay mechanic that allows you to spend various items you find during the raid to build various sections of your hideout that provide all sorts of benefits from passive bonuses to allowing you to craft items on your own. This mechanic has become essential to your core gameplay because the benefits it provides are invaluable. You can make quest items with it, craft extremely rare and expensive items that you can push on the Flea Market, and extend your main inventory space where you put all of your goodies after a raid, even if you have the most barebones edition of the game with the smallest stash. 

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At the same time, upgrading or building something in the hideout is an extremely tedious and complex process that involves finding a wide range of extremely rare items and using what seems to be absolutely random combinations to build something. Unfortunately, this is why a lot of EFT players ignore Hideout altogether. This Escape From Tarkov hideout guide aims to alleviate this issue and help you understand how to use and upgrade your personal bunker to your advantage. In this guide, we will go over each section and name what is needed to upgrade it. Then we’re going to give you the best order in which you should try to upgrade your vault because different upgrades rely on each other. So, without further ado, let’s get started.

All Hideout Sections And What They Do

Let’s start off our EFT hideout guide with some general information. There are 25 stations you can build in your hideout, with the 25th being the Christmas Tree, which usually appears after the December wipe and gets put away after a couple of weeks, on the 7th of January each year. The Christmas Tree allows you to create various items, from guns to some pretty rare things like LEDEX, by combining a certain number of tree ornaments. The rest of the stations can be divided into 3 simple categories:

  • Crafting Stations - these quite simply let you make your own items that will be tagged as “Found in Raid,” which is exactly the tag that traders require for their quest items. In other words, you no longer have to find specific items in the raid, as instead, you can make them in the right station and then submit them to complete your quests!
  • Passive Bonus Stations - these stations don’t allow you to make items. Instead, they provide passive benefits such as increased health and energy regen when out of raid or bonus XP gain to certain skills. These station bonuses only apply to PMCs and not Scavs, so keep that in mind.
  • Other stations - stations like Hall of Fame and Shooting range serve different What it Provides other than crafting and passive bonuses.

Air Filtering Unit

This is kind of a late-game module that you will build to give yourself a boost in a number of skills related to physical activities.

Level Required Items What it Provides Time to Build
1
  • x5 Gas mask air filter
  • 25,000 Dollars
  • x5 Military power filter
  • x3 Military corrugated tube
  • Skier LL3
  • Level 3 Generator
  • Level 3 Vents
  • Additional FP-100 filter absorber slots +3
  • Group of skills leveling boost: Physical +40%
48 Hours

This module goes well with the Gym, which is also built later on in the game. We’ll get to what the Gym is used for below (as if you can’t guess), but the point is that the Gym is more effective when you have the Air Filtering Unit.

Bitcoin Farm

For most players, making the Bitcoin farm is a long-term investment, as it requires a pretty substantial set of Tarkov hideout items, most of which are incredibly difficult to obtain. On the other hand, the bitcoins that it lets you craft cost a lot of money.

Level Required Items What it Provides Time to Build
1
  • x5 T-Shaped plug
  • x1 VPX Flash Storage Module
  • x10 Power cord
  • x10 Power supply unit
  • x15 CPU fan
  • Level 2 Intelligence Center
  • Farm Physical Bitcoin
  • Additional Graphics card slots +10
34 Hours
2
  • x15 CPU fan
  • x10 Power supply unit
  • x15 Printed circuit board
  • x5 Phase control relay
  • x2 Military power filter
  • Level 3 Generator
  • Farm Physical Bitcoin
  • Additional Graphics card slots +15 (25 in total)
50 Hours
3
  • x25 CPU fan
  • x15 Silicone tube
  • x10 Electric motor
  • x10 Pressure gauge
  • x1 6-STEN-140-M military battery
  • Level 1 Solar Power
  • Level 3 Water Collector
  • Farm Physical Bitcoin
  • Additional Graphics card slots +25 (50 in total)
106 Hours

Selling bitcoins is an incredibly lucrative and profitable thing in the game. However, the deeper into the wipe, the less value is put on that item. There’s a graph that displays the correlation between the number of days from the wipe and the change in the price of the physical bitcoin. BLOG20

Booze Generator

This module has a very specific purpose; its product, the Moonshine, is used to power the Scav container. Essentially, you’ll be paying the Scavs with moonshine to bring you EFT hideout items. To build it, you’ll need the following:

  • 2 Metal spare parts
  • 2 Pressure gauge
  • 3 Radiator helix
  • 4 Silicone tube
  • 1 Pipe grip wrench
  • 2 Analog thermometer
  • 5 Corrugated hose
  • Level 3 Water Collector
  • Level 3 Nutrition Unit

It only has one level and no further upgrades, so get it built as soon as you can.

Defective Wall

This is not entirely a module like the rest. Instead, this is a part of your bunker that, if left unattended, causes passive debuffs. In order to mitigate the effects it's causing, you can spend one Fleece fabric to “wipe the floor.” Essentially, when you have the right tool for the job, this wall can be brought down to unlock a new area that will be used in your hideout to build a Gym.

