Hello and welcome to the Last Epoch Mastery guide, where we will talk about the unique class system of this game and explain how it works. These days, ARPG games must be almost infinitely replayable and provide enough depth in character customization to accommodate different playstyles and allow for further build experimentation. Last Epoch does this by introducing classes and sub-classes called Masteries. The Last Epoch mastery system allows you to pick a specialization for your base class that will further specialize your character’s class in a certain play style.
Once you’ve picked a sub-class, you cannot change it to something else later, so this decision is important as it will define your character for the rest of the game. So, in this guide, we will cover things like Last Epoch how to unlock mastery, what kind of sub-classes they are, and what their specialties are.
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Let’s explain the mastery one more time to make sure we’re absolutely clear on what they are. In Last Epoch, your Mastery functions akin to a subclass or ascendancy. For instance, choosing the Lich subclass grants access to the exclusive skill Reaper Form. However, opting for the Lich subclass restricts the allocation of points to the Acolyte's other subclass, Necromancer. This limitation impacts your build choices and denies access to specific exclusive skills.
While many aspects in the game can be respecced, unfortunately, masteries cannot be altered. Therefore, when interacting with Elder Gaspar at the End of Time, which is the last epoch, when you unlock mastery, exercise careful consideration during your choice. Once you become a Lich, you remain a Lich, and the same principle applies to the Necromancer. At this point, if you wish to respec, your only option is to create a new character. Now that we told you how to Last Epoch unlock mastery, it’s time to dive into classes and their masteries.
Class: Sentinel
Sentinel is your archetypical warrior slash tank class. He is the master of melee weapons, heavy armor, shields, and so on. Each Mastery allows Sentinel to specialize in different combat styles and use different types of damage - Void, Fire, and Physical.
- Forge Guard: Mastering skill, strength, and the art of steel, the Forge Guard stands as an indomitable force on the battlefield. Strikes cut through adversaries with precision, and armor serves as an impenetrable fortress, showcasing mastery over weapons, armor, and molten metal.
- Paladin: Rising above the brink of defeat, the Paladin harnesses the inner light to lead allies and vanquish foes. Focused on empowerment and healing, this righteous warrior dispenses holy fire to bring down swaths of enemies.
- Void Knight: Tapping into the Void within, the Void Knight devastates adversaries with every swing. Leaving trails of consuming darkness, this sentinel ensures enemies crumble from the inside out.
All classes have a list of passive and active skills for the base class and 3 of its masteries. The following table will showcase the active skills for the base class so that you have a good understanding of what this class will offer you in the early stages:
Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
Ephemeral Stance | Activates Ephemeral Stance, enhancing your combat prowess. While in this stance, your attacks gain a 70% boost in both Physical and Void Damage. However, each skill usage exacts a toll, costing you 7% of your current health and draining an additional 37% more mana from Mana drain effects. Maintain awareness, as only one stance can be active at a time. | Spell | 0 | 1 | 18 |
Hammer Throw | Hurl a hammer toward your foes, and watch as it gracefully returns after a brief delay. | Throwing Attack | 3 | - | 3 |
Juggernaut Stance | Embrace the Juggernaut Stance, fortifying your defenses. This stance grants a 50% increase in Armor and reduces incoming damage by 15%. However, the trade-off includes a decrease in Critical Strike Chance, Movement Speed, Attack Speed, and Cast Speed by 15%. As with other stances, only one can be active at a time. | Spell | 0 | 1 | 19 |
Lunge | Swiftly dash to a nearby enemy, delivering a precise strike with your weapon. The mana cost scales with the distance to the target, ensuring efficiency in your engagements. | Melee Attack | 1 | 3 | 4 |
Rive (new) | Execute a series of attacks, with every third consecutive strike unleashing a sweeping circular slash around your character, cutting through enemies in its path. | Melee Attack | 0 | - | 6 |
Shield Bash | Unleash a powerful melee directional attack, stunning enemies for a substantial 1-second duration. Against non-boss enemies, enjoy a 100% increased Stun Duration. The damage output is enhanced by 1.5% for every 1% Block Chance, reaching up to 150% multiplicatively with other modifiers. | Melee | 9 | 10 | 8 |
Vengeance | Execute a melee attack that not only deals damage but also sets the stage for a Riposte. If Vengeance lands a successful hit and you receive damage in the next 2 seconds, you will Riposte, taking 25% less damage and retaliating against a nearby enemy. | Melee Attack | 0 | - | 1 |
Warpath | Engage in a spinning assault towards the mouse cursor, striking nearby enemies with each rotation. Sustain the ability key to continue the onslaught. | Melee Attack | 1 | 1 | 2 |
Remember that you can’t Last Epoch change mastery, so choose your playstyle carefully.