Level Required Items What It Provides Time to Build
1 Level 1 Medstation
Level 1 Water Collector
None Instant
2
  • Required Item: x1 Fleece fabric

Mop the floor for 2 mins to upgrade and reduce penalties.

  • Effects:

Fuel consumption -2%Energy regeneration rate +1.2 EP/hr
Health regeneration rate +9.1 HP/hr
Additional Raid EXP +2%
Group of skills levelling boost: Physical +2%

  • Fuel consumption +5%
  • Energy regeneration rate -3 EP/hr
  • Health regeneration rate -22.8 HP/hr
  • Additional Raid EXP -3%
  • Group of skills levelling boost: Physical -3%
12 Hours
3
  • Required Item: x1 Fleece fabric

Mop the floor for 5 mins to upgrade and reduce penalties.

  • Effects:

Fuel consumption -5%
Energy regeneration rate +3 EP/hr
Health regeneration rate +22.8 HP/hr
Additional Raid EXP +3%
Group of skills levelling boost: Physical +3%

  • Fuel consumption +5%
  • Energy regeneration rate -3 EP/hr
  • Health regeneration rate -22.8 HP/hr
  • Additional Raid EXP -3%
  • Group of skills levelling boost: Physical -3%
24 hours
4

x1 Fierce Blow sledgehammer

  • Optional Item: x1 Fleece fabric

Mop the floor for 5 mins to reduce penalties.

  • Effects:

Fuel consumption -8%
Energy regeneration rate +4.8 EP/hr
Health regeneration rate +35.6 HP/hr
Additional Raid EXP +5%
Group of skills levelling boost: Physical +5%

  • Fuel consumption +5%
  • Energy regeneration rate -3 EP/hr
  • Health regeneration rate -22.8 HP/hr
  • Additional Raid EXP -3%
  • Group of skills levelling boost: Physical -3%
3 hours
5

x1 Metal cutting scissors
x1 Toolset

  • Optional Item: x1 Fleece fabric

Mop the floor for 5 mins to reduce penalties.

  • Effects:

Fuel consumption -10%
Energy regeneration rate +6 EP/hr
Health regeneration rate +45.7 HP/hr
Additional Raid EXP +6%
Group of skills levelling boost: Physical +6%

  • Fuel consumption +5%
  • Energy regeneration rate -3 EP/hr
  • Health regeneration rate -22.8 HP/hr
  • Additional Raid EXP -3%
  • Group of skills levelling boost: Physical -3%
3 hours
6

x2 Corrugated hose

x1 Duct tape

x1 Toolset

x1 Pliers Elite

x5 Metal spare parts

x1 Xenomorph sealing foam

x2 Bundle of wires

x2 Light bulb

  • Fuel consumption -20%
  • Energy regeneration rate +12 EP/hr
  • Health regeneration rate +91.4 HP/hr
  • Additional Raid EXP +12%
  • Group of skills levelling boost: Physical +12%
12 hours

Until you can completely break down the wall, you can only temporarily reduce the negative effects by spending on the fabric item.

Generator

This is your main station that you must build ASAP! It powers up other stations, allowing you to craft items. You can’t craft items when the generator is off or out of fuel. On top of that, you’ll have lights in your bunker which also work of off the generator power.

Level Required Items What it Provides Time to Build
1

x1 Spark plug

100,000 Roubles
Level 1 Security

  • Additional fuel slots +2
Instant
2

x1 Bulbex cable cutter

x5 Phase control relay

x1 Electric motor

x15 Bundle of wires

Level 2 Security

Level 2 Vents

  • Additional fuel slots +2 (4 in total)
5 Hours
3

x5 Power supply unit

x6 Phase control relay

x3 Electric motor

x10 Spark plug

x7 Metal spare parts
Mechanic LL3
Level 3 Security
Level 3 Vents

  • Additional fuel slots +2 (6 in total)
16 Hours

Even though each tier of the generator only increases the fuel slots, the more stations you have, the more power they will consume. So, while it might not seem like upgrading to Levels 2 and 3 is a big deal, you should plan to upgrade in the future.

Gym

This lets you increase your character’s physical skills by engaging in a little mini-game. When you interact with the gym, your character will perform some exercises where you, as a player, will have to complete a series of quick-time events by pressing the right buttons at the right time.

Level Required Items What it Provides Time to Build
1

x1 Toolset

x1 Electric drill

x1 Metal cutting scissors

x3 Screw nuts

x3 Bolts

x1 WD-40 (100ml)

x1 Insulating tape

Level 6 Defective wall

Level 2 Illumination

Level 2 Vents

  • Unlocks training area to level up Strength and Endurance skills: 2.3 skill points/ successful quick time event (QTE) up to 15 times
  • Skill point gains for each skill are reduced upon reaching certain levels in that skill:

- 1.5 once reaching skill level 10
- 0.8 once reaching skill level 25
- Mild Muscle Pain reduces skill gain by 50%.
- Severe Muscle Pain reduces skill gain by 100%

4 hours

This will be the only direct way to level up your Strength and Endurance when you’re not in a raid.

Hall of Fame

This is the latest addition to the game, and much like the weapon rack, it allows you to put your most valuable possessions on display. You can put there the dog tags, bitcoins, new collectible plushies, and much more!

Level Required Items What it Provides Time to Build
1

x2 Insulating tape

x5 Pack of nails

x5 Light bulb

x1 Cat figurine

x5 Fleece fabric

x1 Round pliers

Mechanic LL2

  • Ability to stash valuables and Dogtags on a new inventory space
  • Group of skills levelling boost: Combat
12 Hours
2

x1 Tech manual

x1 Pliers Elite

x1 Toolset

x1 Golden rooster figurine

x10 Energy-saving lamp

x6 Pack of screws

x3 Duct tape

x2 Xenomorph sealing foam

x2 Ortodontox 

  • Ability to stash valuables and Dogtags on a new inventory space
  • Group of skills levelling boost: Combat
18 Hours
3

x1 Set of files "Master"

x1 Electric drill

x1 Bronze lion figurine

x15 Energy-saving lamp

x3 KEKTAPE duct tape

x3 T-Shaped plug

x15 Metal spare parts

x5 Power cord

  • Ability to stash valuables and Dogtags on a new inventory space
  • Group of skills levelling boost: Combat
24 Hours

Be aware that unlike anything else, this stand actually needs a certain kind of tarkov hideout required items - the dog tags of an opposite faction in order to operate. Weird, but it’s true.

Heating

Heating is essential for your hideout EFT and not just from a logical standpoint. Staying worm in your shelter has a positive effect on your PMC's recovery rate.

Level Required Items What it Provides Time to Build
1

25,000 Roubles

x2 Classic matches

  • Energy regeneration rate +2.4 EP/hr
Instant
2

x3 Dry fuel

50,000 Roubles

x2 Hunting matches

x3 Crickent lighter

Endurance Level 1

Level 1 Vents

  • Energy regeneration rate +4.8 EP/hr (7.2 in total)
2 Hours
3

x8 Radiator helix

x8 Bundle of wires

x4 Phase control relay

x2 Military corrugated tube

Ragman LL2

Level 2 Generator

Level 2 Workbench

  • Energy regeneration rate +7.2 EP/hr (14.4 in total), Negative effects removal rate -50%
8 Hours

It’s one of the stations that provide passive bonuses to your PMC’s recovery rate, specifically the energy regen which you would otherwise replenish by consuming food.

Illumination

Illumination is kind of hard but also important. We all want our hideout to be lit up with lamps instead of measly candles, but it is not so easily accomplished. Still, when it comes to it, turning on the light in your bunker goes a long way, so do not sell those lamp bulbs.

Level Required Items Bonuses Time to Build
1

10,000 Roubles

x1 Crickent lighter

  • Allows you to light up the hideout using candles
Instant
2

x14 Light bulb

x10 Bundle of wires

Level 1 Generator

  • Allows you to light up the hideout using regular lamp bulps
Instant
3

50,000 Roubles

x7 Capacitors

x12 Energy-saving lamp

x6 Bundle of wires

Mechanic LL2

Level 2 Generator

Level 1 Workbench

  • Allows you to light up the hideout using fluorescent lights
6 hours

Lamp bulbs are really hard to find, which is why they are super valuable until you unlock the Flea Market at level 15. Before that, try to bring back from the raid as many bulbs as possible. The wires are craftable, so they’re not as difficult to obtain.

Intelligence Center

This module provides a number of benefits. First and foremost, it's a crafting station that allows you to craft very specific items that you will be glad you have crafted for the quests. Secondly, it provides some pretty essential bonuses - reduced Scav cooldown (so you can make more runs for that sweet, sweet loot) and reduced Flea Market commission for all transactions which is a dream come true for any trader. Here’s what you need to build one:

Level Required Items Whati t Provides Time to Build
1

x1 Factory plan map

x1 Intelligence folder

x1 Topographic survey map

Level 2 Security

Level 2 Vents

Scav cooldown timer -15%
Quest money reward boost +5%
Unlocks Scav Quests from Fence
Instant
2

x3 Intelligence folder

x3 Secure Flash drive

x7 Power cord

x4 Damaged hard drive

Mechanic LL2

Attention Level 3

Level 3 Security

Level 3 Medstation

Level 3 Nutrition Unit

Craft Digital secure DSP radio transmitter

Craft Topographic survey maps

Craft Secure Flash drive

Craft Virtex programmable processor

Craft Military COFDM Wireless Signal Transmitter

Craft UHF RFID Reader

Craft VPX Flash Storage Module

Craft Object 11SR keycard

Quest money reward boost +10% (+15% in total)