Class: Acolyte
Acolyte practices dark arts, primarily the ones that debuff enemies and summon minions. Hence the damage types for Acolyte are Necrotic, Poison, and Physical. Her Masteries speak for themselves.
Sub-classes: Necromancer, Lich, Warlock
- Necromancer: Manipulating flesh, bone, and life's essence, the Necromancer commands a forsaken army. Dark creations swarm enemies with relentless hunger fueled by the acolyte's commanding power. BLOG20
- Lich: Embracing the corruptive power, the Lich draws strength from the magic of blood and death, stealing life and consuming the essence of the dead for invincible might.
- Warlock: A master of forbidden arts, the Warlock twists and corrupts the essence of foes. Curses uttered dim minds and break bodies, with the faintest words bearing vile magic to extinguish life entirely.
Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
Rip Blood | Extracts the life force from a target enemy, dealing physical damage. An orb of the blood returns to you, restoring 10 health upon reaching its destination. | Spell | 3 | - | 1 |
Summon Skeleton | Conjures a loyal skeleton warrior or archer to stand guard by your side. The summoning is limited to a maximum of 3 skeletons at any given time. | Summon | 15 | - | 2 |
Marrow Shards | Launches razor-sharp bones from your body, piercing through enemies and inflicting physical damage. The cost to cast this spell is 9% of your current health instead of mana. | Spell | 0 | - | 3 |
Wandering Spirits | Unveils ethereal spirits in your vicinity for 5 seconds. These spirits roam aimlessly, dealing necrotic damage over time to enemies they encounter. | Spell | 18 | 8 | 4 |
Harvest | Executes a melee attack, striking all enemies within a frontal area. The damage is doubled against those afflicted by the Curse. | Melee Attack | 0 | - | 6 |
Bone Curse | Imposes a curse upon enemies within a designated area for 8 seconds. The curse inflicts physical damage upon impact, with triple damage if you are the one who inflicted the hit. | Spell | 16 | - | 8 |
Transplant | Initiates a macabre ritual, creating a new body at the target location and detonating your old body to deal physical damage to nearby enemies. The casting cost for this spell is 13% of your current health instead of mana. | Spell | - | 4 | 13 |
Summon Volatile Zombie | Summons a Volatile Zombie that advances towards the nearest enemy. Upon reaching its target or perishing, it explodes, unleashing physical and fire damage to surrounding enemies. | Minion | 16 | - | 16 |
If you’re a fan of raising the dead or risky playstyles where you trade your HP for more powerful attacks, this class is for you. Since Last Epoch respec mastery is not possible, it’s best to make a choice in advance.
Class: Mage
Mages are super powerful casters who are able to control the power of your typical magical elements such as Fire, Lighting and Cold.
Sub-classes: Runemaster, Sorcerer, Spellblade
- Runemaster: Mastering raw arcane power, the Runemaster weaves chaos with runic artistry. Infusing magic into wards, this mage ensnares and devastates trespassing foes, reshaping reality with every incantation.
- Sorcerer: Wielding unparalleled arcane might, the Sorcerer unleashes devastating power from a distance. Fingers crackle with unearthly lightning, and meteors rain from the heavens, reshaping reality in a brilliant display.
- Spellblade: Merging martial prowess with spell mastery, the Spellblade excels in close-range combat. A sword coated in ice and flame, along with a shield gleaming with protective wards, makes the Spellblade a deadly and brilliant combatant.
Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
Disintegrate | Channel to generate a beam of pure energy in the target direction, dealing fire and lightning damage to all caught enemies. Channeling costs 10 mana per second. | Spell | 5 | 1 | 10 |
Elemental Nova | Unleashes a nova around you that inflicts fire, cold, and lightning damage. All types of Elemental Nova enabled have an equal chance to be cast. | Spell | 11 | - | 4 |
Fireball | Launches a ball of fire towards the target, with added spell damage applied at 125% effectiveness. | Spell | 3 | - | 2 |
Flame Ward | Grants a burst of 400 Ward and, for 3 seconds, reduces incoming damage by 30%. Upon taking hits during this period, a retaliatory burst of flames is triggered. | Spell | 19 | - | 7 |
Lightning Blast | Hurls a bolt of lightning at the target. | Spell | 3 | - | 1 |
Mana Strike | Executes a melee attack, hitting all enemies in a frontal area and returning 15 mana if it connects with an enemy. | Melee Attack | 0 | - | 6 |
Snap Freeze | Freezes enemies in a cone in front of you, with the freeze lasting for 2 seconds. | Spell | 30 | 10 | 3 |
Static | Gathers static charges as you move or when hit. Activate Static to discharge the accumulated energy, striking up to 5 nearby enemies with lightning. Maximum 100 charges, and damage is multiplied by the number of charges. | Spell | 15 | 4 | 15 |
The Mage class in Last Epoch epitomizes the raw and untamed power of magic, offering players a diverse range of playstyles through its specialized sub-classes. Whether manipulating runes, unleashing devastating ranged attacks, or engaging in close-quarters combat, the Mage brings a dynamic and formidable presence to the mystical world of Eterra.
Class: Primalist
Primalist in Last Epoch embodies the untamed forces of nature, drawing upon the primal energies that course through the world of Eterra. Divided into three unique sub-classes, each Primalist mastery offers a distinctive approach to harnessing the raw power of the natural world.
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Sub-classes: Beastmaster, Druid, Shaman
- Beastmaster: Commanding with the might of beasts, the Beastmaster charges forward, infusing ferocity into allies. The heart of the wild beats within, with fury leading the way.
- Druid: Channeling the long-dormant power of Eterra, the Druid bends nature's fury to will. Taking on ferocious forms, the Druid becomes an avatar of the earth's latent power.
- Shaman: A living storm, the Shaman unleashes nature's fury with winds, avalanches, and crackling lightning. Sacred totems aid in destroying enemies, embodying the primal force of the natural world.
Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
Fury leap | Leaps to the target location, causing damage to nearby enemies upon impact. Doubles any additional damage. | Melee Attack | 20 | 7 | 3 |
Ice Thorns | Unleashes a burst of homing ice thorns that deal Physical and Cold Damage on hit, with a Freeze Rate of 18. | Spell | 5 | - | 2 |
Summon Storm Crows | Summons Storm Crows up to your companion limit. The Storm Crow casts spells from a distance. When its health reaches 0, it is downed, and you can revive it by standing nearby. The Storm Crow counts as a companion. Default maximum of two companions. | Minion | 36 | 4 | 16 |
Summon Thorn Totem | Summons a totem that fires thorns at nearby enemies. | Summon | 18 | - | 4 |
Summon Wolf | Summons a primal wolf that follows you into combat. When its health drops to 0, it is downed, and you can revive it by standing near. The wolf counts as a companion. Default maximum of two companions. | Summon | 48 | 4 | 1 |
Swipe | Executes a melee attack, hitting all enemies in a frontal area, unaffected by weapon range. | Melee Attack | 0 | - | 6 |
Tempest Strike | A melee attack that, upon hitting an enemy, can trigger three different Spell Skills: Earth Spikes, Northern Winds, and Lightning Bolt, each at a 20% chance. Modifiers to Attack Speed apply to Critical Strike Chance at twice their value for both the melee attack and the spells. |
Melee Attack |
0 | - | 10 |
The Primalist class offers a diverse set of playstyles, allowing players to connect with the raw, elemental forces that define the game world. Whether commanding beasts, transforming into primal avatars, or becoming a living storm, the Primalist brings the unbridled might of nature to the forefront of their journey in Eterra.
Class: Rogue
The Rogue in Last Epoch is a master of stealth, precision, and cunning, navigating the shadows with deadly proficiency. Split into three distinctive sub-classes, each Rogue mastery excels in a unique aspect of covert and lethal tactics, which you will unlock by completing the Last Epoch mastery quest called End of Time.