Insurance return time -20%

6 Hours
3

x5 Military cable

x2 Military COFDM Wireless Signal Transmitter

x1 Far-forward GPS Signal Amplifier Unit

x2 VPX Flash Storage Module

x5 Military flash drive

x2 Secure magnetic tape cassette

Prapor LL3

Level 3 Workbench

Level 3 Generator

Craft Military flash drive

Craft Intelligence folder

Craft Graphics card

Craft TerraGroup Labs keycard (Violet)

Scav cooldown timer -20% (-35% in total)

Flea market commission -30%

24 Hours

Even on the first level, this module is a big upgrade to your overall experience in the game. By the time you can unlock it, you will probably already be level 15 and be able to trade using the Flea Market. So, that reduced scav timer will be just perfect!

Lavatory

The toilet is one of the most essential things in the bunker, just like a proper door for security, heating, and a resting place. Apart from the obvious, this is also a crafting station that lets you create a number of interesting items, such as soap, different kinds of fabric, some low-level vests, and backpacks.

Level Required Items What it Provides Time to Build
1

2,000 Roubles

x1 Toilet paper

x1 Toothpaste

x1 Soap

x1 Awl 

Craft Gas mask air filter

Craft Army bandage

Craft Toilet paper

Craft Aseptic bandage

Craft Aramid fiber fabric

Craft Cordura polyamide fabric

Craft Ripstop fabric

Craft Cordura polyamide fabric 2nd craft

Craft Soap

Craft Aluminum splint

Craft Scav backpack

Craft BNTI Kirasa-N body armor

Craft LShZ light helmet

Craft Corrugated hose

Unlocks armor repair via repair kits

Instant
2

x1 KEKTAPE duct tape

x3 Corrugated hose

x5 Pack of screws

x1 Electric drill

x2 Sewing kit

Level 1 Water Collector

Level 1 Vents 

Craft Schaman shampoo

Craft Ox bleach

Craft Clin window cleaner

Craft Fleece fabric

Craft Splav Tarzan M22 chest rig

Craft BNTI Module-3M body armor

Craft BlackRock chest rig

Craft Expeditionary fuel tank

Craft KEKTAPE duct tape

Craft AK-74 5.45x39 6L31 60-round magazine

Craft WD-40 (100ml)

Craft Pilgrim tourist backpack

Craft 6B5-16 Zh-86 Uley armored rig

Craft Paracord

Craft Magazine case

Craft 6B5-15 Zh-86 Uley armored rig

Craft Lucky Scav Junk box

Craft Water filter

Craft Grenade case

Reduces armor repair cost using repair kits -3%

3 hours
3

x3 Xenomorph sealing foam

x6 Corrugated hose

x2 Pressure gauge

x1 Toolset

Level 2 Vents

Level 2 Water Collector

Craft FORT Redut-T5 body armor

Craft Velocity Systems MPPV Multi-Purpose Patrol Vest

Craft FP-100 filter absorber

Craft 6Sh118 raid backpack

Craft WARTECH TV-110 plate carrier

Craft ANA Tactical M1 plate carrier

Craft Body armor repair kit

Reduces armor repair cost using repair kits -6% (-9% in total)

7 hours

As you upgrade this crafting station, you’ll be able to make yourself many cases and containers as well as a bunch of other useful items.

Library

The library does one thing - passively increases the amount of EXP you get for everything you do in the raid like killing, looting, consuming items, healing etc. This becomes super important for anyone who wants to reach the max level before the next wipe. The list of Required Items to build one is below:

  1. x1 BakeEzy cookbook
  2. x2 Slim diary
  3. x2 Diary
  4. x5 Tech Manual
  5. x2 Chainlet
  6. x1 Horse figurine
  7. 400,000 Roubles
  8. Memory Level 8
  9. Level 3 Rest Space

The Library takes 54 hours of real-time to build, so keep that in mind as well!

Medstation

Medstation does two very important things - it increases the rate at which your character recovers after the raid, and it also lets you craft medicine.

Level Required Items What it Provides Time to Build
1

50,000 Roubles

x1 Disposable syringe

x1 Pile of meds

x2 Aseptic bandage

x1 Bottle of OLOLO Multivitamins

Craft AI-2 medkit

Craft CALOK-B hemostatic applicator

Craft Salewa first aid kit

Craft CMS surgical kit

Health regeneration rate +27.4 HP/hr

Instant
2

x3 Bottle of saline solution

x2 Medical bloodset

x5 Esmarch tourniquet

x3 Medical tools

150,000 Roubles

Therapist LL2

Health Level 2

Level 1 Generator

Craft Medical bloodset

Craft Pile of meds

Craft IFAK individual first aid kit

Craft xTG-12 antidote injector

Craft Morphine

Craft SJ1 TGLabs combat stimulant injector

Craft M.U.L.E. stimulant injector

Craft ETG-change regenerative stimulant injector

Craft Portable defibrillator

Health regeneration rate +54.8 HP/hr (82.2 HP/hr in total)

3 Hours
3

x1 Ophthalmoscope

500,000 Roubles

x4 Bottle of saline solution

x1 LEDX Skin Transilluminator

Therapist LL3

Skier LL2

Vitality Level 3

Level 2 Generator

Level 2 Lavatory

Craft Vaseline balm

Craft AFAK tactical individual first aid kit

Craft Grizzly medical kit

Craft Surv12 field surgical kit

Craft SJ6 TGLabs combat stimulant injector

Craft Propital regenerative stimulant injector

Craft LEDX Skin Transilluminator

Health regeneration rate +91.3 HP/hr (173.5 HP/hr in total)

12 Hours

The value and importance of the Medstation are hard to underestimate as it might as well be the most important section of your Hideout.


Nutrition Unit

This is another must-have base section that will serve you as a kitchen where you’ll be able to make all sorts of food and drinks. Nothing too fancy at first.

Level Required Items What it Provides Time to Build
1

x1 Can of white salt

x1 Power cord

x2 Phase control relay

25,000 Roubles

Level 1 Generator

Craft Iskra ration pack

Craft Bottle of "Norvinskiy Yadreniy" premium kvass (0.6L)

Craft Emergency Water Ration

Craft Can of beef stew (Small)

Craft Can of Max Energy energy drink

Energy regeneration rate +6 EP/hr

Instant
2

x4 Wrench

x2 Corrugated hose

x2 Alkaline cleaner for heat exchangers

x1 Phase control relay

Level 2 Lavatory

Craft Can of Majaica coffee beans

Craft Slickers chocolate bar

Craft Can of condensed milk

Craft Pack of sugar

Craft Wilston cigarettes

Craft Aquamari water bottle with filter

Energy regeneration rate +12 EP/hr (18 EP/hr in total)

4 Hours
3

125,000 Roubles

x3 Can of Majaica coffee beans

x3 Pack of sodium bicarbonate

x2 Smoked Chimney drain cleaner

Metabolism Level 3

Level 2 Generator

Level 3 Lavatory

Level 2 Stash

Craft Bottle of Tarkovskaya vodka

Craft Bottle of Dan Jackiel whiskey

Craft Bottle of water (0.6L)

Craft Bottle of Pevko Light beer

Craft Can of Hot Rod energy drink

Energy regeneration rate +18 EP/hr (36 EP/hr in total)

Hydration regeneration rate +12 WP/hr

14 Hours

Rest assured that food will be needed in many quests, so even if you’re not planning a long raid where you’d want to bring some food and water with you, this is still a very useful section of your bunker.

Rest Space

Another section that is one of the essential ones in your Hideout early on in the wipe. As the game describes it - rest is very important, especially in a city like Tarkov. This section increases the rate at which your PMC recovers from negative effects. There are negative effects that you can bring with you after a particularly difficult raid, like dehydration, broken limbs, headache, pain, etc. This is the station that removes these effects.

Level Required Items What it Provides Time to Build
1

10,000 Roubles

x1 Duct tape

x1 Classic matches

Level 1 Vents

  • Negative effects removal rate -10%
Instant
2

x3 Energy-saving lamp

35,000 Roubles

x1 DVD drive

x1 Magnet

Ragman LL2

Level 2 Generator

Level 2 Heating

  • Energy regeneration rate +3 EP/hr
  • Health regeneration rate +22.8 HP/hr
2 Hours
3

x5 GreenBat lithium battery

x4 Power cord

x5 Capacitors

x7 Bundle of wires

Skier LL3

Level 3 Generator

Level 3 Heating

  • Health regeneration rate +45.7 HP/hr (68.5 HP/hr in total)
  • Maximum energy reserve +10 points
10 Hours

Scav Case

This is another unique module in your bunker. Essentially, this is a drop box that you make for Scavs to bring you random items. The way it works is - that you make a payment, either with Roubles by spending your own produced Moonshine or by giving away the Intelligence folder. Depending on what you’ve given, a certain amount of time will need to pass, and you will receive random items that usually have the same value in total that you have spent. Results may vary, and it all depends on what your reputation is with the Fence feller.

In order to build this in your bunker, you’ll need: 

  • x1 Golden rooster figurine
  • x1 Lucky Scav Junk box
  • x3 Bottle of Fierce Hatchling moonshine
  • x4 Roler Submariner gold wrist watches
  • x8 Golden neck chains
  • x6 Gold skull ring
  • x3 Bronze lion figurine
  • Level 2 Intelligence Center

You won’t need to upgrade this station, but it will take you some time to accumulate these items, so it’s best to start gathering these items early.