Sub-classes: Bladedancer, Marksman, Falconer
- Bladedancer: An agile artisan of shadows, the Bladedancer's deadly cuts are delivered with swift movements. Dodging strikes, she dances through enemies, leaving a trail of fallen adversaries.
- Marksman: Mastering the bow, the Marksman's arrows pierce hearts and shatter skulls. Each shot crackles with sparks, breaking bodies in a relentless onslaught.
- Falconer: A master tactician, the Falconer employs deceptive traps and is a loyal bird of prey. Survival depends on wits, ingenuity, and the unyielding loyalty of the falcon.
Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
Umbral Blades | Execute a dynamic combo, launching 2 piercing blades followed by 4 more in a designated direction. The blades return to your location, capable of hitting enemies multiple times. Shadows perform a single Shadow Blade throw with this skill. | Throwing Attack | 3 | 0 | 3 |
Acid Flask | Unleash a flask of corrosive acid that detonates upon impact, poisoning enemies and diminishing their armor. | Throwing Attack | 10 | - | 4 |
Cinder Strike | Engage in a melee or bow combo featuring three attacks. The initial strike triggers a fiery explosion, damaging nearby enemies. | Melee, Bow Attack | 0 | - | 10 |
Flurry | Execute a swift bow or melee attack comprising three rapid strikes. The final strike can be interrupted by movement. | Melee, Bow Attack | 0 | - | 1 |
Puncture | Employ an extended melee stab or piercing blow, carrying a 30% chance to inflict Bleed on impact. Bleeds caused by Puncture enjoy a 30% extended duration. | Melee, Bow Attack | 0 | - | 5 |
Shift | Teleport a short fixed distance in the target direction, enhancing your maneuverability on the battlefield. | Movement | 14 | 3 | 3 |
Shurikens | Unleash a barrage of 3 shurikens in a cone, swiftly targeting enemies within range. | Throwing Attack | 3 | - | 2 |
The Rogue offers players the opportunity to embrace a range of playstyles, from agile melee combat to precise ranged attacks and strategic trap deployment. As masters of stealth and tactics, Rogues navigate the challenges of Eterra with finesse and deadly precision.
Conclusion
In conclusion, understanding the intricate class and mastery system and Last Epoch how to choose mastery is paramount for any adventurer seeking success in the diverse realms of Eterra. With a rich tapestry of classes, each further refined by unique masteries, players are presented with a myriad of playstyles to suit their preferences. Whether one chooses the indomitable strength of a Sentinel, the mystical prowess of a Mage, the primal connection of a Primalist, or the stealthy precision of a Rogue, Last Epoch invites players to immerse themselves in a world where their choices shape not only their character but also the fate of Eterra itself.
As you embark on your journey, delve into the nuances of each class and explore the synergies unlocked through masteries. Adaptability and strategic thinking will be your allies as you face the challenges that await. Whether you prefer unleashing arcane might, commanding the forces of nature, mastering the art of the blade, or employing stealthy tactics, Last Epoch's class and mastery system provides a canvas for your unique adventure.
May this guide serve as a valuable companion on your path to mastery in Last Epoch. Embrace your chosen class, unlock powerful masteries, and forge your destiny in the ever-evolving world of Eterra. May your journey be filled with discovery, triumphs, and the thrill of mastering the arcane arts, the primal forces, or the art of subterfuge. Safe travels, brave adventurer!
F.A.Q.
How Long Does It Take to Unlock Mastery in Last Epoch?
The time it takes to unlock mastery in Last Epoch can vary depending on individual playstyles, experience, and familiarity with the game. On average, players may take several hours of gameplay to reach mastery, but there is no fixed timeframe.
Can You Change Mastery in Last Epoch?
No, players cannot change their mastery once it has been selected for a character in Last Epoch. Mastery is a permanent choice that defines the character's class and influences their skills and abilities throughout the game.
What Are the Classes in Last Epoch?
Last Epoch features several classes, each with its unique playstyle and subclasses. The classes include Sentinel, Acolyte, Mage, Primalist, and Rogue, with each offering distinct subclasses that provide diverse gameplay experiences.
Is Last Epoch Story Finished?
The Story is finished in the released version and you can play it all from start to finish and carry on playing the endgame content which also has some story bits.