Security

This module is one of the prerequisite ones. It doesn’t do anything by itself, but it's a requirement for most early-game and essential stations. This is one of the first things players build to ensure the rest of the hideout. Here’s all you need to upgrade it:

Level Required Items What it Provides Time to Build
1

20,000 Roubles

x1 Construction measuring tape

  • Required for other modules
Instant
2

x1 WD-40 (100ml)

45,000 Roubles

x1 Pliers Elite

x1 TP-200 TNT brick

Endurance Level 2

Level 1 Illumination

  • Required for other modules
3 Hours
3

x8 NIXXOR lens

x2 Working LCD

x4 Bundle of wires

x1 SSD drive

Mechanic LL2

Level 3 Illumination

  • Required for other modules
17 Hours

Build the first level as soon as you start the game so you can build other essential modules.

Shooting Range

Shooting range serves one purpose - it lets you test out your guns before you head into the raid. Assuming how many weapons and modification options this game offers, a shooting range is a must. Every mod you install on your gun affects its characteristics and it behaves differently with each one.

Level Required Items What it Provides Time to Build
1

x1 Metal spare parts

x1 Bolts

x1 Screw nuts

Level 1 Illumination

  • The ability to test out your firearms
  • Metal targets and paper targets
1 Hour
2

x6 Electric motor

x1 Construction measuring tape

x1 Tube of Poxeram cold welding

x1 Toolset

x3 Pack of screws

x1 Electric drill

x5 Metal spare parts

x3 WI-FI Camera

x3 Bundle of wires

x6 Energy-saving lamp

Level 3 Illumination

Level 2 Workbench

  • The ability to test out your firearms
  • Ceiling targets with 3 speed levels
24 Hours
3

x1 Set of files "Master"

x3 Printed circuit board

x5 Bundle of wires

x5 Metal spare parts

x5 Capacitors

x3 Phase control relay

x5 Power cord

x1 Leatherman Multitool

x1 Tech manual

  • Group of skills levelling boost: Combat +10%
  • Popper targets and training program activated from laptop
24 Hours

When building this, you might also make sure that you have the Lighting upgraded at least to level 2, otherwise, you’ll be testing your guns in complete darkness.

Solar Power

This module is like your second generator. All it does is decrease the fuel consumption by 50%. You’ll need to have these to make one:

  1. x4 Phased array elements
  2. x1 Advanced current converter
  3. 25,000 Euros
  4. x3 Working LCDs
  5. x10 Military cables
  6. x10 Military power filters
  7. Peacekeeper LL4
  8. Level 3 Generator
  9. Level 3 Workbench

This module can’t be upgraded, but at the same time, it’s not an easy build and its certainly one for the late game.

Stash

The only pre-built station that determines the size of your stash that you use to store your stuff when not in the raid. Levels 2 and 3 increase the size of that stash. Seeing how fast you can run out of free space (cells) in your inventory, this section is kind of the game-changer. 

Level Required Items What it Provides Time to Build
1 None
  • Stash size 10x28
Already built
2

x4 WD-40 (100ml)

x1 Hand drill

x5 Pack of nails

x10 Pack of screws

2,500,000 Roubles

Level 1 Vents

  • Stash size 10x38
24 Hours
3

x2 Electric drill

x15 Pack of screws

x7 Pack of nails

8,500,000 Roubles

Prapor LL3

Ragman LL3

Level 2 Vents

Level 2 Heating

  • Stash size 10x48
48 Hours
4

200,000 Euros

x10 Screw nuts

x10 Bolts

x5 Shustrilo sealing foam

x2 Ratchet wrench

Peacekeeper LL4

Ragman LL4

Level 3 Generator

Level 3 Workbench

Level 3 Heating

Level 2 Intelligence Center

  • Stash size 10x68
96 hours

As you can this, this station can be upgraded beyond level 4 which is not very common in terms of hideout upgrades Tarkov. Sure, you can always mitigate having fewer cells in your stash by buying and using various containers, but it's not as effective as one might think.

Vents

This unit in your bunker doesn’t do anything by its own lonesome and doesn’t provide any immediate passive bonuses, but it is a requirement for most other stations, so you will have to build and upgrade it when the time comes.

Level Required Items What it Provides Time to Build
1 25,000 Roubles
  • Required for other modules
Instant
2

x2 Metal spare parts

x3 CPU fan

x1 Car battery

x1 Electric motor

  • Required for other modules
3 Hours
3

x5 Printed circuit board

x4 Electric motor

x5 Metal spare parts

x14 Bundle of wires

x4 Car battery

Strength Level 2

Level 2 Generator

  • Required for other modules
10 Hours

Vents level 2 are required for the generator level 2 which gives you an idea of how important this section is.

Water Collector

This thing provides a water system running in and out of your bunker. Clean water can be used for cooking and hygiene in general. In terms of gameplay value, this station increases the hydration regen rate when out of the raid, and it is also one of the starting stations that you need to build at least to the first level to have other stations unlocked for you.

Level Required Items What it Provides Time to Build
1

x3 Duct tape

x5 Screw nuts

x5 Bolts

x4 Corrugated hose

Level 1 Security

  • Hydration regeneration rate +6 WP/hr
2 Hours
2

x2 Toolset

x6 Corrugated hose

x2 Electric motor

x2 KEKTAPE duct tape

Jaeger LL2

Attention Level 3

Level 2 Workbench

  • Hydration regeneration rate +12 WP/hr (18 WP/hr in total)
8 Hours
3

x1 Ratchet wrench

20,000 Roubles

x2 Pliers Elite

x5 Shustrilo sealing foam

Jaeger LL3

Level 3 Generator

Level 3 Heating

  • Craft Canister with purified water
  • Additional Water filter slots +1
  • Hydration regeneration rate +18 WP/hr (36 WP/hr in total)
16 Hours

One thing you need to know is that once you upgrade this to level 3, this thing will require a water filter in order to operate.

Weapon Rack

Is an entirely optional module that lets you put on display your weapons. You can use any weapon you want for that, but most players use it to display their own presets.

Level Required Items What it Provides Time to Build
1

x1 Hand drill

x1 Metal cutting scissors

x5 Energy-saving lamp

x3 Xenomorph sealing foam

x15 Bolts

x5 Insulating tape

x5 Pack of nails

Mechanic LL2

Level 3 Illumination

Level 2 Stash

  • Ability to stash functional weapons on a new inventory space
  • Stash size 9x6 x2
12 Hours
2

x1 Electric drill

x1 Set of files "Master"

x10 Energy-saving lamp

x10 Pack of screws

x5 Duct tape

x10 Bundle of wires

x5 Metal spare parts

x5 Weapon parts

x3 Tube of Poxeram cold welding

Mechanic LL3

Level 2 Shooting Range

Level 2 Workbench

Level 3 Stash

  • Ability to stash functional weapons on a new inventory space
  • Stash size 11x6 x2
18 Hours
3

x1 Electric drill

x15 Energy-saving lamp

x10 Metal spare parts

x5 KEKTAPE duct tape

x15 Bundle of wires

x3 Shustrilo sealing foam

x1 Tech manual

x1 FireKlean gun lube

Mechanic LL4

Level 3 Shooting Range

Level 3 Workbench

  • Ability to stash functional weapons on a new inventory space
  • Stash size 13x7 x2
24 Hours

As you upgrade this, you’ll get more and more slots ready to be used for showcasing you weapons. Once again, it's not a super important module to install, but a lot of players love it.

Workbench

This station has several crucial What it Providess. First of all, it allows you to fully modify your weapons through a special in-game menu. If you’ve heard about Tarkov’s famous weapon modification system, where you can replace practically every piece of your gun, this is the system, and it needs a level 1 workbench.

Level Required Items What it Provides Time to Build
1

x2 Screw nuts

x2 Bolts

x1 Leatherman Multitool

Craft Round pliers

Craft PM 9x18PM 84-round makeshift drum magazine

Craft Broken LCD

Craft Piece of plexiglass

Craft PP-9 "Klin" 9x18PMM submachine gun

Craft Printed circuit board

Craft Power cord

Craft Gunpowder "Hawk"

Craft Magnet

Craft Printed circuit board 2nd craft

Craft Weapon parts

Craft T-Shaped plug

Craft Weapon parts 2nd craft

Craft Kalashnikov AK-74N 5.45x39 assault rifle

Craft Kalashnikov AKM 7.62x39 assault rifle

Craft Gunpowder "Kite"

Craft Radio repeater

Craft 12/70 8.5mm Magnum buckshot

Craft Broken GPhone smartphone

Craft VOG-25 Khattabka improvised hand grenade

Craft 9x18mm PM RG028 gzh

Craft Bundle of wires

Craft Capacitors

Craft Gas analyzer

Unlocks off-raid full weapon customization via presets and the modding screen

Unlocks weapon repair via repair kits

Instant
2

x6 Bolts

x3 Toolset

x1 Set of files "Master"

x2 Electric drill

x3 Weapon parts

Mechanic LL2

Level 2 Illumination

Craft Rechargeable battery

Craft "Zarya" stun grenade

Craft VOG-17 Khattabka improvised hand grenade

Craft Electric motor

Craft Kalashnikov AK-74M 5.45x39 assault rifle

Craft Geiger-Muller counter

Craft Gunpowder "Eagle"

Craft Gunpowder "Hawk"

Craft Spark plug

Craft 12/70 Piranha

Craft Military circuit board

Craft NIXXOR lens

Craft Car battery

Craft 9x18mm PM PBM gzh

Craft 12/70 RIP

Craft GreenBat lithium battery

Craft 5.45x39mm PP gs

Craft Can of thermite

Craft Bulbex cable cutter

Craft .45 ACP AP

Craft 9x19mm AP 6.3

Craft 9x39mm SPP gs

Craft 7.62x54mm R SNB gzh

Craft 5.56x45mm M856A1

Reduces weapon repair cost using repair kits -3%

3 Hours
3

395,000 Roubles

x2 Pliers Elite

x1 FireKlean gun lube

x2 Can of thermite

Mechanic LL3

Level 2 Generator

Level 2 Stash

Craft 23x75mm Zvezda flashbang round

Craft 12/70 AP-20 armor-piercing slug

Craft 5.56x45mm MK 318 Mod 0 (SOST)

Craft RGD-5 hand grenade

Craft 9x19mm RIP

Craft FLIR RS-32 2.25-9x 35mm 60Hz thermal riflescope

Craft 9x39mm BP gs

Craft OFZ 30x160mm shell

Craft 9x19mm PBP gzh

Craft Microcontroller board

Craft Weapon repair kit

Craft 5.56x45mm M995

Craft 7.62x51mm M61

Craft .300 Blackout CBJ

Craft 7.62x39mm PP gzh

Craft 5.45x39mm PPBS gs "Igolnik"

Craft 12.7x55mm PS12B

Craft 4.6x30mm AP SX

Craft Trijicon REAP-IR thermal scope

Craft 12/70 flechette

Reduces weapon repair cost using repair kits -6% (-9% in total)

11 Hours

As you can see, besides unlocking the weapon modification system, this station allows you to craft various devices and ammo.

The Order Of Building Hideout Modules and Upgrades

The Tarkov hideout upgrade order in which you should unlock or build and expand your hideout is completely subjective. Different players prefer to focus on different things, build what is useful for them first, and then make the rest. So, the general notion is to first build the most basic and essential modules that we listed above at level 1 and then follow your heart. However, we are going to share a list where we name upgrades from best to worst. You can use it to determine your own order of modules to build from the most useful to the most useless. Here it is:

  1. Medstation level 2 - Significant for crafting IFAKs at a lower cost. Requires Therapist at loyalty level 2, Health skill at level 2, Generator, and around ~150,000 rubles worth of parts.
  2. Lavatory level 2 - Enables crafting of space-saving cases (magazine case, grenade case, lucky scav junkbox) at a cost-effective rate. Upgrading is relatively easy, requiring only Water Collector 1 and around ~200,000 rubles.
  3. Stash level 2 - Expands stash size by 100 slots, providing more storage flexibility. Requires a significant investment of at least 3.5 million rubles.
  4. Scav Case - Allows gambling with rubles or items to claim rewards after a few hours. Requires a substantial initial investment of around ~3 million rubles with approximately 30% return on investment.
  5. Bitcoin Farm - Becomes viable late in the wipe and offers a long-term return on investment. Requires a significant upfront cost and constant fuel maintenance.
  6. Shooting Range - Enables free testing of weapons in the hideout, offering convenience. Benefits include speed and no need to wait for map loading, but may be skipped if cash is tight.
  7. Security, Vents, and Illumination modules - Essential prerequisites for many higher-tier stations. It is not a primary focus, but items required for these modules should be held onto when available.
  8. Solar Power - Cuts down on fuel costs, particularly useful with a What it Providesing Bitcoin Farm.
  9. Water Collector level 3 - Produces Purified Water, essential for crafting "Fierce Hatchling" moonshine.
  10. Booze Generator - Powers the Scav Case and is considered a good investment.
  11. Air Filtering Unit - Expensive with underwhelming benefits, doesn't contribute to other important upgrades.
  12. Heating Unit level 3 - Provides passive energy regeneration but lacks substantial benefits or connections to other important modules.

This should give you some idea of what to build first and what you can leave for last.

Conclusion

The HIdeout system in Escape from Tarkov is a huge part of the game. Without it, 90% of the loot in the game would have no purpose whatsoever. But with it, every player gets a personal corner in Tarkov that they can equip as they see fit. It is no wonder why in the latest patch, they added another personalization module - the developers clearly want you to make this place your own.

There is a huge list of all hideout items Tarkov that you will need to acquire to build everything. This guide listed and explained each module of the bunker, what it does, and how to build it. The rest is up to you. As we’ve said before, the best approach is to start with the essential ones and slowly expand and upgrade your base. Good luck, PMCs, the escape is real!

F.A.Q.

How important is the Hideout in Tarkov?

The Hideout system in Escape from Tarkov is a core gameplay system in the game. It puts a value on so many items that aren’t something you would use directly in combat and turns them into building blocks for various crafting stations and other useful modules.

What do you do in the Hideout Tarkov?

You can craft items in the Hideout, even the ones required for the quests. Moreover, you can play a little mini-game in the Gym to increase your PMC’s Strength and Endurance. During Christmas time, you can decorate your own Christmas tree!

Does the Hideout Wipe in Tarkov?

Yes, it wouldn’t make much sense otherwise. Part of the appeal of the game is that every once in a while, everybody starts from a clean slate when the progression and your Hideout are reset.

What does the Hideout key do in Tarkov?

While it is not directly related to the player’s hideout, this particular key is important for the quest called the Missing Informat which will take you to the Streets of Tarkov.

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